-
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy path_release_notes.txt
790 lines (732 loc) · 42.1 KB
/
_release_notes.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
*GENERAL*
FEATURE: Spell - Sparkly bounce
FEATURE: Spell - Lightning bounce
FEATURE: Spell - Vacuum bounce
FEATURE: Spell - Null shot
FEATURE: Spell - Inner spell
FEATURE: Spell - Giga white hole
FEATURE: Spell - True orbit
FEATURE: Spell - Hookbolt
FEATURE: Spell - Anti homing
FEATURE: Spell - Holy lance
FEATURE: Added 8 modifier spells
FEATURE: Added 6 new enemies
FEATURE: Added 6 new spells
FEATURE: Added 3 new secret spells
FEATURE: Added new rare materials
FEATURE: Added chemical reactions
FEATURE: Added new small biome
FEATURE: Item - Utility box
FEATURE: Potion reactions
FEATURE: Audio is muted when unfocusing the game if "Pause the game when unfocused" is On
FEATURE: Amazing golden spell
FEATURE: 3 new bossfights
FEATURE: Added a new creature
FEATURE: New materials and reactions
FEATURE: New secret quest
FEATURE: Added a new easter egg
UPDATE: Dupe around and find out
UPDATE: Better interaction with No Wand Tinkering and Tinker With Wands Everywhere perks
UPDATE: Lukki Minion is slightly more powerful
UPDATE: Spells can now be dropped from inventory at all times
UPDATE: Spell drop rates rebalanced
UPDATE: Explosive bounce's radius increased
UPDATE: Shiny Orb is now more lucrative
UPDATE: Moved a boss into a slightly more accessible spot
UPDATE: Adjusted various spell mana costs and prices
UPDATE: Adjusted weakness modifiers
UPDATE: Updated the look of the Hiisi Alchemist's potions
UPDATE: Potion content percentages are displayed now (Thank you Evaisa)
UPDATE: Vomiting now requires eating a bit more nasty materials
UPDATE: Buffed Vampirism
UPDATE: Potions reactions are tweaked
UPDATE: A little surprise for the turophiles
UPDATE: Audio - new sounds for [REDACTED], glue, eldritch portal, freezing gaze, barrier & wall spells
UPDATE: Audio - bzzzt
UPDATE: Audio - new sound for [REDACTED]
UPDATE: Audio - new music for a side area
UPDATE: Powder pouches have a new functionality
UPDATE: New enemies show their statuses in the UI
UPDATE: Visual, audio and other fx when moving very fast
UPDATE: Tele bolt resets caster's vertical velocity
UPDATE: Less harsh sound for tele bolt for more pleasant tele spamming experience
UPDATE: Improved camera tracking when moving fast
UPDATE: Lukki Minion should no longer be killable to make it more useful
UPDATE: Optimized file system performance when using mods
UPDATE: (beta) Restored fast movement camera, now less sensitive and with more fx
UPDATE: Optimized performance of some game effect queries in various systems
UPDATE: All bosses use final boss style health bars
UPDATE: (beta) More stuff can happen if moving fast
UPDATE: (beta) Minor tweak to "More stuff can happen if moving fast". Now more lethal!
UPDATE: (beta) New boss removes a certain status effect
UPDATE: (beta) Balance changes, small additions and bug fixes to 2024/03/25 content
UPDATE: Added up to date localizations
*BUG FIXES*
BUGFIX: Nightmare mode - the boss arena and orb rooms could be overwritten
BUGFIX: Nightmare mode - Orbs should now drop hearts even if the spell is unlocked
BUGFIX: Nightmare mode - enemies no longer spawn with Attract Gold perk
BUGFIX: Permanent polymorph is permanent
BUGFIX: Carrying 5th wand by frame perfect swapping is fixed
BUGFIX: Rare crash when enemy was converted to a ragdoll (text sprite) (Thank you Dexter Castor Döpping)
BUGFIX: Fixed another inventory exploit, that allowed carrying of extra wands
BUGFIX: Fixed Lukki Minion sometimes escaping and disappearing
BUGFIX: Vaihdosmestari can no longer move cursed rock
BUGFIX: Closing inventory while starting to drag items is fixed
BUGFIX: Alt tab silliness is should now be fixed
BUGFIX: Optimized particle effects
BUGFIX: Player can no longer polymorph to Olematon
BUGFIX: Runestone of edges could cause Puska to shoot forever
BUGFIX: Mouse cursor displays the material even in the far lands
BUGFIX: Optimized Circle of stillness and Freezing gaze
BUGFIX: Fixed Null shot breaking modifiers cast after it
BUGFIX: Cosmetic fix to the alchemist's background
BUGFIX: More optimizations, including Freeze Field perk and Iceball spell
BUGFIX: Fixed a rare crash that could happen with too many materials
BUGFIX: Rare wand generation bug (the default green wand should be now fixed)
BUGFIX: Minor - a perk icon was missing a pixel
BUGFIX: Fixed a security vulnerability in the modding API (Thank you Dexter Castor Döpping)
BUGFIX: Fixed Hookbolt having a buggy sprite
BUGFIX: Fixed Giga White Hole not repelling projectiles
BUGFIX: Fixed certain spell unlocks happening in an unintended way
BUGFIX: Physics objects are less likely to fall through the bottom of the world
BUGFIX: Fixed Explosive Detonator being bugged in certain circumstances
BUGFIX: Fixed a boss not dropping all the spells it was meant to
BUGFIX: Fixed a secret dropping spells that it shouldn't
BUGFIX: Fixed multiple spells have some erroneous/missing data
BUGFIX: Fixed a rare case of sky being black
BUGFIX: Nullifying Altar did not remove the perk icons (Thank you Priskip)
BUGFIX: Related perks should now be removed from the perk pool
BUGFIX: Surprise puddles behind potions fixed
BUGFIX: Certain endgame item can now be dragged in the inventory without TWWE
BUGFIX: Saving and loading while stained caused extra status effects
BUGFIX: Vomit based status effect glitch is fixed
BUGFIX: Longer runs should be more stable and largely address aware thanks to Dexter Castor Döpping
BUGFIX: Game mode selection UI has been optimized
BUGFIX: Another security vulnerability in the modding API has been fixed (Thank you Dexter Castor Döpping)
BUGFIX: Audio - rewrote audio event stealing logic - should fix issues with audio sometimes "wrapping up" in a janky manner
BUGFIX: Audio - ambience events no longer trigger lots of silent audio instances - reduces ambience CPU use
BUGFIX: Audio - droplet sounds would rarely end up repeating without a cause
BUGFIX: Audio - liquid flow sound was sometimes left playing
BUGFIX: Fixed a security vulnerability in the modding API (Thank you Dexter Castor Döpping)
BUGFIX: Fixed a potential issue in regards to file paths
BUGFIX: Fixed an xml parsing issue
BUGFIX: A fix caused more issues than it solved
BUGFIX: A fix broke some translation mods that used custom fonts
BUGFIX: (beta) Bats had an unintentional voice break
BUGFIX: (beta) Platform spell sound had volume and pausing issues
BUGFIX: Possible fix for "Game will restart due to mod changes" without changes
BUGFIX: Fungal shifts rarely didn't occur
BUGFIX: Fungal shifts that didn't fully realise still counted towards the maximum limit
BUGFIX: (beta) A boss was invincible and gave the wrong death message
BUGFIX: (beta) Your inventory should no longer get affected by a new spell
BUGFIX: (beta) Further adjustments to avoid targeting odd things with spells and effects
BUGFIX: (beta) Certain shifts were maybe a bit too likely
BUGFIX: Certain spells weren't keeping the ID of their caster around like they should've
BUGFIX: (beta) Part of new tele bolt sound wasn't in the right mixer routing group
BUGFIX: (beta) Temp reverted to old fast movement camera logic until further polish is applied
BUGFIX: (beta) Modding - ModTextFileGetContent( "mods/mod/data/..." ) and related stuff didn't work after last update
BUGFIX: (beta) Recent changes broke lukki and other physics based enemies
BUGFIX: (beta) Mod folder file watcher wasn't very aware of changes
BUGFIX: These release notes were so long that the UI had performance issues
BUGFIX: Some surface areas had no sky light after above areas had been visited, and were not counted as surface by audio etc
BUGFIX: Final boss hanging around very far from the player could block mini-boss music
BUGFIX: (beta) Big worms had wrong type of health bar. Now has old with some visual polish
BUGFIX: (beta) Some worms still had the wrong type of health bar
BUGFIX: (beta) Some boss health bars could be seen lurking near the starting area
BUGFIX: (beta) Made fast movement explosions less powerful :(
BUGFIX: Wands retain cast delay, recharge etc over a game restart
BUGFIX: A settings menu item was using a missing translation key when hovered
*MODDING*
MODDING: Lua - added PolymorphTableAddEntity
MODDING: Lua - added PolymorphTableRemoveEntity
MODDING: Lua - added PolymorphTableGet
MODDING: Lua - added LoadRagdoll
MODDING: Lua - PolymorphTableAddEntity - fixed the assert
MODDING: Lua - GameCreateCosmeticParticle - now with gravity_x and gravity_y
MODDING: Lua - LoadPixelScene - now with allow_duplicate param
MODDING: Lua - added PolymorphTableSet
MODDING: Lua - added ComponentGetTags
MODDING: Lua - added InputIsKeyDown
MODDING: Lua - added InputIsKeyJustDown
MODDING: Lua - added InputIsKeyJustUp
MODDING: Lua - added InputGetMousePosOnScreen
MODDING: Lua - added InputIsMouseButtonDown
MODDING: Lua - added InputIsMouseButtonJustDown
MODDING: Lua - added InputIsMouseButtonJustUp
MODDING: Lua - added InputIsJoystickButtonDown
MODDING: Lua - added InputIsJoystickButtonJustDown
MODDING: Lua - added InputGetJoystickAnalogButton
MODDING: Lua - added InputIsJoystickConnected
MODDING: Lua - added InputGetJoystickAnalogStick
MODDING: Lua - added PhysicsComponentGetTransform, PhysicsComponentSetTransform
MODDING: Lua - added PhysicsPosToGamePos, GamePosToPhysicsPos
MODDING: Lua - added PhysicsBodyIDGetFromEntity, PhysicsBodyIDQueryBodies
MODDING: Lua - added PhysicsBodyIDGetTransform, PhysicsBodyIDSetTransform
MODDING: Lua - added PhysicsBodyIDApplyForce, PhysicsBodyIDApplyTorque
MODDING: Lua - added PhysicsBodyIDGetWorldCenter
MODDING: Lua - added PhysicsBodyIDGetDamping, PhysicsBodyIDSetDamping
MODDING: Lua - added PhysicsBodyIDGetGravityScale, PhysicsBodyIDSetGravityScale
MODDING: Lua - added PhysicsBodyIDGetBodyAABB
MODDING: Lua - added ModDoesFileExist
MODDING: Lua - added RemovePixelSceneBackgroundSprite and RemovePixelSceneBackgroundSprites
MODDING: Lua - added EntitiesGetMaxID
MODDING: Lua - added ModMaterialFilesGet
MODDING: MagicNumber UI_WAND_TAG_OVERWRITES_NAME has been added
MODDING: MagicNumber DESIGN_ALLOW_INVENTORY_CLOSING_AND_DRAGGING_GLITCH has been added
MODDING: MagicNumber DESIGN_ALLOW_FULL_INVENTORY_SPELLS_DRAG has been added
MODDING: MagicNumber DESIGN_TELEKINESIS_GLITCH_FOR_TABLETS has been added
MODDING: MagicNumber DESIGN_TELEKINESIS_GLITCH_FOR_ITEM_PHYSICS has been added
MODDING: MagicNumber GLITCH_ALLOW_5TH_WAND_CARRY has been added
MODDING: MagicNumber GLITCH_ALLOW_ALT_TAB_SILLINESS has been added
MODDING: MagicNumber GLITCH_ALLOW_STAIN_DUPLICATION_GLITCH has been added
MODDING: MagicNumber GLITCH_ALLOW_VOMIT_BASED_STATUS_EFFECT_GLITCH has been added
MODDING: MagicNumber DEBUG_DISPLAY_INTERNAL_ID_IN_PROGRESS_MENU has been added
MODDING: Components - GameEffectComponent - polymorph_target should now work
MODDING: Components - LaserEmitterComponent - ConfigLaser - added damage_apply_hitbox_dmg_multiplier
MODDING: Components - PhysicsKeepInWorldComponent - added
MODDING: Components - AttachToEntityComponent - added
MODDING: Components - BiomeTrackerComponent - added
MODDING: ComponentGetValue2() and ComponentSetValue2() now work with types::iaabb
MODDING: Components - LuaComponent - added limit_all_callbacks to allow limiting of all callbacks
MODDING: Fixed DEBUG_DISPLAY_INTERNAL_ID_IN_PROGRESS_MENU
MODDING: Updated debug_keys.txt
MODDING: Added support for static_tile biomes, that are like wang biomes without randomization, consisting of one large tile
MODDING: Added support for static_tile_bg_mask, that are repeating backgrounds with a rough mask that defines the visibility
MODDING: Added audio_music_trigger_without_danger to Biome. Used in watercave
MODDING: Added intensity2 parameter to GameEntityPlaySoundLoop
MODDING: IKLimbWalker, IKLimbsAnimator - exposed ray_skip_material
MODDING: CharacterPlatforming - added audio_liquid_splash_intensity
MODDING: PhysicsAI works better with non-levitating creatures
MODDING: Added auto-generated any_liquid any any_powder Material tags
MODDING: Audio - reports filename on bank load error
MODDING: Improved init.lua API documentation
MODDING: Fixed a possible rare crash when using the mod API in not recommended ways
MODDING: Lua - added ModRegisterMusicBank (init.lua) and example in mods/example
MODDING: Lua - added GameGetSkyVisibility, GameGetFogOfWar, GameGetFogOfWarBilinear, GameSetFogOfWar
MODDING: CharacterData/CharacterCollision - added dont_update_velocity_and_xform
MODDING: Exposed some path finding debug rendering features in F7 menu
MODDING: Materials.xml loading - doesn't log error if a material would have reaction to itself because of a reaction with duplicate material from tags
MODDING: Entity xml - added _remove_from_base (on Base components) to exclude components from base entities
MODDING: Lua - added DEBUG_LUA_DONT_REPEAT_ERRORS magic number to print only one log entry for recurring, consecutive errors (defaults to 1)
MODDING: Lua - lua error stack traces
MODDING/BUGFIX: EntitySerializer couldn't always update entities on hot load changes
MODDING: Lua - added ModImageMakeEditable, ModImageIdFromFilename, ModImageSetPixel, ModImageGetPixel
MODDING: Lua - added ModImageWhoSetContent, ModImageDoesExist
MODDING: Lua - added ModLuaFileGetAppends, ModLuaFileSetAppends
MODDING: Lua - added ComponentGetEntity
MODDING: Lua - added optional 'tag' parameter to EntityGetAllChildren
MODDING: Lua - exposed ModTextFileGetContent and ModTextFileWhoSetContent to all lua scripts
MODDING: Lua - made ComponentGet/SetValue2 up to 300% faster. Old ComponentGet/SetValue API is also a bit faster
MODDING: (beta) Lua - added stack traces to most lua API use error messages
MODDING: Added 'json' to accepted file types of ModTextFileGet/SetContent and workshop uploader
MODDING: Default biome map loads via 'data/scripts/biome_map.lua' (makes biome map multi-mod editing less of a hassle)
MODDING: Lua API documentation - improved documentation of some functions
MODDING: (beta) Lua - rewrote ModImage API (not backwards compatible)
MODDING: (beta) Lua - fixed a crash on some Lua API functions if called before game init
MODDING: (beta) Lua API documentation - improved documentation of some functions
MODDING: (beta) Lua - added stack traces to ComponentGet/SetValue2 API use error messages
MODDING: (beta) Lua - added stack trace to GameCreateSpriteForXFrames if it fails to create the sprite
MODDING: Lua - added GameSetPostFxTextureParameter, GameUnsetPostFxTextureParameter
MODDING/BUGFIX: Fixed a warning on game start if MaterialAreaChecker.material2 is not set
MODDING: (beta) Fix - when using GameSetPostFxTextureParameter, an unrelated error could fire if texture was set unsuccesfully
MODDING: (beta) Fix - images generated using ModImageMakeEditable could not be found by SpriteComponent
MODDING: fungal_shift.lua doesn't call CellFactory_GetType on file scope, so mods can use the file before that function is ok to call
MODDING/BUGFIX: ModSettingGetNextValue returned setting key if no next value is set for the setting (now returns nil)
MODDING: Added AUDIO_PLAY_GAME_OVER_SOUND and AUDIO_FADE_MUSIC_ON_DEATH magic numbers
MODDING: Lua - added PhysicsBodyIDApplyLinearImpulse, EntityGetHotspot, EntityRemoveStainStatusEffect
MODDING: Lua - added use_material_colors & replace_existing_cells parameters to EntityConvertToMaterial
MODDING: Biome - added parameters to control parallax bg look
MODDING: MaterialAreaCheckerComponent - added always_check_fullness & count_min
MODDING: IKLimbsAnimatorComponent - added is_limp,
MODDING: GameStatsComponent - dont_do_logplayerkill
MODDING: PhysicsShapeComponent - added material
MODDING: AnimalAIComponent - added keep_state_alive_when_enabled (without this AnimalAI can get stuck in no state when Disabled & Enabled)
MODDING: VegetationComponent - added random_flip_x_scale
MODDING: (beta) PhysicsAI - various improvements for jumping & swimming AI
MODDING: CellData - added vegetation_random_flip_x_scale
MODDING: CellData - added is_grass_hashed (for more natural look when grass grows on a long, flat horizontal surface)
MODDING: PotionComponent - added custom_color_material
MODDING: Example data for "static_tile" Biomes
RELEASE NOTES - Mar 11 2023
*BUG FIXES*
BUGFIX: Permanent polymorph is permanent
BUGFIX: Ceiling stealing is more difficult now
BUGFIX: Perks - Always Cast now has a bigger pool of possible spells
BUGFIX: Perks - Teleportitis didn't grant the damage reduction
BUGFIX: Perks - Breathless perk could leave the o2 meter being displayed forever
BUGFIX: Frozen vault now has Pakkasukkos
BUGFIX: Polymorphing does not reset player's stats
BUGFIX: Ukko's empty kill message
BUGFIX: UI - inventory now displays melee damage
BUGFIX: UI - negative damage numbers were off by one
BUGFIX: UI - Explosion damage is now displayed correctly
BUGFIX: Runestones are more random now
BUGFIX: Chest contents are a bit more random
BUGFIX: Destruction doesn't destroy a certain thing that could have been destroyed
BUGFIX: Steam Could was counted as a secret in the Progress menu
BUGFIX: Kummitus could spawn without a wand
BUGFIX: Invisible wand ghosts have been ghost busted and adjusted
BUGFIX: Infinite flying with saving/loading has been fixed
BUGFIX: Spells to Power crash has been fixed
BUGFIX: A friend is a bit more friendly now
*GENERAL*
UPDATE: No Wand Tinkering is now more rewarding and healthy
UPDATE: After killing a certain leggy creature, the creature appears in the polymorph pool
*MODDING*
MODDING: MagicNumber PARTICLE_EMITTER_MAX_PARTICLES has been added
MODDING: Lua - added GameGetAllInventoryItems()
MODDING: Lua - added GameCreateCosmeticParticle()
MODDING: F9 - now allows for not displaying the debug log
MODDING: SHIFT + F9 - now clears the debug log
BUGFIXES - Feb 28 2023
*BUG FIXES*
BUGFIX: Fixed a couple small issues with enemy behaviour
BUGFIX: Fixed a friend (Thank you Letaali)
BUGFIX: Fixed chainsaw lacking audio and causing a memory leak
BUGFIX: Fixed unkillable Kolmi
BUGFIX: Fixed a security vulnerability in the modding API (Thank you Dexter Castor Döpping)
HOTFIXES - EPILOGUE UDPATE - Apr 23 2021
*GENERAL*
FEATURE: New enemy: Pakkasukko
UPDATE: Translated the new content
UPDATE: Added a proper UI indicator for Kohdennusmestari's effect
UPDATE: In adherence to realism, the chef no longer has infinite sausages on their person
*PERKS*
UPDATE: Eat Your Vegetables now gets diminishing returns after you pass high enough satiation
UPDATE: Fungal Disease can no longer light the player on fire
*BUG FIXES*
BUGFIX: A certain machine should finally not fall through the ground and explode all the time
BUGFIX: A miniboss turned out to be a bit too invulnerable
BUGFIX: Fixed a bug with a certain holy bomb
BUGFIX: You could get polymorphed to an insta death creature
BUGFIX: Turrets should not be firing backwards anymore
*MODDING*
MODDING: ProjectileComponent now has mEntityThatShot to track which projectile shot the projectile
HOTFIXES - EPILOGUE UDPATE - Apr 22 2021
*GENERAL*
FEATURE: 3 new biome modifiers!
FEATURE: New structure in a sandy area
FEATURE: New, hidden structures deep underground
FEATURE: New creature: Toveri
FEATURE: New structure in Hiisi Base
UPDATE: Perk spawn balance has been tweaked
UPDATE: Nightmare mode - reduced the amount of blood
UPDATE: Kuihduttajamestari reworked into Kohdennusmestari
UPDATE: More fish in a fishy place
UPDATE: Steam Cloud - added a warning if the save is too big to sync
UPDATE: Several enemies that used to be immune to freezing and electricity changed to only be immune to the stun, not the damage type
*SPELLS*
FEATURE: New spell: Blood to Power
FEATURE: New spell: Omega Black Hole
FEATURE: New spell: Giga Holy Bomb
BUGFIX: Fixed Essence to Power in rare cases lowering damage instead of increasing it
*PERKS*
FEATURE: New perk: Iron Stomach
UPDATE: Changed Kills to mana to give a buff effect instead of staining the player with mana-recharge liquid
UPDATE: Increased Close Call's range and critical hit bonus slightly
UPDATE: Personal Plasma Beam now slows down wands significantly less, and stacking it increases the beam length and damage
*BUG FIXES*
BUGFIX: Fixed game stats always displaying infinite symbol for gold
BUGFIX: Optimized particle effects
BUGFIX: Electric Arc now causes electric damage
BUGFIX: Fixed a floating spoon
BUGFIX: Orb room text was lacking a number
BUGFIX: Further tweaks to Essence to Power
HOTFIXES - EPILOGUE UDPATE - Apr 15 2021
*GENERAL*
UPDATE: Added support for 4th and 5th mouse buttons
UPDATE: Added localization for missing items
*PERKS*
UPDATE: Combined Faster Swimming and Breathless; now Breathless gives both drowning immunity and better swimming ability
UPDATE: Reduced the cast delay increase in Concentrated Spells slightly and gave it a more accurate description
*BUG FIXES*
BUGFIX: Fixed sprites that caused a minor graphics glitch
BUGFIX: Inventory quick keys can now be mouse buttons
BUGFIX: Update available notice should now work
BUGFIX: Removal of the Lukki perk is now fixed
BUGFIX: Too many error messages could have affected performance
BUGFIX: Few rare crashes have been fixed
BUGFIX: Rare bug in wand code fixed
BUGFIX: Progress achievements sometimes failed
BUGFIX: Typos in few descriptions have been fixed
BUGFIX: Sauvojen Tuntija - certain spawn configuration didn't work properly
BUGFIX: Physics body duplication bug should be fixed
BUGFIX: Stability of PWs has been improved
BUGFIX: Fast travel in PWs is now more stable
BUGFIX: Rare crash in PWs fixed
*MODDING*
MODDING: Options / Mod Settings - error spam reduced
MODDING: Game now supports a greater number of CameraBounded entities
MODDING: Localization - loading translation files now reports errors
MODDING: Lua - added CellFactory_GetTags()
MODDING: Lua - added EntityGetHerdRelationSafe()
HOTFIXES - EPILOGUE UDPATE - Apr 2 2021
*GENERAL*
UPDATE: Rooms holding secret items now look a bit prettier
UPDATE: Explosive Box & Large Explosive Box should now work with more modifiers
UPDATE: Explosive box spells are walk-through again
UPDATE: Summon Rock works with more modifiers
UPDATE: Achievement localizations on Steam and GOG
UPDATE: Buffed a couple enemies slightly
*BUG FIXES*
BUGFIX: A miniboss no longer shoots tentacles from [ehm] the wrong place
BUGFIX: Fixed Summon Rock disappearing at the slightest damage
BUGFIX: Fixed certain player spells
BUGFIX: Fixed a broken item room graphic
BUGFIX: Unclickable slot in mod save slot select menu could be mouse focused
BUGFIX: Continue game tooltip was a bit broken
*PERKS*
UPDATE: Exploding Gold stacks; the damage increases per stack
UPDATE: Plague Rats stacks, stacking any rat-themed perks increases the amount of rats as well as their HP and damage
UPDATE: Stacking fungal-themed perks increases the amount of mushrooms spawned by Cordyceps
UPDATE: Mournful Spirit can be stacked; stacks increase damage and amount of ghosts per killed enemy
*LOCALIZATION*
FEATURE: 100% Finnished localization (Options, Language)
*MODDING*
MODDING: Mod save slot support - via game_mode_supports_save_slots="1" in mod.xml.
*MODDING - DOCUMENTATION*
MODDING: Lua API documentation - added a "t" to a word that was missing a "t"
EPILOGUE UPDATE - Mar 30 2021
*GENERAL AND BALANCE*
FEATURE: New Steam and GOG Achievements!
FEATURE: [REDACTED] might affect your reality!
UPDATE: Nightmare Mode gives you the Tinker With Wands Everywhere perk by default
UPDATE: There's a new type of gold nugget for the extremely greedy
UPDATE: Slightly reduced speed variation of Heikko limanuljaska's projectiles
UPDATE: Certain artifacts could be lost forever due to being killed while polymorphed
UPDATE: Small text adjustments
UPDATE: Combined the Weaken and Wither status effects into one
UPDATE: Shuffled spell unlock pools a bit, hopefully for the last time
UPDATE: Starting perks in Nightmare Mode no longer disappear after picking up just one
UPDATE: If you're polymorphed into a sheep, minions created by perks should no longer attack you
UPDATE: Perk reroll machine no longer stops working if there are still perks to pick up
UPDATE: Perks that do not stack should no longer appear ever again when rerolling
UPDATE: Certain stackable perks appear less often when rerolling
UPDATE: Perks that can only stack a specific number of times should no longer appear after meeting the limit
UPDATE: Stacking multiple Permanent Shield perks works better
UPDATE: Effects that increase/decrease spell damage can't wrap from negative to positive and vice versa
UPDATE: Player Ghost is back
UPDATE: Reduced electric trap box damage
UPDATE: Polymorphine and Chaotic Polymorphine need more than 1 pixel to take effect
UPDATE: Stronger Hearts can stack
UPDATE: Adjusted Always Cast perk spell pool
UPDATE: Underground Jungle's trees should no longer suddenly start blocking projectiles
UPDATE: Tweaked Underground Jungle statue visuals
UPDATE: Added a particle effect for Projectile Repulsion Field
UPDATE: Perk reroll machine's cost is centered! Isn't that beautiful?
UPDATE: Essence to Power counts player summon -like spells
UPDATE: Hiisi Base lamps give weaker electric jolts
UPDATE: Retired multicast spells from the always cast spell pool due to certain bugs
UPDATE: Added new spells to the always cast lineup
UPDATE: Alt + Enter toggles between fullscreen and windowed mode
UPDATE: F2 screenshot key is rebindable
UPDATE: Audio - droplets from barrel explosions, potions etc create the appropriate sound when splashing against surfaces
*SECRETS*
[REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
[REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
[REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
[REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
[REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
[REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
[REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
*UI*
UPDATE: SHIFT+CLICK works for auto move
UPDATE: Auto move supports moving spells to the selected wand
UPDATE: Extremely large numbers are displayed with numeric abbreviations
UPDATE: Wand selection hot keys (1,2,3,4) work in wand pick up UI
UPDATE: No damage numbers from lanterns
UPDATE: The teleportation and blindness statuses have an HUD element
UPDATE: There's a UI hint to enter New Game+
*MATERIALS*
FEATURE: A new guiding alchemy reaction
UPDATE: The nests in Coal Pits are no longer flammable
UPDATE: Frog meat is tastier than ever!
UPDATE: Brass is no longer walk-through
UPDATE: Sima stains give Wet status
UPDATE: Fire emits occasional cosmetic spark particles
UPDATE: Teleportatium & polymorphine are less likely to affect you with just a couple pixels of them
UPDATE: Testing a slight material change to make certain biomes less laggy
*SPELLS*
FEATURE: New spell: Glue Shot
FEATURE: New spell: Iceball
FEATURE: New spell: Summon Explosive Box
FEATURE: New spell: Summon Large Explosive Box
FEATURE: New spell: Rainbow Trail
FEATURE: New spell: Short-range Homing
FEATURE: New spell: Remove Bounce
FEATURE: New spell: Venomous Curse
FEATURE: New spell: Slow But Steady
FEATURE: New spell: Mana To Damage
FEATURE: New spell: Projectile Area Teleport
FEATURE: New spell: Black Hole with Death Trigger
FEATURE: New spell: Withering Curse - Projectiles
FEATURE: New spell: Withering Curse - Explosives
FEATURE: New spell: Withering Curse - Electricity
FEATURE: New spell: Withering Curse - Melee
FEATURE: New spell: Gold Magic
FEATURE: New spell: Tau
FEATURE: New spell: Sigma
FEATURE: New spell: Petrify
FEATURE: New spell: Expanding Sphere
FEATURE: New spell: Powder Vacuum Field
FEATURE: New spell: Liquid Vacuum Field
FEATURE: New spell: Vacuum Field
FEATURE: New spell: Remove Explosion
FEATURE: New spell: Liquid to Explosion
FEATURE: New spell: Concentrated Explosion
FEATURE: New spell: Plasma Cutter
FEATURE: New spell: Plasma Beam Enhancer
FEATURE: New spell: Plasma Beam
FEATURE: New spell: Plasma Beam Cross
FEATURE: New spell: Plasma Beam Bounce
FEATURE: New spell: Plasma Beam Thrower
FEATURE: New spell: Aimed Arc
FEATURE: A selection of 8 whimsical spells
FEATURE: A selection of 6 absurd spells
FEATURE: 5 funny modifier spells
FEATURE: Some new secret spells
UPDATE: Add Trigger, Add Timer & Add Death Trigger are of type 'other' instead of 'modifier'
UPDATE: Summon rock and other spells that summon physical objects benefit from modifiers like homing
UPDATE: Slight adjustments to the mana costs and other details of several spells
UPDATE: Tiny Ghost may cast stronger spells depending on how much damage you have suffered
UPDATE: Removed mana cost from Tiny Ghost
UPDATE: Dormant crystal detonation has been reworked and renamed to Explosive Detonator
UPDATE: The Duplicate spell is no longer a modifier to avoid some recursion-related crashes
*CREATURES*
FEATURE: Two new minibosses
FEATURE: New enemy: Kyrmyniska
FEATURE: New enemy: Tarkkailija
FEATURE: New enemy: Huhtasieni
FEATURE: New Enemy: Pysäyttäjä
FEATURE: New Enemy: Vakoilija
FEATURE: New Enemy: Teloittaja
FEATURE: New enemy: Liimahiisi
FEATURE: New enemy: Tuonelankone
FEATURE: New enemy: Marraskone
FEATURE: New enemy: Pienkätyri
FEATURE: New enemy: Elvytyskristalli
FEATURE: New enemy: Suur-Ukko
FEATURE: A couple other new enemies
UPDATE: Boss' minions don't drop gold anymore
UPDATE: Enemies holding wands looks less buggy
UPDATE: Hiisi's weakness should work everywhere
UPDATE: Made a miniboss drop some spells to make all optional bosses behave similarly
UPDATE: Polished and clarified Toimari minion spawning
UPDATE: Minibosses should drop the same loot every time when using the same seed
UPDATE: Moved miniboss spell unlocks around a bit
*PERKS*
FEATURE: New perk: Lukki Minion
FEATURE: New perk: Gas Blood
FEATURE: New perk: Summon Sädekivi
FEATURE: New perk: Cordyceps
FEATURE: New perk: Fungal Disease
FEATURE: New perk: Gamble
FEATURE: New perk: Fungal Colony
FEATURE: New perk: Rage-fueled Levitation
FEATURE: New perk: Eat Your Vegetables
FEATURE: New perk: Mournful Spirit
FEATURE: New perk: Risky Living
FEATURE: New perk: Hungry Ghost
FEATURE: New Perk: Healthy Exploration
FEATURE: New perk: Contact Damage
FEATURE: New secret perk
UPDATE: Some new perks marked as one-off
UPDATE: Several particle-heavy perks no longer add extra particles when stacked
UPDATE: Removed redundant entity spawns from some perks
UPDATE: Lukki and Leggy Mutation buffed with ability to climb along walls
UPDATE: Exploding Corpses grants explosion immunity
UPDATE: Buffed Enemy Radar perk
UPDATE: Attract Gold gains additional range when stacked
UPDATE: 'Remove Worm & Lukki Digging' renamed to 'Feared by Worms'; it now has the Worm Detractor effect as well
UPDATE: Removed Low and High Gravity
UPDATE: Removed Extra Potion Capacity
UPDATE: Removed Worm Detractor
UPDATE: Homunculi no longer take damage from Contact Damage
UPDATE: Homunculi gain extra damage by stacking the perk
UPDATE: Stacking Homunculus increases the maximum count of homunculi you can have
UPDATE: Angry Ghost shoots in sync with the player instead of autonomously
UPDATE: Exploding Gold makes gold explode when enemies go near the nuggets
UPDATE: Certain perks may remove other perks from the perk pool if their effects are very similar
UPDATE: Wand Experimenter heals three times what it used to
UPDATE: Clarified the descriptions of the Concentrated Spells & Pinpointer perks
*ITEMS*
FEATURE: New item: Pouch - carry powdery materials
FEATURE: New item: Kuulokivi
FEATURE: New item: Shiny Orb
FEATURE: New item: Cruel Orb
FEATURE: New item: Auringonsiemen
FEATURE: New item: Tannerkivi
FEATURE: New item: Paha Silmä
FEATURE: New item: Runestone of Metal
FEATURE: Some new items to make looking for secrets a bit easier
FEATURE: A very rare and powerful artefact, dropped by a powerful monster
FEATURE: A high-risk, high-reward variant of an item for the exceptionally greedy
UPDATE: Potions always break into pieces of glass
UPDATE: A certain artifact found in a snowy area has a pair in a sandy area
UPDATE: Tower reward wands look cooler
*BIOMES, AREAS AND STRUCTURES*
FEATURE: 4 new hidden areas
FEATURE: A new hidden structure
FEATURE: A new very useful structure, deep underground!
FEATURE: A new structure in the Vault
FEATURE: New structure in Mines
FEATURE: New structures in Coal Pits and Snowy Depths
UPDATE: The Nightmare Mode map has been updated with some of the newly-added biomes
UPDATE: The Vault is rusted
UPDATE: New props and structures in Snowy Wasteland and Desert
UPDATE: Small new pedestals to decorate certain areas a bit
*BIOME MODIFIERS*
FEATURE: 3 new biome modifiers!
UPDATE: A fog of war effect that appears in some biomes has a biome modifier message
*MENUS*
UPDATE: Progress menu tracks the most dangerous creature
UPDATE: Progress menu shows how many times an enemy has killed the player
UPDATE: Progress menu enemies are sorted better
UPDATE: Kiukkukalma & Spiraalikalma are counted as ghosts, not mages
UPDATE: Pause menu displays NG+ counts and far away lands
UPDATE: The game tracks streaks for normal runs (displayed in game over screen)
UPDATE: Options - added "Open Gif Directory" shortcut to options
UPDATE: Options - right clicking on Language scrolls languages in the other direction
*GAMEPAD*
FEATURE: Gamepad - Name of material under gamepad cursor is displayed
FEATURE: Gamepad - Spells can also be dragged with A button
FEATURE: Gamepad - Aiming stick is rebindable
FEATURE: Gamepad - "Analog flying" option
FEATURE: Gamepad - You can set the game to use a specific controller
FEATURE: Gamepad - Gamepad UI keys are rebindable
FEATURE: Gamepad - Controller auto detection automatically switches between keyboard and gamepad controls
FEATURE: Gamepad - Buttons are rebindable
UPDATE: Gamepad - Gamepad auto detection is the new default
*STREAM INTEGRATION*
FEATURE: Stream event: Friendly Contact Damage
FEATURE: Stream event: Enemy Contact Damage
FEATURE: Stream event: Holiday Mood
FEATURE: Stream event: Always Cast
FEATURE: Stream event: Free-for-all Portals
*OPTIMIZATION*
UPDATE: NG+ cleans up the old world files
UPDATE: Performance of some rare spell combos has been improved
UPDATE: Optimized some scripts
*BUG FIXES*
BUGFIX: Fixed Vuoksikivi not offering underwater breathing like it was meant to
BUGFIX: Potions spawned by perks in Nightmare Mode were broken
BUGFIX: Frog meat was improperly named
BUGFIX: Steam version - Steam overlay wasn't enabled if game was started outside steam UI
BUGFIX: Fixed slowdown issues caused by enemies throwing endless physics-enabled projectiles
BUGFIX: Kiuaskivi and Ukkoskivi could be destroyed by explosions a bit too easily
BUGFIX: Fixed a possible, rare crash when starting a new game
BUGFIX: Invisibility didn't turn lukki legs invisible
BUGFIX: Inanimate objects could get various status effects, which often didn't work correctly or were outright buggy
BUGFIX: Text in some potions wasn't localized, other unintended differences between potion types
BUGFIX: Add Trigger, Add Timer & Add Death Trigger should be a bit more consistent
BUGFIX: Scroll container scroll speed adapts to lots of content
BUGFIX: Circe of Vigour shouldn't be able to deal damage instead of healing anymore
BUGFIX: Potion aiming line dots left 1-frame trails
BUGFIX: The "launch a spell upon bouncing" spells weren't always remembering who shot them
BUGFIX: Worms attacked some traps
BUGFIX: Fixed one cause of 'Cause of death: "" '
BUGFIX: Cape lagged behind character when moving quickly
BUGFIX: Wands and other items lagged behind character when moving quickly
BUGFIX: Projectile Area Teleport no longer targets charmed or friendly units
BUGFIX: Spontaneous Generation and Fungal Colony no longer randomly light stuff on fire
BUGFIX: Rage-Fueled Levitation should work properly with Stronger Levitation
BUGFIX: Enemies with immunities weren't displaying the 'blocked' message properly
BUGFIX: Freeze immunity also granted melee immunity
BUGFIX: Multiline perk description rendering was broken
BUGFIX: Some disabled teleporters started playing audio after loading game
BUGFIX: End of Everything spell was prematurely unlocked
BUGFIX: Fixed Teleport Cast teleporting to a slightly wrong spot sometimes
BUGFIX: Resetting the game after a certain win would crash the game
BUGFIX: Game stats handle a certain end condition better
BUGFIX: Sauvojen Tuntija spawn fixed
BUGFIX: There was a chance that the boss arena had a wrong biome in New Game+
BUGFIX: Maximum hp was not displayed if your hp was less than 1
BUGFIX: Key binds for open inventory should work better
BUGFIX: The background colors were very slightly wrong
BUGFIX: Fixed the transition between two biomes having a seam on the background
BUGFIX: Fast Projectiles perk sometimes caused crashes and lag
BUGFIX: Fixed a rare speed multiplier-related slowdown issue
BUGFIX: Fixed a miniboss spawning endlessly
BUGFIX: More Blood -perk didn't always work
BUGFIX: Unstable teleportatium is more unstable
BUGFIX: Perks are more deterministic regardless where you reset the game
BUGFIX: Throw potion and switch to wand quickly bug is fixed
BUGFIX: Fixed Thundercloud's lightning strikes appearing way too high up
BUGFIX: Some rare named wands could end up with duplicate always cast spells when game is saved
BUGFIX: Fixed game trying to open an extremely small resolution window
BUGFIX: Fixed a rare crash, caused by explosion being too tiny
BUGFIX: Fixed a rare instance where casting a specific combination of spells could instantly kill the player
BUGFIX: Chain Spell was lagging heavily with certain spell combinations
BUGFIX: More hatred perk affected relations of player and plague rats
BUGFIX: Replay edit progress display was missing a '%' character
BUGFIX: Cursed Orb's effect didn't work when combined with other effects like Necromancy
BUGFIX: On some graphics cards text rendering would cause nasty vertical glitches
BUGFIX: Several enemies had broken progress menu icons
BUGFIX: Sauvojen Tuntija gave another miniboss' drops by accident
BUGFIX: Rat minions won't attack you when berserk
BUGFIX: Fixed an odd interaction between increased explosive damage and certain projectiles
BUGFIX: Fixed a rare error with the Wand Refresh spell
BUGFIX: Prevented a certain cube from spawning in nightmare mode
BUGFIX: A miniboss couldn't be targeted by homing
BUGFIX: A miniboss didn't spawn its rewards correctly
BUGFIX: Extra Wand Capacity counted Always Casts when deciding what the maximum wand capacity could be
BUGFIX: Armed Creature streaming event would give wands to too many creatures
BUGFIX: Fixed a rare crash with streaming event chat names
BUGFIX: Wand selection UI - wand didn't go to the requested empty wand slot
*MODDING*
MODDING: Lua - added EntityRemoveIngestionStatusEffect()
MODDING: Lua - GameCreateSpriteForXFrames() - added optional 'emissive' parameter
MODDING: Lua - added GameGetCameraBounds()
MODDING: Lua - Added GameGetOrbCountTotal()
MODDING: Lua - Added OnCountSecrets hook (Accessible via init.lua)
MODDING: Lua - added EntityGetFilename()
MODDING: Lua - added EntityGetClosestWormAttractor() and EntityGetClosestWormDetractor() functions
MODDING: Lua - added GetParallelWorldPos()
MODDING: Lua - added GetMaterialInventoryMainMaterial()
MODDING: Lua - added ConvertMaterialEverywhere()
MODDING: Lua - added CellFactory_GetUIName()
MODDING: Lua - added ConvertMaterialOnAreaInstantly()
MODDING: Lua - BiomeMapGetSize() returns the biome map size everytime
MODDING: MagicNumbers has DEBUG_LUA_REPORT_PRINT_FILES for tracking down lua log spam
MODDING: Added pickup_count as a fourth parameter when picking up a perk
MODDING: Profiler displays LuaComponent 'script_source_file' names
MODDING: Breaking - removed custom tags from entities under data/entities/misc/custom_cards/
MODDING: Breaking - projectile GameEffects and HitEffects are only applied to entities with "enemy" or "prey" tag
MODDING: Potion entities were updated to inherit items/pickup/potion.xml for clarity
MODDING: Perk progress logging can be turned off via GameAddFlagRun( "no_progress_flags_perk" )
MODDING: Creature progress logging can be turned off via GameAddFlagRun( "no_progress_flags_animal" )
MODDING: Spell progress logging can be turned off via GameAddFlagRun( "no_progress_flags_action" )
MODDING: ProjectileComponent - ground_penetration_max_durability_to_destroy
MODDING: "Cause of death" uses raw killer entity name if entity has the "ui_use_raw_name" tag
MODDING: ModDevGenerateSpriteUVsForDirectory() - Improved error messages if invalid uv src files are detected
MODDING: ModDevGenerateSpriteUVsForDirectory() - added optional 'override_existing' parameter
MODDING: LifetimeComponent has kill_parent and kill_all_parents flags
MODDING: Game mode menu dynamically scales to fit up to six game modes without scrollbar
MODDING: ControlsComponent has mButtonDownLeftClick
MODDING: ControlsComponent mButtonDownRightClick should work
MODDING: gun_actions.lua lists related_extra_entities for easy listing of modifier entities
MODDING: Larpa spells (and Quantum Shift) add the tag "projectile_cloned" to all entities created using them
MODDING: MagicNumbers - added DEBUG_PERSISTENT_FLAGS_DISABLED - allows for disabling of permanent unlocks
MODDING: DamageModelComponent - added healing_particle_effect_entity
MODDING: Perks more clearly indicate whether they stack or not
MODDING: Added stackable_is_rare for stackable perks that only seldom reappear
MODDING: Added stackable_how_often_reappears for changing how quickly a perk can reappear when rerolling (default value 4)
MODDING: perk_list.lua has STACKABLE_YES and STACKABLE_NO to make the stackability more obvious
MODDING: Steam Workshop uploader supports .plz files
MODDING/BUGFIX: LaserEmitterComponent didn't set damage based on damage_to_entities
MODDING/BUGFIX: MagicNumber - DEBUG_PAUSE_SIMULATION is set to false during loading
MODDING/BUGFIX: Custom sounds didn't play after starting a new game, unless played before that
MODDING/BUGFIX: StreamingGetIsConnected() returned an integer instead of boolean
MODDING/BUGFIX: ModDevGenerateSpriteUVsForDirectory() didn't generate maps if path didn't start with "mods/MOD_NAME/..."
MODDING/BUGFIX: GameRefeshSprite() didn't always refresh sprites
MODDING/BUGFIX: GameGetPotionColorUint() returns an unsigned int
MODDING/BUGFIX: GuiImage() rect animation layout calculation used size of whole sprite sheet instead of a single frame
MODDING/BUGFIX: GuiAnimateScaleIn() checked for 5 parameters while it required 4
*MODDING - DOCUMENTATION*
MODDING: Lua API documentation - improved documentation of ModDevGenerateSpriteUVsForDirectory()
MODDING: Lua API documentation - added a warning about a weird case of GameShootProjectile()
MODDING: Lua API documentation - removed a duplicate comma
MODDING: Lua API documentation - has type information for all functions
MODDING: Lua API documentation - improved some function descriptions
MODDING: Lua API documentation - added generate_lua_documentation.lua which will some day implement API doc generation
Congrats, you are the Master of Scrolling!