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globals.h
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#pragma once
#include "stdafx.h"
#include "sdk.h"
namespace globals
{
extern bool b_visible_only;
extern bool b_box;
extern bool b_line;
extern bool b_skeleton;
extern bool b_names;
extern bool b_distance;
extern bool b_visible;
extern bool b_lock;
extern bool b_crosshair;
extern bool b_friendly;
extern bool b_fov;
extern bool b_recoil;
extern bool b_unlock;
extern bool b_tut;
extern bool b_fog;
extern bool b_in_game;
extern bool b_health;
extern bool local_is_alive;
extern bool b_rapid_fire;
extern bool b_skip_knocked;
extern bool b_prediction;
extern bool b_aim_point;
extern bool is_aiming;
extern bool target_bone;
extern bool b_aimbot;
extern bool b_UAV;
extern bool b_scale_Fov;
extern bool third_person;
extern bool gamepad;
extern bool b_rainbow;
//extern int game_mode_opt;
extern int bone_index;
extern int lock_key;
extern int max_distance;
extern int aim_smooth;
extern int max_player_count;
extern int connecte_players;
extern int local_team_id;
extern int fire_speed;
extern int call;
extern int box_index;
extern int player_index;
extern float fov;
extern Vector3 enemypos1;
extern Vector3 enemypos2;
extern Vector3 enemypos3;
extern Vector3 localpos1;
extern float f_fov_size;
extern float aim_speed;
extern float bullet_speed;
//extern float gravity;
extern const char* stance;
extern const char* aim_lock_point[];
extern const char* box_types[];
const char* theme_choose[];
//extern const char* aim_lock_key[];
extern sdk::refdef_t* refdefadd;
extern uintptr_t local_ptr;
extern uintptr_t enemybase;
extern float bullet_gravity;
extern int theme;
}
namespace color
{
extern ImColor Color;
extern ImColor VisibleColorTeam;
extern ImColor NotVisibleColorTeam;
extern ImColor VisibleColorEnemy;
extern ImColor NotVisibleColorEnemy;
}
namespace screenshot
{
extern bool visuals ;
extern bool* pDrawEnabled;
extern uint32_t screenshot_counter;
extern uint32_t bit_blt_log;
extern const char* bit_blt_fail;
extern uintptr_t bit_blt_anotherlog;
extern uint32_t GdiStretchBlt_log;
extern const char* GdiStretchBlt_fail;
extern uintptr_t GdiStretchBlt_anotherlog;
extern uintptr_t texture_copy_log;
extern uintptr_t virtualqueryaddr;
}
namespace loot
{
extern ImColor lootcolor;
extern bool name;
extern bool distance;
extern bool ar;
extern bool smg;
extern bool lmg;
extern bool sniper;
extern bool pistol;
extern bool shotgun;
extern bool ar_ammo;
extern bool smg_ammo;
extern bool sniper_ammo;
extern bool shotgun_ammo;
}