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text.h
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#ifndef TEXT_H_INCLUDED
#define TEXT_H_INCLUDED
/************************************************************************
* This file is part of Wizznic. *
* Copyright 2009-2011 Jimmy Christensen <[email protected]> *
* Wizznic is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* Wizznic is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with Foobar. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/
#include <SDL/SDL.h>
#include "ticks.h"
#define NUMFONTS 4
#define GAMEFONTMEDIUM 3
#define GAMEFONTSMALL 2
#define FONTMEDIUM 1
#define FONTSMALL 0
void txtInit(); //load menu charactersets
void txtLoadGameCharSet(const char* font);
void txtFreeGameCharSet();
void txtWrite( SDL_Surface* scr,int font, const char* txt, int x, int y);
void txtWriteCenter( SDL_Surface* scr,int fontNum, const char* txt, int x, int y);
void txtWave( SDL_Surface* scr, int fontNum, const char* txt, int x, int y, float* rot);
int* getCharSize(int font);
#endif // TEXT_H_INCLUDED