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_release_notes.txt
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FEATURE: Reset. We're pioneering a new frontier in the art of computing. New game works without having to restart the whole program.
FEATURE: New perk: Levitation Trail
FEATURE: New perk: No Wand Editing
FEATURE: New physical wires and hazardous objects
FEATURE: New rope bridges
FEATURE: New enemy: Jättilaser-lennokki
FEATURE: Proper worm ragdolls
FEATURE: Proper lukki ragdolls
UPDATE: Backgrounds blend together in a less edgy way
UPDATE: Kolmisilmä has a custom shield. Increased base HP. Ceiling collapse works more reliably.
UPDATE: Improved some common wood textures
UPDATE: New Orbroom graphics
UPDATE: Tubelights hang on wires and they can give electric shocks when broken
UPDATE: New background structures in Coal Pits
UPDATE: New background in Fungal Caverns
UPDATE: New background in Underground Jungle
UPDATE: Improved lukki leg animation
UPDATE: Improved audio reverbs
UPDATE: Improved liquid audio
UPDATE: Improved audio mixing
UPDATE: Kuu's gravity now attracts all physics bodies
UPDATE: Black holes have gravity
UPDATE: Improved physics and destruction of Hiisi Base furniture
UPDATE: Memory use optimization - reduced baseline memory use by 10-15%
UPDATE: File access optimization - less redundant copies
BUGFIX: Ragdoll joints weren't retained over a save-load cycle
BUGFIX: Lanterns and other props drifted spatially over a save-load cycle (fixed in some biomes)
BUGFIX: Mine cart sometimes had invisible forces holding it together when split in multiple parts
BUGFIX: Fixed some physical props losing their transform, destruction and other properties on a save-load cycle
BUGFIX: Intense Concentrated Light caused some spell combinations to stay perpetually alive
BUGFIX: Autoaim targeted the shooter if stained with Berserkium
BUGFIX: Fixed gamepad drinking and item drop binding conflict (now for reals)
BUGFIX: No More Shuffle perk should work a bit better
BUGFIX: Necromanced enemies drop wands when dying
MODDING: Lua - added ModTextFileGetContent(), ModTextFileSetContent() and ModTextFileWhoSetContent() - for modfying text-based assets in memory
MODDING: Lua - added ModGetActiveModIDs()
MODDING: Lua - added GameSetPostFxParameter(), GameUnsetPostFxParameter()
MODDING: Lua - added EntityAddComponent2()
MODDING: Lua - added PhysicsBody2InitFromComponents()
MODDING: Lua - added PhysicsApplyForceOnArea()
MODDING: Lua - added DoesWorldExistAt()
MODDING: Lua - added ProceduralRandomi()
MODDING: Lua - added BiomeSetValue(), BiomeGetValue()
MODDING: Lua - ComponentGet/SetValue2 API supports access to some internals of VerletPhysicsComponent. (For example masses, positions)
MODDING: Lua - utilities.lua - added component_read/write() helpers
MODDING: Lua - right click state can be read via ControlsComponent
MODDING: Added PhysicsBody2Component, PhysicsJoint2Component and Physics2JointMutatorComponent, an improved API for creating physics-based objects
MODDING: Added OnMagicNumbersAndWorldSeedInitialized hook (Accessible via init.lua. Use this when init needs world seed!)