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draw.h
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#ifndef DRAW_H_INCLUDED
#define DRAW_H_INCLUDED
/************************************************************************
* This file is part of Wizznic. *
* Copyright 2009-2011 Jimmy Christensen <[email protected]> *
* Wizznic is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* Wizznic is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with Foobar. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/
#include <SDL/SDL.h>
#include "defs.h"
#include "board.h"
#include "cursor.h"
#include "sprite.h"
#include "list.h"
#include "particles.h"
#include "levels.h"
#include "teleport.h"
#define TELEPATHNUMCOL 32
struct boardGraphics_t
{
SDL_Surface* boardImg;
SDL_Surface* tileImg;
SDL_Surface* curImg;
SDL_Surface* wallImg;//Single wall
SDL_Surface* wallsImg;//If theme uses extra wall tiles.
SDL_Surface* explImg[BRICKSEND]; //Brick destroy animations, either one pr tile, or all defaults to 0.
SDL_Surface* aniImg[NUMTILES];
SDL_Surface* countDownImg;
spriteType* curSpr[2];
spriteType* tiles[NUMTILES];
aniType* brickExpl[BRICKSEND];
aniType* tileAni[NUMTILES];
spriteType* walls[16]; //Extra walls
spriteType* countDownSpr[4]; //Countdown graphics 3,2,1,start
//Teleport path animation
int teleColorIndex;
uint32_t teleColorTable[TELEPATHNUMCOL];
uint32_t colWhite;
};
int initDraw(levelInfo_t* li, SDL_Surface* screen);
void cleanUpDraw();
void draw(cursorType* cur, playField* pf, SDL_Surface* screen);
void drawTelePath( SDL_Surface* screen, telePort_t* tp, int animate );
void drawPath( SDL_Surface* screen, int sx, int sy, int dx, int dy, int animate );
void drawAllTelePaths( SDL_Surface* screen,listItem* tp );
void drawShowCountDown(SDL_Surface* screen, int i);
struct boardGraphics_t* stealGfxPtr();
//For editor
void drawBrick(SDL_Surface* screen, int brickNum, int x, int y);
//For image dumper
#ifndef GP2X
void drawDisableCursor();
#endif
#endif // DRAW_H_INCLUDED