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main.c
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/******************************************************************************
Curse of War -- Real Time Strategy Game for Linux.
Copyright (C) 2013 Alexey Nikolaev.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <unistd.h>
#include <stdio.h>
#include <curses.h>
#include <locale.h>
#include <signal.h>
#include <string.h>
#include <getopt.h>
#include <math.h>
#include <sys/time.h>
#include <time.h>
#include <fcntl.h>
#include "common.h"
#include "grid.h"
#include "state.h"
#include "output.h"
#include "messaging.h"
#include "client.h"
#include "server.h"
#include "main-common.h"
/*****************************************************************************/
/* Global Constants */
/*****************************************************************************/
volatile sig_atomic_t input_ready;
volatile sig_atomic_t time_to_redraw;
void on_timer(int signum); /* handler for alarm */
int update_from_input( struct state *st, struct ui *ui );
int update_from_input_client( struct state *st, struct ui *ui, int sfd, struct addrinfo *srv_addr);
int update_from_input_server( struct state *st );
/* print the victory message */
void win_or_lose_message(struct state *st, int k) {
if (k%100 == 0) {
switch(win_or_lose(st)) {
case 1:
attrset(A_BOLD | COLOR_PAIR(4));
mvaddstr(2 + st->grid.height, 31, "You are victorious!");
break;
case -1:
attrset(A_BOLD | COLOR_PAIR(2));
mvaddstr(2 + st->grid.height, 31, "You are defeated!");
break;
default:
;
}
}
}
/* Run the game */
void run (struct state *st, struct ui *ui) {
int k = 0;
int finished = 0;
while( !finished ) {
if (time_to_redraw) {
k++;
if (k>=1600) k=0;
int slowdown = game_slowdown(st->speed);
if (k % slowdown == 0 && st->speed != sp_pause) {
kings_move(st);
simulate(st);
if (st->show_timeline) {
if (st->time%10 == 0)
update_timeline(st);
}
}
output_grid(st, ui, k);
if (st->show_timeline) {
if (st->time%10 == 0)
output_timeline(st, ui);
}
time_to_redraw = 0;
win_or_lose_message(st, k);
}
finished = update_from_input(st, ui);
pause(); // sleep until woken up by SIGALRM
}
}
/* run client */
void run_client (struct state *st, struct ui *ui, char *s_server_addr, char *s_server_port, char *s_client_port) {
int sfd; /* file descriptor of the socket */
int ret_code; /* code returned by a function */
struct addrinfo srv_addr;
if ((ret_code = client_init_session
(&sfd, s_client_port, &srv_addr, s_server_addr, s_server_port)) != 0) {
perror("Failed to initialize networking");
return;
}
/* non-blocking mode */
fcntl(sfd, F_SETFL, O_NONBLOCK);
int k = 0;
int finished = 0;
int initialized = 0;
st->time = 0;
while( !finished ) {
if (time_to_redraw) {
k++;
if (k>=1600) k=0;
time_to_redraw = 0;
if (k%50 == 0)
send_msg_c (sfd, &srv_addr, MSG_C_IS_ALIVE, 0, 0, 0);
int msg = client_receive_msg_s (sfd, st);
if (msg == MSG_S_STATE && initialized != 1) {
initialized = 1;
ui_init(st, ui);
}
if (initialized) {
output_grid(st, ui, k);
/*
if (st->show_timeline) {
if (st->time%10 == 0)
output_timeline(st, ui);
}
*/
win_or_lose_message(st, k);
}
}
finished = update_from_input_client(st, ui, sfd, &srv_addr);
pause();
}
close(sfd);
}
/* run server */
void run_server (struct state *st, int cl_num_need, char *s_server_port) {
int sfd; /* file descriptor of the socket */
struct sockaddr_storage peer_addr; /* address you receive a message from */
socklen_t peer_addr_len = sizeof(struct sockaddr_storage);
ssize_t nread;
uint8_t buf[MSG_BUF_SIZE]; /* message buffer */
int ret_code; /* code returned by a function */
if ((ret_code = server_init (&sfd, s_server_port)) != 0) {
perror("Failed to initialize networking");
return;
}
/* non-blocking mode */
fcntl(sfd, F_SETFL, O_NONBLOCK);
int cl_num = 0;
struct client_record cl[MAX_CLIENT];
enum server_mode mode = server_mode_lobby;
int finished = 0;
int k=0;
while( !finished ) {
if (time_to_redraw) {
switch(mode){
case server_mode_lobby:
/* Lobby */
nread = recvfrom(sfd, buf, MSG_BUF_SIZE-1, 0,
(struct sockaddr *) &peer_addr, &peer_addr_len);
/* try to add a new client */
if ( server_get_msg(buf, nread) > 0 ) {
int i;
int found = 0;
for(i=0; i<cl_num; ++i) {
found = found || sa_match(&peer_addr, &cl[i].sa);
}
if (!found && cl_num < cl_num_need) { /* add the new client */
cl[cl_num].name = "Jim";
cl[cl_num].id = cl_num;
cl[cl_num].pl = cl_num + 1; /* must be non-zero */
cl[cl_num].sa = peer_addr;
addstr("!");
refresh();
cl_num++;
}
if (cl_num >= cl_num_need) {
mode = server_mode_play;
cl_num = cl_num_need;
}
}
break;
case server_mode_play:
/* Game */
k++;
if (k>=1600) k=0;
int slowdown = game_slowdown(st->speed);
if (k % slowdown == 0 && st->speed != sp_pause) {
kings_move(st);
simulate(st);
server_send_msg_s_state(sfd, cl, cl_num, st);
}
nread = recvfrom(sfd, buf, MSG_BUF_SIZE-1, 0,
(struct sockaddr *) &peer_addr, &peer_addr_len);
if (nread != -1) {
int found_i = -1;
int i;
for(i=0; i<cl_num; ++i) {
if (sa_match(&peer_addr, &cl[i].sa)) found_i = i;
}
if (found_i>-1) {
int msg = server_process_msg_c(buf, nread, st, cl[found_i].pl);
if (msg == MSG_C_IS_ALIVE) addstr(".");
else addstr("+");
refresh();
}
}
break;
}
time_to_redraw = 0;
}
finished = update_from_input_server(st);
pause();
}
close(sfd);
}
/*****************************************************************************/
/* Main */
/*****************************************************************************/
int main(int argc, char* argv[]){
/* Initialize pseudo random number generator */
srand(time(NULL));
/* Read command line arguments */
struct basic_options op;
struct multi_options mop;
if (get_options(argc, argv, &op, &mop) == 1) return 1;
/* Setup signal handlers */
struct sigaction newhandler; /* new settings */
sigset_t blocked; /* set of blocked sigs */
newhandler.sa_flags = SA_RESTART; /* options */
sigemptyset(&blocked); /* clear all bits */
newhandler.sa_mask = blocked; /* store blockmask */
newhandler.sa_handler = on_timer; /* handler function */
if ( sigaction(SIGALRM, &newhandler, NULL) == -1 )
perror("sigaction");
/* prepare the terminal for the animation */
setlocale(LC_ALL, "");
initscr(); /* initialize the library and screen */
cbreak(); /* put terminal into non-blocking input mode */
noecho(); /* turn off echo */
start_color();
clear(); /* clear the screen */
curs_set(0); /* hide the cursor */
use_default_colors();
init_pair(0, COLOR_WHITE, COLOR_BLACK);
init_pair(1, COLOR_WHITE, COLOR_BLACK);
init_pair(2, COLOR_BLACK, COLOR_BLACK);
init_pair(3, COLOR_RED, COLOR_BLACK);
init_pair(4, COLOR_GREEN, COLOR_BLACK);
init_pair(5, COLOR_BLUE, COLOR_BLACK);
init_pair(6, COLOR_YELLOW, COLOR_BLACK);
init_pair(7, COLOR_MAGENTA, COLOR_BLACK);
init_pair(8, COLOR_CYAN, COLOR_BLACK);
color_set(0, NULL);
assume_default_colors(COLOR_WHITE, COLOR_BLACK);
clear();
struct state st;
struct ui ui;
/* Initialize the parameters of the program */
attrset(A_BOLD | COLOR_PAIR(2));
mvaddstr(0,0,"Map is generated. Please wait.");
refresh();
state_init(&st, &op, &mop);
ui_init(&st, &ui);
clear();
/* non-blocking input */
int fd_flags = fcntl(0, F_GETFL);
fcntl(0, F_SETFL, (fd_flags|O_NONBLOCK));
/* Start the real time interval timer with delay interval size */
struct itimerval it;
it.it_value.tv_sec = 0;
it.it_value.tv_usec = 10000;
it.it_interval.tv_sec = 0;
it.it_interval.tv_usec = 10000;
setitimer(ITIMER_REAL, &it, NULL);
refresh();
input_ready = 0;
time_to_redraw = 1;
if (!mop.multiplayer_flag) {
/* Run the game */
run(&st, &ui);
}
else {
if (mop.server_flag) run_server(&st, mop.clients_num, mop.val_server_port);
else run_client(&st, &ui, mop.val_server_addr, mop.val_server_port, mop.val_client_port);
}
/* Restore the teminal state */
echo();
curs_set(1);
clear();
endwin();
fcntl(0, F_SETFL, fd_flags);
if (!mop.multiplayer_flag || mop.server_flag)
printf ("Random seed was %i\n", st.map_seed);
free(mop.val_server_addr);
free(mop.val_server_port);
free(mop.val_client_port);
return 0;
}
/*****************************************************************************/
/* SIGIO Signal Handler */
/*****************************************************************************/
int dialog_quit_confirm(struct state *st, struct ui *ui) {
output_dialog_quit_on(st, ui);
int done = 0;
int finished = 0;
char buf[1];
while(!done) {
if ( fread(buf, 1, 1, stdin) == 1 ) {
char c = buf[0];
switch(c){
case 'y': case 'Y': case 'q': case 'Q':
finished = 1;
done = 1;
break;
case 'n': case 'N': case ESCAPE:
finished = 0;
done = 1;
break;
default:
break;
}
}
else
pause();
}
output_dialog_quit_off(st, ui);
return finished;
}
int update_from_input( struct state *st, struct ui *ui )
{
int c;
char buf[1];
int finished=0;
while ( fread(buf, 1, 1, stdin) == 1 ) {
c = buf[0];
switch(c){
case 'q': case 'Q':
finished = dialog_quit_confirm(st, ui); /* quit program */
break;
default:
finished = singleplayer_process_input (st, ui, c);
}
}
return finished;
}
/* client version */
int update_from_input_client ( struct state *st, struct ui *ui, int sfd, struct addrinfo *srv_addr)
{
int c;
char buf[1];
int finished=0;
while ( fread(buf, 1, 1, stdin) == 1 ) {
c = buf[0];
switch (c){
case 'q': case 'Q':
finished = dialog_quit_confirm(st, ui); /* quit program */
break;
default:
finished = client_process_input (st, ui, c, sfd, srv_addr);
}
}
return finished;
}
/* server version */
int update_from_input_server ( struct state *st )
{
int c;
char buf[1];
int finished=0;
while ( fread(buf, 1, 1, stdin) == 1 ) {
c = buf[0];
switch (c) {
case 'q': case 'Q': finished = 1; break;
}
}
return finished;
}
/*****************************************************************************/
/* SIGALRM Signal Handler */
/*****************************************************************************/
/* SIGALRM handler -- moves string on the screen when the signal is received */
void on_timer(int signum)
{
time_to_redraw = 1;
// refresh();
}