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SizeHelpersStart.h
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.weak
WARNINGS :?= "None"
.endweak
GUARD_SIZE_HELPERS_START :?= false
.if (!GUARD_SIZE_HELPERS_START)
GUARD_SIZE_HELPERS_START := true
; These are boundaries for different kinds of things in the ROM.
; I would have liked to have both the starts and ends in a single
; 2-tuple of lists but tuples are immutable and 64tass doesn't let
; you modify nested structures.
; Each starts with a zero in case nothing is put in those
; types, because folds aren't allowed on empty lists.
GeneralGraphicsStarts := [0]
GeneralGraphicsEnds := [0]
PalettesStarts := [0]
PalettesEnds := [0]
TilemapsStarts := [0]
TilemapsEnds := [0]
PortraitsStarts := [0]
PortraitsEnds := [0]
BattleAnimationsStarts := [0]
BattleAnimationsEnds := [0]
GeneralMapSpritesStarts := [0]
GeneralMapSpritesEnds := [0]
BattleMapSpritesStarts := [0]
BattleMapSpritesEnds := [0]
IdleMapSpritesStarts := [0]
IdleMapSpritesEnds := [0]
MovingMapSpritesStarts := [0]
MovingMapSpritesEnds := [0]
GeneralCodeStarts := [0]
GeneralCodeEnds := [0]
ProcsStarts := [0]
ProcsEnds := [0]
GeneralEventsStarts := [0]
GeneralEventsEnds := [0]
EventScenesStarts := [0]
EventScenesEnds := [0]
EventDataStarts := [0]
EventDataEnds := [0]
GeneralDataStarts := [0]
GeneralDataEnds := [0]
GeneralTextStarts := [0]
GeneralTextEnds := [0]
DialogueStarts := [0]
DialogueEnds := [0]
MenuTextStarts := [0]
MenuTextEnds := [0]
FreespaceStarts := [0]
FreespaceEnds := [0]
; Macros
startGraphics .segment Pointer=*
GeneralGraphicsStarts ..= [\Pointer]
.endsegment
endGraphics .segment Pointer=*
GeneralGraphicsEnds ..= [\Pointer]
.endsegment
startPalettes .segment Pointer=*
PalettesStarts ..= [\Pointer]
.endsegment
endPalettes .segment Pointer=*
PalettesEnds ..= [\Pointer]
.endsegment
startTilemaps .segment Pointer=*
TilemapsStarts ..= [\Pointer]
.endsegment
endTilemaps .segment Pointer=*
TilemapsEnds ..= [\Pointer]
.endsegment
startPortraits .segment Pointer=*
PortraitsStarts ..= [\Pointer]
.endsegment
endPortraits .segment Pointer=*
PortraitsEnds ..= [\Pointer]
.endsegment
startBattleAnimations .segment Pointer=*
BattleAnimationsStarts ..= [\Pointer]
.endsegment
endBattleAnimations .segment Pointer=*
BattleAnimationsEnds ..= [\Pointer]
.endsegment
startMapSprites .segment Pointer=*
GeneralMapSpritesStarts ..= [\Pointer]
.endsegment
endMapSprites .segment Pointer=*
GeneralMapSpritesEnds ..= [\Pointer]
.endsegment
startBattleMapSprites .segment Pointer=*
BattleMapSpritesStarts ..= [\Pointer]
.endsegment
endBattleMapSprites .segment Pointer=*
BattleMapSpritesEnds ..= [\Pointer]
.endsegment
startIdleMapSprites .segment Pointer=*
IdleMapSpritesStarts ..= [\Pointer]
.endsegment
endIdleMapSprites .segment Pointer=*
IdleMapSpritesEnds ..= [\Pointer]
.endsegment
startMovingMapSprites .segment Pointer=*
MovingMapSpritesStarts ..= [\Pointer]
.endsegment
endMovingMapSprites .segment Pointer=*
MovingMapSpritesEnds ..= [\Pointer]
.endsegment
startCode .segment Pointer=*
GeneralCodeStarts ..= [\Pointer]
.endsegment
endCode .segment Pointer=*
GeneralCodeEnds ..= [\Pointer]
.endsegment
startProcs .segment Pointer=*
ProcsStarts ..= [\Pointer]
.endsegment
endProcs .segment Pointer=*
ProcsEnds ..= [\Pointer]
.endsegment
startEvents .segment Pointer=*
GeneralEventsStarts ..= [\Pointer]
.endsegment
endEvents .segment Pointer=*
GeneralEventsEnds ..= [\Pointer]
.endsegment
startEventScenes .segment Pointer=*
EventScenesStarts ..= [\Pointer]
.endsegment
endEventScenes .segment Pointer=*
EventScenesEnds ..= [\Pointer]
.endsegment
startEventData .segment Pointer=*
EventDataStarts ..= [\Pointer]
.endsegment
endEventData .segment Pointer=*
EventDataEnds ..= [\Pointer]
.endsegment
startData .segment Pointer=*
GeneralDataStarts ..= [\Pointer]
.endsegment
endData .segment Pointer=*
GeneralDataEnds ..= [\Pointer]
.endsegment
startText .segment Pointer=*
GeneralTextStarts ..= [\Pointer]
.endsegment
endText .segment Pointer=*
GeneralTextEnds ..= [\Pointer]
.endsegment
startDialogue .segment Pointer=*
DialogueStarts ..= [\Pointer]
.endsegment
endDialogue .segment Pointer=*
DialogueEnds ..= [\Pointer]
.endsegment
startMenuText .segment Pointer=*
MenuTextStarts ..= [\Pointer]
.endsegment
endMenuText .segment Pointer=*
MenuTextEnds ..= [\Pointer]
.endsegment
startFreespace .segment Pointer=*
FreespaceStarts ..= [\Pointer]
.endsegment
endFreespace .segment Pointer=*
FreespaceEnds ..= [\Pointer]
.endsegment
; Helpers
RegionSize .sfunction Starts, Ends, (Ends - Starts) + ...
SizeFormatter .sfunction dSize, ROMSize=$400000, format("$%06X %%%05.2f", dSize, 100.0-((float(ROMSize-dSize)/float(ROMSize)*100)))
WidthScan .function Label="", Size=0, Children=[], Depth=0, RunningWidth=0, RunningDepth=0
; We're trying to find the max depth of all children along
; with the length of the longest label.
; Check if our label is longer than the running width.
RunningWidth := RunningWidth >? len(Label)
; Try to find the max depth of children.
; Check if our depth is deeper than the running depth.
RunningDepth := RunningDepth >? Depth
.for _Label, _Size, _Children in Children
_T := WidthScan(_Label, _Size, _Children, Depth+1, RunningWidth, RunningDepth)
RunningDepth := Depth >? _T[0]
RunningWidth := _T[1]
.endfor
.endfunction (RunningDepth, RunningWidth)
SizeScan .function Label="", Size=0, Children=[], Pad=0, Depth=0, RegionText=[]
; We're trying to recursively make a list of strings for
; all region types.
; We need to tally up the size of all children.
RunningSize := Size
.for _Label, _Size, _Children in Children
_T := SizeScan(_Label, _Size, _Children, Pad, Depth+1, RegionText)
RunningSize += _T[0]
RegionText ..= _T[1]
.endfor
; Build a string using our size.
RegionText ..= [zstr.ljust(" " x Depth .. Label, Pad) .. SizeFormatter(RunningSize)]
.endfunction (RunningSize, RegionText)
.endif ; GUARD_SIZE_HELPERS_START