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game.h
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#ifndef GAME_H_INCLUDED
#define GAME_H_INCLUDED
/************************************************************************
* This file is part of Wizznic. *
* Copyright 2009-2011 Jimmy Christensen <[email protected]> *
* Wizznic is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* Wizznic is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with Foobar. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/
#include <SDL/SDL.h>
#include "ticks.h"
#include "input.h"
#include "defs.h"
#include "sound.h"
#include "board.h"
#include "draw.h"
#include "cursor.h"
#include "sprite.h"
#include "text.h"
#include "states.h"
#include "player.h"
#include "menu.h"
#include "pack.h"
int initGame(SDL_Surface* screen);
void cleanUpGame();
int runGame(SDL_Surface* screen);
void setGameState(int state);
#endif // GAME_H_INCLUDED