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input.c
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/************************************************************************
* This file is part of Wizznic. *
* Copyright 2009-2011 Jimmy Christensen <[email protected]> *
* Wizznic is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* Wizznic is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with Foobar. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/
#include "input.h"
#include "ticks.h"
#if defined(PSP)
#include "platform/pspspec.h"
#elif defined(GP2X)
#include "platform/gp2x.h"
#elif defined(WIZ)
#include "platform/wiz.h"
#endif
#include "settings.h"
static inpPointerState_t inpPointer;
inline inpPointerState_t* getInpPointerState()
{
return(&inpPointer);
}
inline void resetMouseBtn()
{
inpPointer.isDown=0;
}
static struct {
int button;
int state;
int time;
} button[C_NUM];
inline int getButton(int btn)
{
return(button[btn].state);
}
inline void setButton(int btn)
{
button[btn].state=1;
button[btn].time=0;
}
inline void resetBtnTimer(int btn)
{
button[btn].time=0;
}
inline void resetBtn(int btn)
{
button[btn].time=0;
button[btn].state=0;
}
void resetBtnAll()
{
int i;
for(i=0; i < C_NUM; i++)
{
resetBtn(i);
}
}
inline int getBtnTime(int btn)
{
return(button[btn].time);
}
int runControls()
{
SDL_Event event;
int i;
//Loop through buttons to update hold-down time
for(i=0; i < C_NUM; i++)
{
if( button[i].state )
{
button[i].time += getTicks();
}
}
//Update pointer-holddown time
if(inpPointer.isDown)
{
inpPointer.downTime += getTicks();
}
if( inpPointer.timeSinceMoved < POINTER_SHOW_TIMEOUT)
inpPointer.timeSinceMoved +=getTicks();
while(SDL_PollEvent(&event))
{
switch(event.type)
{
#if defined (GP2X) || defined (PSP) || defined (WIZ)
case SDL_JOYBUTTONDOWN:
for(i=0; i < C_NUM; i++)
{
if( event.jbutton.button == button[i].button )
{
button[i].state=1;
button[i].time=0;
}
}
#if defined (GP2X) || defined (WIZ)
switch( event.jbutton.button )
{
case GP2X_BUTTON_UPLEFT:
button[C_UP].state=1;
button[C_UP].time=0;
button[C_LEFT].state=1;
button[C_LEFT].time=0;
break;
case GP2X_BUTTON_UPRIGHT:
button[C_UP].state=1;
button[C_UP].time=0;
button[C_RIGHT].state=1;
button[C_RIGHT].time=0;
break;
case GP2X_BUTTON_DOWNLEFT:
button[C_DOWN].state=1;
button[C_DOWN].time=0;
button[C_LEFT].state=1;
button[C_LEFT].time=0;
break;
case GP2X_BUTTON_DOWNRIGHT:
button[C_DOWN].state=1;
button[C_DOWN].time=0;
button[C_RIGHT].state=1;
button[C_RIGHT].time=0;
break;
case GP2X_BUTTON_VOLDOWN:
//WIZ_AdjustVolume( VOLUME_DOWN );
applySettings();
break;
case GP2X_BUTTON_VOLUP:
//WIZ_AdjustVolume( VOLUME_UP );
applySettings();
break;
}
break;
#endif
case SDL_JOYBUTTONUP:
for(i=0; i < C_NUM; i++)
{
if( event.jbutton.button == button[i].button )
{
button[i].state=0;
button[i].time=0;
}
}
#if defined (GP2X) || defined (WIZ)
switch( event.jbutton.button )
{
case GP2X_BUTTON_UPLEFT:
button[C_UP].state=0;
button[C_UP].time=0;
button[C_LEFT].state=0;
button[C_LEFT].time=0;
break;
case GP2X_BUTTON_UPRIGHT:
button[C_UP].state=0;
button[C_UP].time=0;
button[C_RIGHT].state=0;
button[C_RIGHT].time=0;
break;
case GP2X_BUTTON_DOWNLEFT:
button[C_DOWN].state=0;
button[C_DOWN].time=0;
button[C_LEFT].state=0;
button[C_LEFT].time=0;
break;
case GP2X_BUTTON_DOWNRIGHT:
button[C_DOWN].state=0;
button[C_DOWN].time=0;
button[C_RIGHT].state=0;
button[C_RIGHT].time=0;
break;
}
break;
#endif
//Keyboard
#else
case SDL_KEYDOWN:
for(i=0; i < C_NUM; i++)
{
if( event.key.keysym.sym == button[i].button )
{
button[i].state=1;
button[i].time=0;
}
}
break;
case SDL_KEYUP:
for(i=0; i < C_NUM; i++)
{
if( event.key.keysym.sym == button[i].button )
{
button[i].state=0;
button[i].time=0;
}
}
break;
#endif
//Handle pointer events
case SDL_MOUSEBUTTONDOWN:
inpPointer.startX = ((event.button.x/setting()->scaleFactor)-boardOffsetX)/(20);
inpPointer.startY = ((event.button.y/setting()->scaleFactor)-boardOffsetY)/(20);
if( inpPointer.startX > -1 && inpPointer.startX < 11 &&
inpPointer.startY > -1 && inpPointer.startY < 11 )
{
inpPointer.curX = inpPointer.startX;
inpPointer.curY = inpPointer.startY;
inpPointer.downTime=0;
inpPointer.isDown=1;
}
break;
case SDL_MOUSEBUTTONUP:
inpPointer.isDown=0;
break;
case SDL_MOUSEMOTION:
inpPointer.vpX = (event.motion.x/setting()->scaleFactor);
inpPointer.vpY = (event.motion.y/setting()->scaleFactor);
inpPointer.curX = (inpPointer.vpX-boardOffsetX)/(20);
inpPointer.curY = (inpPointer.vpY-boardOffsetY)/(20);
inpPointer.timeSinceMoved=0;
if( inpPointer.curX < 0 ) inpPointer.curX = 0;
if( inpPointer.curX > 10 ) inpPointer.curX = 10;
if( inpPointer.curY < 0 ) inpPointer.curY = 0;
if( inpPointer.curY > 10 ) inpPointer.curY = 10;
break;
case SDL_QUIT:
return(1);
break;
}
}
return(0);
}
void initControls()
{
#if defined (GP2X) || defined (WIZ)
button[C_UP].button = GP2X_BUTTON_UP;
button[C_DOWN].button = GP2X_BUTTON_DOWN;
button[C_LEFT].button = GP2X_BUTTON_LEFT;
button[C_RIGHT].button = GP2X_BUTTON_RIGHT;
button[C_BTNY].button = GP2X_BUTTON_Y;
button[C_BTNX].button = GP2X_BUTTON_X;
button[C_BTNA].button = GP2X_BUTTON_A;
button[C_BTNB].button = GP2X_BUTTON_B;
button[C_SHOULDERA].button = GP2X_BUTTON_L;
button[C_SHOULDERB].button = GP2X_BUTTON_R;
button[C_BTNMENU].button = GP2X_BUTTON_START;
button[C_BTNSELECT].button = GP2X_BUTTON_SELECT;
button[C_BTNVOLUP].button = GP2X_BUTTON_VOLUP;
button[C_BTNVOLDOWN].button = GP2X_BUTTON_VOLDOWN;
#elif defined (PSP)
button[C_UP].button = PSP_BUTTON_UP;
button[C_DOWN].button = PSP_BUTTON_DOWN;
button[C_LEFT].button = PSP_BUTTON_LEFT;
button[C_RIGHT].button = PSP_BUTTON_RIGHT;
button[C_BTNY].button = PSP_BUTTON_TRIANGLE;
button[C_BTNX].button = PSP_BUTTON_SQUARE;
button[C_BTNA].button = PSP_BUTTON_CIRCLE;
button[C_BTNB].button = PSP_BUTTON_CROSS;
button[C_SHOULDERA].button = PSP_BUTTON_LTRIGGER;
button[C_SHOULDERB].button = PSP_BUTTON_RTRIGGER;
button[C_BTNMENU].button = PSP_BUTTON_START;
button[C_BTNSELECT].button = PSP_BUTTON_SELECT;
button[C_BTNVOLUP].button = GP2X_BUTTON_VOLUP;
button[C_BTNVOLDOWN].button = GP2X_BUTTON_VOLDOWN;
#elif defined (MAME_CTRL)
#warning "Compiling with MAME keys"
button[C_UP].button = SDLK_UP;
button[C_DOWN].button = SDLK_DOWN;
button[C_LEFT].button = SDLK_LEFT;
button[C_RIGHT].button = SDLK_RIGHT;
button[C_BTNX].button = SDLK_SPACE; //b4
button[C_BTNY].button = SDLK_LSHIFT;//b3
button[C_BTNA].button = SDLK_LALT; //b2
button[C_BTNB].button = SDLK_LCTRL; //b1
button[C_SHOULDERA].button = SDLK_8;
button[C_SHOULDERB].button = SDLK_9;
button[C_BTNMENU].button = SDLK_1; //p1start
button[C_BTNSELECT].button = SDLK_2;//p2start
button[C_BTNVOLUP].button = SDLK_a;
button[C_BTNVOLDOWN].button = SDLK_s;
// Added by farox for pandora port
#elif defined (PANDORA)
button[C_UP].button = SDLK_UP;
button[C_DOWN].button = SDLK_DOWN;
button[C_LEFT].button = SDLK_LEFT;
button[C_RIGHT].button = SDLK_RIGHT;
button[C_BTNX].button = SDLK_PAGEDOWN; // button X
button[C_BTNY].button = SDLK_PAGEUP; // button Y
button[C_BTNA].button = SDLK_HOME; //button A
button[C_BTNB].button = SDLK_END; //button B
button[C_SHOULDERA].button = SDLK_RSHIFT; //L-Shoulder
button[C_SHOULDERB].button = SDLK_RCTRL; //R-Shoulder
button[C_BTNMENU].button = SDLK_LALT; //button START
button[C_BTNSELECT].button = SDLK_LCTRL; //button SELECT
// vol button not used
#else
button[C_UP].button = SDLK_UP;
button[C_DOWN].button = SDLK_DOWN;
button[C_LEFT].button = SDLK_LEFT;
button[C_RIGHT].button = SDLK_RIGHT;
button[C_BTNY].button = SDLK_z;
button[C_BTNX].button = SDLK_x;
button[C_BTNA].button = SDLK_LSHIFT;
button[C_BTNB].button = SDLK_LCTRL;
button[C_SHOULDERA].button = SDLK_a;
button[C_SHOULDERB].button = SDLK_b;
button[C_BTNMENU].button = SDLK_BACKSPACE;
button[C_BTNSELECT].button = SDLK_SPACE;
button[C_BTNVOLUP].button = SDLK_F1;
button[C_BTNVOLDOWN].button = SDLK_F2;
#endif
memset( &inpPointer, 0, sizeof(inpPointerState_t) );
inpPointer.timeSinceMoved=POINTER_SHOW_TIMEOUT;
}