-
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy path_release_notes.txt
30 lines (25 loc) · 1.32 KB
/
_release_notes.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
CHANGES FROM MASTER BUILD - Oct 30 2019
FEATURE: Perks can be rerolled with gold
FEATURE: Added 3 new perks
FEATURE: Added 3 new spells
FEATURE: Added 2 new secret areas
FEATURE: Added 2 new enemies
FEATURE: Secret area is harder to get to
UPDATE: Repositioned a secret item into a more sensible spot
BUGFIX: Gamepad cursor sometimes focused on screen corner
BUGFIX: Emerald tablets did collision damage to berserked player
BUGFIX: Rock spell did collision damage to berserked player
BUGFIX: Several spells listed a wrong type
BUGFIX: Enemies killed with lightning dropped double gold
BUGFIX: Enemies killed with bombs dropped double gold
BUGFIX: Crash - rare crash in inventory logic
BUGFIX: Performance/modding - some sprite rendering code paths were slow if any mods were enabled
BUGFIX: Rerolled perks rolled off screen
BUGFIX: Throw button rebinding didn't work
MODDING: Mod list is scrollable
MODDING: Lua - improved error reporting when C++ code calls lua functions
MODDING: Lua - added ComponentGetMetaCustom( component_id, variable_name )
MODDING: Lua - added PhysicsGetComponentVelocity( entity_id, component_id )
MODDING: Lua - added PhysicsGetComponentAngularVelocity( entity_id, component_id )
MODDING: Lua - added PhysicsVecToGameVec( x, y )
MODDING: Lua - added GameVecToPhysicsVec( x, y )