You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello,
first, hats off for this awsome project. I was thinking about something similar, and I found your work which exactly meets my needs. I've implemented your Theodore core in my arcade cabinet powered by a Raspberry pi running Retropie.
I think I've found a bug in the TO8 flavor, the Loriciels Hits (Yéti, Pulsar, Eliminator) have no sound in games.
Interestingly, the MO5 versions of the games do have sound. Tested under DCMOTO, I can hear sound in TO8 for those games.
Maybe something not emulated properly on TO flavors? I could help to debug this issue but I'm not sure where to start...
Again, big thanks for this great project 👍
Best Regards,
MaRvIn054.
The text was updated successfully, but these errors were encountered:
Problem fixed. These games use a really weird way of producing sound: instead of writing the sound sample in the required register, they use another register to mute/unmute the audio output. And Theodore wasn't emulating this mute feature.
Thanks for reporting this issue.
Hello,
first, hats off for this awsome project. I was thinking about something similar, and I found your work which exactly meets my needs. I've implemented your Theodore core in my arcade cabinet powered by a Raspberry pi running Retropie.
I think I've found a bug in the TO8 flavor, the Loriciels Hits (Yéti, Pulsar, Eliminator) have no sound in games.
Interestingly, the MO5 versions of the games do have sound. Tested under DCMOTO, I can hear sound in TO8 for those games.
Maybe something not emulated properly on TO flavors? I could help to debug this issue but I'm not sure where to start...
Again, big thanks for this great project 👍
Best Regards,
MaRvIn054.
The text was updated successfully, but these errors were encountered: