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ship.json
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{
"abilities": {
"deployFlares": {
"actions": [
["BOOL[TRUE]", "DEACTIVATE(CONDITION[heatSeeking])"],
["BOOL[TRUE]", "EXPEND(RESOURCE[flares], INT[1])"]
],
"enabled": false,
"name": "Deploy Flares [R]",
"requirement": "AND(ACTIVE(CONDITION[heatSeeking]), GREATER_THAN(AMOUNT(RESOURCE[flares]), INT[0]))",
"rolls": []
},
"enterWarp": {
"actions": [
["BOOL[TRUE]", "EXPEND(RESOURCE[fuel], INT[1])"]
],
"enabled": false,
"name": "Enter Warp [A]",
"requirement": "GREATER_THAN(AMOUNT(RESOURCE[fuel]), INT[0])",
"rolls": []
},
"evasiveManoeuvres": {
"actions": [
["BOOL[TRUE]", "ACTIVATE(CONDITION[evasive])"],
["BOOL[TRUE]", "DEACTIVATE(CONDITION[targetLocked])"]
],
"enabled": false,
"name": "Evasive Manoeuvres [R]",
"requirement": "AND(ACTIVE(CONDITION[targetLocked]), NOT(ACTIVE(CONDITION[evasive])))",
"rolls": []
},
"lockBrigCell": {
"actions": [
["BOOL[TRUE]", "ACTIVATE(CONDITION[brigLocked])"],
["BOOL[TRUE]", "REMOVE_CONNECTION(ROOM[deckA, brig], STRING[deckA], STRING[monitoring])"],
["BOOL[TRUE]", "REMOVE_CONNECTION(ROOM[deckA, monitoring], STRING[deckA], STRING[brig])"]
],
"enabled": false,
"name": "Lock Brig Cell [A]",
"requirement": "NOT(ACTIVE(CONDITION[brigLocked]))",
"rolls": []
},
"unlockBrigCell": {
"actions": [
["BOOL[TRUE]", "ADD_CONNECTION(ROOM[deckA, brig], STRING[deckA], STRING[monitoring])"],
["BOOL[TRUE]", "ADD_CONNECTION(ROOM[deckA, monitoring], STRING[deckA], STRING[brig])"],
["BOOL[TRUE]", "DEACTIVATE(CONDITION[brigLocked])"]
],
"enabled": false,
"name": "Unlock Brig Cell [A]",
"requirement": "ACTIVE(CONDITION[brigLocked])",
"rolls": []
}
},
"conditions": {
"brigLocked": {
"active": false,
"name": "Brig Locked"
},
"evasive": {
"active": false,
"name": "Evasive"
},
"heatSeeking": {
"active": true,
"name": "Heat Seeking"
},
"targetLocked": {
"active": true,
"name": "Target-Locked"
}
},
"decks": {
"deckA": {
"name": "Deck A",
"image": "deckA.png",
"rooms": {
"brig": {
"abilities": [],
"center": {
"x": 69,
"y": 66
},
"clip-path": "polygon(64.6% 55.4%, 64.6% 77.6%, 73.5% 77.6%, 73.5% 55.4%)",
"connections": [
[
"deckA",
"monitoring"
]
],
"description": "An isolated prison cell.<br><br>Bars built into the walls of the ship acts as hard-points for a wide variety of restraints.",
"isLink": false,
"name": "Brig",
"players": []
},
"cargoHold": {
"abilities": [],
"center": {
"x": 48,
"y": 21
},
"clip-path": "polygon(37.1% 41.8%, 37.1% 0.6%, 44.8% 0.6%, 62.8% 14.5%, 64.6% 22.4%, 64.6% 28%, 46.4% 38.8%, 46.4% 44.6%, 41% 44.6%)",
"connections": [
[
"deckA",
"engineersQuarter"
],
[
"deckA",
"hallway"
]
],
"description": "Various crates fill the front left quarter of the ship.<br><br>Inside them: all of the supplies needed for the arduous task that is space travel.",
"isLink": false,
"name": "Cargo Hold",
"players": []
},
"cockpit": {
"abilities": [
"deployFlares",
"enterWarp",
"evasiveManoeuvres"
],
"center": {
"x": 84,
"y": 50
},
"clip-path": "polygon(73.5% 22.4%, 88.3% 22.4%, 99.1% 33.4%, 99.1% 66.6%, 88.3% 77.6%, 73.5% 77.6%)",
"connections": [
[
"deckA",
"security"
]
],
"description": "The main command center of the ship.<br><br>All of the tools needed to pilot a modern space-faring vessel can be found here, plugged into consoles and jammed into wall spaces.",
"isLink": false,
"name": "Cockpit",
"players": []
},
"crewQuarters": {
"abilities": [],
"center": {
"x": 25,
"y": 86
},
"clip-path": "polygon(3.4% 77.6%, 37.1% 77.6%, 37.1% 99.4%, 30.4% 99.4%, 4.8% 80.2%)",
"connections": [
[
"deckA",
"livingArea"
]
],
"description": "Several beds stand near each other, each fitted like tetris pieces into one of the smallest rooms in the ship.<br><br>Only just suitable for sleep, the crew are unlikely to spend any unnecessary time within these walls.",
"isLink": false,
"name": "Crew Quarters",
"players": []
},
"engineersQuarter": {
"abilities": [],
"center": {
"x": 25,
"y": 21
},
"clip-path": "polygon(2.8% 23.9%, 4.8% 19.8%, 30.4% 0.6%, 37.1% 0.6%, 37.1% 41.8%, 33.6% 41.8%)",
"connections": [
[
"deckA",
"cargoHold"
],
[
"deckA",
"hallway"
]
],
"description": "Piles of tools lie strewn across several large workbenches.<br><br>Several large sheets of metal stand by the door, ready to be used to patch hull and bulkhead alike.",
"isLink": false,
"name": "Engineer's Quarter",
"players": []
},
"hallway": {
"abilities": [],
"center": {
"x": 53,
"y": 50
},
"clip-path": "polygon(33.6% 41.8%, 37.1% 41.8%, 41% 44.6%, 64.6% 44.6%, 64.6% 55.4%, 41% 55.4%, 37.1% 58.2%, 33.6% 58.2%, 30% 52.6%, 32% 51.6%, 32% 50%, 33.5% 50%, 34.5% 54%, 37.25% 55.5%, 40% 54%, 41% 50%, 40% 46%, 37.25% 44.5%, 34.5% 46%, 33.5% 50%, 32% 50%, 32% 48.4%, 30% 47.4%)",
"connections": [
[
"deckA",
"cargoHold"
],
[
"deckA",
"engineersQuarter"
],
[
"deckA",
"hatchToGunTurretA"
],
[
"deckA",
"ladderToDeckB"
],
[
"deckA",
"livingArea"
],
[
"deckA",
"medBay"
],
[
"deckA",
"monitoring"
],
[
"deckA",
"security"
],
[
"deckA",
"sledBay"
],
[
"deckA",
"workshop"
]
],
"description": "A single hallway linking together almost all of the ships major rooms.",
"isLink": false,
"name": "Hallway",
"players": []
},
"hatchToGunTurretA": {
"abilities": [],
"center": {
"x": 0,
"y": 0
},
"clip-path": "polygon(33.5% 50%, 34.5% 54%, 37.25% 55.5%, 40% 54%, 41% 50%, 40% 46%, 37.25% 44.5%, 34.5% 46%, 33.5% 50%)",
"connections": [
[
"deckA",
"hallway"
]
],
"description": "A hatch leading downwards to Gun Turret A and the main airlock.",
"isLink": true,
"name": "Hatch To Gun Turret A",
"players": []
},
"hatchToSledA": {
"abilities": [],
"center": {
"x": 0,
"y": 0
},
"clip-path": "polygon(1% 38%, 3% 36%, 3% 32%, 1% 30%)",
"connections": [
[
"deckA",
"hallway"
]
],
"description": "A hatch leading outwards to Sled A.",
"isLink": true,
"name": "Hatch To Sled A",
"players": []
},
"hatchToSledB": {
"abilities": [],
"center": {
"x": 0,
"y": 0
},
"clip-path": "polygon(1% 48%, 3% 46%, 3% 42%, 1% 40%)",
"connections": [
[
"deckA",
"hallway"
]
],
"description": "A hatch leading outwards to Sled B.",
"isLink": true,
"name": "Hatch To Sled B",
"players": []
},
"ladderToDeckB": {
"abilities": [],
"center": {
"x": 0,
"y": 0
},
"clip-path": "polygon(30% 52.6%, 32% 51.6%, 32% 48.4%, 30% 47.4%)",
"connections": [
[
"deckB",
"corridor"
]
],
"description": "A ladder leading upwards to Deck B.",
"isLink": true,
"name": "Ladder To Deck B",
"players": []
},
"livingArea": {
"abilities": [],
"center": {
"x": 37,
"y": 68
},
"clip-path": "polygon(2.8% 76.1%, 33.6% 58.2%, 37.1% 58.2%, 41% 55.4%, 46.4% 55.4%, 46.4% 61.2%, 64.6% 72%, 64.6% 77.6%, 3.4% 77.6%)",
"connections": [
[
"deckA",
"crewQuarters"
],
[
"deckA",
"hallway"
],
[
"deckA",
"messHall"
],
[
"deckA",
"workshop"
]
],
"description": "The friendliest room of the ship.<br><br>Harsh metal walls give way to lighter custom paintwork and a couple of tables sit covered in equipment and the odd boardgame.",
"isLink": false,
"name": "Living Area",
"players": []
},
"medBay": {
"abilities": [],
"center": {
"x": 64,
"y": 37
},
"clip-path": "polygon(46.4% 44.6%, 46.4% 38.8%, 64.6% 28%, 64.6% 22.4%, 73.5% 22.4%, 73.5% 44.6%)",
"connections": [
[
"deckA",
"hallway"
]
],
"description": "Should any crew member sustain a serious injury, the med-bay offers a single room to house all of the various medicines and equipments used to restore them to health.",
"isLink": false,
"name": "Med-Bay",
"players": []
},
"messHall": {
"abilities": [],
"center": {
"x": 47,
"y": 86
},
"clip-path": "polygon(37.1% 77.6%, 64.6% 77.6%, 62.8% 85.5%, 44.8% 99.4%, 37.1% 99.4%)",
"connections": [
[
"deckA",
"livingArea"
]
],
"description": "Wall mounted shelves host the assorted collection of crew rations and a lone counter tops acts as the sole place clean enough to prepare food.",
"isLink": false,
"name": "Mess Hall",
"players": []
},
"monitoring": {
"abilities": [
"lockBrigCell",
"unlockBrigCell"
],
"center": {
"x": 56,
"y": 61
},
"clip-path": "polygon(46.4% 55.4%, 46.4% 61.2%, 64.6% 72.0%, 64.6% 55.4%)",
"connections": [
[
"deckA",
"brig"
],
[
"deckA",
"hallway"
]
],
"description": "A room filled with consoles and tools fit to monitor even the most unusual of criminal scum.",
"isLink": false,
"name": "Monitoring",
"players": []
},
"security": {
"abilities": [],
"center": {
"x": 69,
"y": 50
},
"clip-path": "polygon(64.6% 44.6%, 73.5% 44.6%, 73.5% 55.4%, 64.6% 55.4%)",
"connections": [
[
"deckA",
"cockpit"
],
[
"deckA",
"hallway"
]
],
"description": "A hardened security room sits firmly in between the cockpit and the rest of the ship.<br><br>In the event of intrusion, two large doors form an impassible barrier to protect the pilot and crew.",
"isLink": false,
"name": "Security",
"players": []
},
"sledBay": {
"abilities": [],
"center": {
"x": 12,
"y": 41
},
"clip-path": "polygon(2.8% 23.9%, 33.6% 41.8%, 30% 47.4%, 30% 50%, 1% 50%, 1% 48%, 3% 46%, 3% 42%, 1% 40%, 1% 38%, 3% 36%, 3% 32%, 1% 30%, 1% 28%)",
"connections": [
[
"deckA",
"hallway"
],
[
"deckA",
"hatchToSledA"
],
[
"deckA",
"hatchToSledB"
]
],
"description": "A room equipped with two sleds, each capable of boarding an enemy ship, provided that they survive the perilous journey to its hull.",
"isLink": false,
"name": "Sled Bay",
"players": []
},
"workshop": {
"abilities": [],
"center": {
"x": 12,
"y": 59
},
"clip-path": "polygon(2.8% 76.1%, 33.6% 58.2%, 30% 52.6%, 30% 50%, 1% 50%, 1% 72%)",
"connections": [
[
"deckA",
"hallway"
],
[
"deckA",
"livingArea"
]
],
"description": "A variety of machine and hand tools clutter shelves and tables.<br><br>For any craft that can't be achieved by hand, this room is the first place to look.",
"isLink": false,
"name": "Workshop",
"players": []
}
}
},
"deckB": {
"name": "Deck B",
"image": "deckB.png",
"rooms": {
"corridor": {
"abilities": [],
"center": {
"x": 36,
"y": 50
},
"clip-path": "polygon(33.6% 41.8%, 33.6% 17%, 41% 17%, 41% 44.6%, 46.1% 44.6%, 46.1% 55.4%, 41% 55.4%, 41% 83%, 33.6% 83%, 33.6% 58.2%, 30% 52.6%, 32% 52.6%, 33% 51.6%, 33% 48.4%, 32% 47.4%, 30% 47.4%)",
"connections": [
[
"deckB",
"gunBayB"
],
[
"deckB",
"gunBayC"
],
[
"deckB",
"gunBayD"
],
[
"deckB",
"ladderToDeckA"
]
],
"description": "A corridor allowing passage between the main hallway and upper gun bays.",
"isLink": false,
"name": "Corridor",
"players": []
},
"gunBayB": {
"abilities": [],
"center": {
"x": 0,
"y": 0
},
"clip-path": "polygon(30% 0.6%, 44.5% 0.6%, 44.5% 17%, 30% 17%)",
"connections": [
[
"gunDeckB",
"gunTurretB"
]
],
"description": "A gun bay containing Gun Turret B.",
"isLink": true,
"name": "Gun Bay B",
"players": []
},
"gunBayC": {
"abilities": [],
"center": {
"x": 0,
"y": 0
},
"clip-path": "polygon(30% 99.4%, 44.5% 99.4%, 44.5% 83%, 30% 83%)",
"connections": [
[
"gunDeckC",
"gunTurretC"
]
],
"description": "A gun bay containing Gun Turret C.",
"isLink": true,
"name": "Gun Bay C",
"players": []
},
"gunBayD": {
"abilities": [],
"center": {
"x": 59.8,
"y": 50
},
"clip-path": "polygon(46.1% 44.6%, 73.5% 44.6%, 73.5% 55.4%, 46.1% 55.4%)",
"connections": [
[
"deckB",
"corridor"
]
],
"description": "A empty gun bay fit for a WMD.",
"isLink": false,
"name": "Gun Bay D",
"players": []
},
"ladderToDeckA": {
"abilities": [],
"center": {
"x": 0,
"y": 0
},
"clip-path": "polygon(30% 52.6%, 32% 52.6%, 33% 51.6%, 33% 48.4%, 32% 47.4%, 30% 47.4%)",
"connections": [
[
"deckA",
"hallway"
]
],
"description": "A ladder leading downwards to Deck A.",
"isLink": true,
"name": "Ladder To Deck A",
"players": []
}
}
},
"gunDeckB": {
"name": "Gun Deck B",
"image": "",
"rooms": {
"gunTurretB": {
"abilities": [],
"center": {
"x": 50,
"y": 50
},
"clip-path": "polygon(40% 30%, 60% 30%, 60% 50%, 40% 50%)",
"connections": [
[
"gunDeckB",
"hatchFromGunTurretB"
]
],
"description": "The second of the primary gun turrets.",
"isLink": false,
"name": "Gun Turret B",
"players": []
},
"hatchFromGunTurretB": {
"abilities": [],
"center": {
"x": 0,
"y": 0
},
"clip-path": "polygon(40% 70%, 60% 70%, 60% 50%, 40% 50%)",
"connections": [
[
"deckB",
"corridor"
]
],
"description": "A hatch leading downward to Deck B.",
"isLink": true,
"name": "Hatch to Deck B",
"players": []
}
}
},
"gunDeckC": {
"name": "Gun Deck C",
"image": "",
"rooms": {
"gunTurretC": {
"abilities": [],
"center": {
"x": 50,
"y": 50
},
"clip-path": "polygon(40% 30%, 60% 30%, 60% 50%, 40% 50%)",
"connections": [
[
"gunDeckC",
"hatchFromGunTurretC"
]
],
"description": "The third of the primary gun turrets.",
"isLink": false,
"name": "Gun Turret C",
"players": []
},
"hatchFromGunTurretC": {
"abilities": [],
"center": {
"x": 0,
"y": 0
},
"clip-path": "polygon(40% 70%, 60% 70%, 60% 50%, 40% 50%)",
"connections": [
[
"deckB",
"corridor"
]
],
"description": "A hatch leading downward to Deck B.",
"isLink": true,
"name": "Hatch to Deck B",
"players": []
}
}
}
},
"resources": {
"flares": {
"amount": 5,
"color": "#F00",
"maxAmount": 5,
"name": "Flares"
},
"fuel": {
"amount": 6,
"color": "#FB1",
"maxAmount": 6,
"name": "Fuel"
}
}
}