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script.js
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import {startConfetti,stopConfetti,removeConfetti} from './confetti.js'
const playerScoreEl = document.getElementById('playerScore')
const playerChoiceEl = document.getElementById('playerChoice')
const computerScoreEl = document.getElementById('computerScore')
const computerChoiceEl = document.getElementById('computerChoice')
const resultText = document.getElementById('resultText')
const playerRock = document.getElementById('playerRock')
const playerPaper = document.getElementById('playerPaper')
const playerScissors = document.getElementById('playerScissors')
const playerLizard = document.getElementById('playerLizard')
const playerSpock = document.getElementById('playerSpock')
const allGameIcons = document.querySelectorAll('.far')
const choices = {
rock: { name: 'Rock', defeats: ['scissors', 'lizard'] },
paper: { name: 'Paper', defeats: ['rock', 'spock'] },
scissors: { name: 'Scissors', defeats: ['paper', 'lizard'] },
lizard: { name: 'Lizard', defeats: ['paper', 'spock'] },
spock: { name: 'Spock', defeats: ['scissors', 'rock'] },
};
let computerChoice=''
let playerScoreNumber=0
let computerScoreNumber=0
//check result increase scores
function updateScore(playerChoice){
if(playerChoice===computerChoice){
resultText.textContent="It's a tie."
}else{
const choice=choices[playerChoice]
if(choice.defeats.indexOf(computerChoice)>-1){
startConfetti()
resultText.textContent='You won!'
playerScoreNumber++
playerScoreEl.textContent=playerScoreNumber
}else{
resultText.textContent='You lost'
computerScoreNumber++
computerScoreEl.textContent=computerScoreNumber
}
}
}
//reset all 'selected' icon
function resetSelected(){
allGameIcons.forEach((icon)=>{
icon.classList.remove('selected')
})
stopConfetti()
removeConfetti()
}
//reset score and playerchoice
function resetAll(){
playerScoreNumber=0
computerScoreNumber=0
playerScoreEl.textContent=playerScoreNumber
computerScoreEl.textContent=computerScoreNumber
playerChoiceEl.textContent=''
computerChoiceEl.textContent=''
resultText.textContent='result here'
resetSelected()
}
window.resetAll=resetAll
//random computer choice
function computerRandomChoice(){
const computerChoiceNumber=Math.random()
if(computerChoiceNumber<0.2){
computerChoice='rock'
}else if(computerChoiceNumber<=0.4){
computerChoice='paper'
}
else if(computerChoiceNumber<=0.6){
computerChoice='scissors'
}
else if(computerChoiceNumber<=0.8){
computerChoice='lizard'
}
else{
computerChoice='spock'
}
}
//add selected styleing
function displayComputerChoice() {
//add 'selected'
switch (computerChoice) {
case 'rock':
computerRock.classList.add('selected')
computerChoiceEl.textContent = '---Rock'
break
case 'paper':
computerPaper.classList.add('selected')
computerChoiceEl.textContent = '---Paper'
break
case 'scissors':
computerScissors.classList.add('selected')
computerChoiceEl.textContent = '---Scissors'
break
case 'lizard':
computerLizard.classList.add('selected')
computerChoiceEl.textContent = '---Lizard'
break
case 'spock':
computerSpock.classList.add('selected')
computerChoiceEl.textContent = '---Spock'
break
default:
break
}
}
//call function to process turn
function checkResult(playerChoice){
resetSelected()
computerRandomChoice()
displayComputerChoice()
updateScore(playerChoice)
}
//passing player selection
function select(playerChoice) {
checkResult(playerChoice)
//add 'selected'
switch (playerChoice) {
case 'rock':
playerRock.classList.add('selected')
playerChoiceEl.textContent = '---Rock'
break
case 'paper':
playerPaper.classList.add('selected')
playerChoiceEl.textContent = '---Paper'
break
case 'scissors':
playerScissors.classList.add('selected')
playerChoiceEl.textContent = '---Scissors'
break
case 'lizard':
playerLizard.classList.add('selected')
playerChoiceEl.textContent = '---Lizard'
break
case 'spock':
playerSpock.classList.add('selected')
playerChoiceEl.textContent = '---Spock'
break
default:
break
}
}
window.select=select
//on startup initial
resetAll()