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README: what are the project goals?
Build #166: Commit 2339a86 pushed by fleroviux
May 24, 2024 19:44 1m 51s main
May 24, 2024 19:44 1m 51s
Zephyr: Renderer: begin material system (early WIP)
Build #165: Commit c81053b pushed by fleroviux
May 22, 2024 23:36 1m 53s main
May 22, 2024 23:36 1m 53s
Zephyr: Renderer: fix rendering of non-indexed geometries
Build #164: Commit 803b32f pushed by fleroviux
May 17, 2024 19:38 2m 3s main
May 17, 2024 19:38 2m 3s
Tiny shader cleanups
Build #163: Commit fc9e3cf pushed by fleroviux
May 11, 2024 22:39 1m 54s main
May 11, 2024 22:39 1m 54s
Zephyr: Renderer: optimize GPU frustum culling shader
Build #162: Commit de87ff2 pushed by fleroviux
May 11, 2024 21:33 1m 49s main
May 11, 2024 21:33 1m 49s
Zephyr: Scene: update world matrix update
Build #161: Commit f4f4ac2 pushed by fleroviux
May 11, 2024 15:00 1m 56s main
May 11, 2024 15:00 1m 56s
Zephyr: Renderer: fix GPU frustum culling
Build #160: Commit 7302afd pushed by fleroviux
May 11, 2024 15:00 1m 48s main
May 11, 2024 15:00 1m 48s
May 10, 2024 22:21 1m 52s
Zephyr: Next: add FPS counter
Build #153: Commit a074e93 pushed by fleroviux
May 10, 2024 21:28 1m 48s multi-draw-indirect
May 10, 2024 21:28 1m 48s
Benchmark
Build #152: Commit bde7e78 pushed by fleroviux
May 10, 2024 21:23 1m 51s old-bench
May 10, 2024 21:23 1m 51s
Zephyr: Next: implement cube benchmarking scene
Build #150: Commit 7bfa732 pushed by fleroviux
May 10, 2024 19:54 1m 56s multi-draw-indirect
May 10, 2024 19:54 1m 56s
Test basic compute shader dispatching
Build #142: Commit effddfe pushed by fleroviux
May 9, 2024 20:54 2m 0s multi-draw-indirect
May 9, 2024 20:54 2m 0s