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_release_notes.txt
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UPDATE: Perk - re-implemented Plague rats rat friendship
UPDATE: Perk - Removed Lukki Mutation perk (fow now)
UPDATE: Perks etc - plague rats, friendly ghost, humunculi etc don't turn berserk against player or each other on various berserk situations
UPDATE: Tweaked a kammi feature
BUGFIX: Crash - recent optimizations caused a crash when loading some save games
MODDING*: Mod settings are binary serialized - faster and works better with strings inputted by user
MODDING*: GuiTextField() takes optional allowed_characters parameter
MODDING/BUGFIX*: GuiSlider() didn't use the same font as other widgets
MODDING/BUGFIX*: GuiTextInput() didn't convert widget id to correct format, id conflicts could occur
MODDING/BUGFIX*: Settings change messages didn't display in all supposed situations
RELEASE NOTES NOV 13 2020
FEATURE: New spell: Accelerative homing
FEATURE: New spell: Zeta
UPDATE: Made Sauvojen tuntija drop both of its rewards every time
UPDATE: Rebalanced unlockable spell pools
UPDATE: Perk - Vampirism heals more and reduces your max hp less
UPDATE: Perk - Reduced Blood Money healing somewhat
UPDATE*: Kuihdutusmestari's magic now temporarily disables resistance-affecting perks
BUGFIX: Fixed some texturing bugs at the starting area
BUGFIX: Game mode list banner rendering depth order issues
BUGFIX*: The music machines should spawn more securely now
BUGFIX*: Fixed the wither status effect increasing damage taken by 9920% instead of the intended 20%
MODDING*: Mod settings - changed naming of MOD_SETTING_SCOPE_ constants
MODDING/BUGFIX*: Mod settings - sliders didn't display the value of the setting if using custom formatting
MODDING/BUGFIX*: Mod settings - weren't saved when modifying them while the game is unpaused
MODDING/BUGFIX*: Mod settings - weren't saved when leaving the menu by other means than ESC
* Change relative to an earlier beta build
RELEASE NOTES NOV 12 2020
FEATURE: New enemy: Turvattomuusmestari
FEATURE: New enemy: Kuihdutusmestari
FEATURE: New enemy: Turvalennokki
FEATURE: New perk: Pinpointer
FEATURE: New perk: Projectile Repulsion Sector
FEATURE: New perk: Projectile Eater
FEATURE: New perk: Projectile Slower
FEATURE: New perk: Low Recoil
FEATURE: New spell: Ball Lightning
FEATURE: New spell: Nolla
FEATURE: New item: Sauna
FEATURE: New work-in-progress area, deep underground...
UPDATE: Updated some perk names and descriptions to better reflect their functionality
UPDATE: Perks description is displayed also before you pick them up
UPDATE: Tower reward wands no longer disappear at wrong times
UPDATE: Finally removed firearm imagery from certain spell icons
UPDATE: Patsas enemies no longer need to breathe
UPDATE: Curse of greed is a tiny tiny bit slower to advance
UPDATE: Music machines have more health so that they're harder to accidentally detonate
UPDATE: Added copies of the music machines in certain locations to further mitigate the chance of them being lost
UPDATE: Sätkymestari shots cause player projectiles to be able to hurt the player
UPDATE: Rebalanced the Tower rewards and gave them their own names
UPDATE: Certain legendary spells are not be affected by unlimited spells
UPDATE: Numerous thrown, kicked or falling items deal more reasonable damage, especially with low velocities
UPDATE: Kolmisilmä's shield can convert projectile damage fields in some circumstances
UPDATE: New background in Coal Pits
UPDATE: Alpha spell does not automatically cast another spell
UPDATE: Gamma spell does not automatically cast another spell
UPDATE: Random loadouts - Slime loadout has an actually castable third wand
UPDATE: Random loadouts - Eldritch loadout has the Projectile Repulsion Field perk as well as a way to dig
UPDATE: Lowered the resistance bonuses from Slime blood & Oil blood slightly, changed their description to clearly state the resistance effect
UPDATE: Perk descriptions can be seen before picking them up
UPDATE: Perk - Certain perks that apply a one-time effect indicate this behaviour in their name & icon
UPDATE: Perk - Always cast has a maximum of 4 Always Cast spells per wand
UPDATE: Perk - Improved Exploding corpses and Exploding Gold explosions
UPDATE: Perk - Attract gold has a longer range and stronger pull
UPDATE: Perk - The Oil blood perk gives protection against fire but doesn't give resistance to damage
UPDATE: Perk - Revenge explosion perk explodes harder and can't set the player on fire, + adds a 20% explosion resistance
UPDATE: Perk - The Homunculus perk can spawn homunculi in a larger variety of areas
UPDATE: Perk - The Homunculi's HP scales better towards the endgame
UPDATE: Perk - Added a 20% projectile damage resistance to Revenge Tentacle
UPDATE: Perk - Revenge bullets works more consistently and launches the revenge projectiles faster & with increased damage
UPDATE: Perk - Clarified some perk descriptions so that they more clearly state e.g. added resistances and such
UPDATE: Perk - Bounce also increases the duration of your spells
UPDATE: Perk - Low gravity applies the gravity effect to enemies as well (experimental change)
UPDATE: Perk - High gravity applies the gravity effect to enemies as well (experimental change)
UPDATE: Perk - High mana, low capacity should no longer be able to remove Always Casts
UPDATE: Perk - Exploding gold has a more accurate description and its explosions work properly
UPDATE: Perk - Concentrated Spells increases recoil much less, to make it more useful
UPDATE: Perk - Boomerang Spells increases the speed and damage of your spells
UPDATE: Perk - Made the player not become a rat when picking up the Plague Rats perk for now as a temporary fix
UPDATE: Twitch integration - Usernames are picked from messages instead of the whole viewer list
UPDATE: Twitch integration - Votes can be cast while game is paused
UPDATE: Twitch integration - Votes can be changed while voting is in progress
UPDATE: Twitch integration - Enable/disable all events button in options
UPDATE: Twitch integration - The perk-spawning stream event's description is accurate to what it *actually* does
BUGFIX: Twitch integration - Player immortality event erroneously stated that the effect would always last 1 minute
BUGFIX: UI Damage numbers support numbers that are over 2 billion
BUGFIX: Telekinetic kick works with Runestones and some other objects
BUGFIX: Ukkoshyypiö should no longer lose its aura after 2 minutes
BUGFIX: Fixed projectile transmutation field transmuting itself
BUGFIX: Fixed projectile thunder field transmuting itself
BUGFIX: Fixed projectile gravity field affecting itself
BUGFIX: Items could damage player if they changed herds
BUGFIX: It was possible to occasionally get stuck with Teleportitis dodge
BUGFIX: Yes/No boxes took previous ESC press for a No
BUGFIX: Kammi could cause slowdowns if player has massive maximum hitpoints
BUGFIX: Lower 'Cosmetic particle amount' settings affected non-cosmetic particles
BUGFIX: Fixed a broken text entry
BUGFIX: Fixed the two fish creatures being mixed-up in the progress menu
BUGFIX: Fixed Vault laser cannons shooting too far
BUGFIX: Some biome modifiers could replace potion spawns in some cases
BUGFIX: Fixed curse of greed ignoring certain materials
BUGFIX: Damage field should no longer bug out when enemies die in specific ways
BUGFIX/MODDING: Fixed a bug with find_the_wand_held( entity_id )
MODDING: Made potion spawning use a separate spawn table, found in data/scripts/item_spawnlists.lua
MODDING: Lua - Added support for mod settings menus and persistent settings - see mods/example/settings.lua
MODDING: Lua - Added EntityGetWandCapacity()
MODDING: Lua - Added StreamingGetConnectedChannelName()
MODDING: Lua - Added StreamingSetCustomPhaseDurations()
MODDING: Lua - Added StreamingForceNewVoting()
MODDING: Lua - Added StreamingSetVotingEnabled()
MODDING: Lua - Added ModSettingGet()
MODDING: Lua - Added ModSettingSet()
MODDING: Lua - Added ModSettingGetNextValue()
MODDING: Lua - Added ModSettingSetNextValue()
MODDING: Lua - Added ModSettingRemove()
MODDING: Lua - Added ModSettingGetCount()
MODDING: Lua - Added ModSettingGetAtIndex()
MODDING: Lua - Added GuiSlider()
MODDING: Lua - Added GuiTextInput()
MODDING: Lua - Added GuiTooltip()
MODDING: Lua - Added GameIsBetaBuild()
MODDING: Lua - Removed StreamingGetSettingsGhostsNamedAfterViewers()
MODDING: Lua - StatsLogPlayerKill() takes optional klled_entity parameter
MODDING: Lua - Added OnModSettingsChanged hook (Accessible via init.lua)
MODDING: Lua - Added OnPausePreUpdate() hook (Accessible via init.lua)
MODDING: LuaComponent - added script_damage_about_to_be_received
MODDING: LuaComponent - script_damage_received gives the id of possible projectile that caused the damage
MODDING: Streaming integration - IRC commands can be handled on the lua side