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THuman Dataset preprocess #62
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Pyembree is required for computing ray intersection inside trimesh (https://trimsh.org/), please uninstall and reinstall pyembree and trimesh, and then it should work well. Same issue in PIFu |
thx,now -> rndr = PRTRender(width=size, height=size, ms_rate=16, egl=egl)
(Pdb) c
Traceback (most recent call last):
File "./render_single.py", line 125, in <module>
rndr = PRTRender(width=size, height=size, ms_rate=16, egl=egl)
File "/home/private/project/3d-holographic-reconstruction/ICON/scripts/./../lib/renderer/gl/prt_render.py", line 35, in __init__
CamRender.__init__(self,
File "/home/private/project/3d-holographic-reconstruction/ICON/scripts/./../lib/renderer/gl/cam_render.py", line 32, in __init__
Render.__init__(self,
File "/home/private/project/3d-holographic-reconstruction/ICON/scripts/./../lib/renderer/gl/render.py", line 96, in __init__
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE,
File "/home/private/Software/anaconda3/envs/icon/lib/python3.8/site-packages/OpenGL/platform/baseplatform.py", line 415, in __call__
return self( *args, **named )
File "src/errorchecker.pyx", line 58, in OpenGL_accelerate.errorchecker._ErrorChecker.glCheckError
OpenGL.error.GLError: GLError(
err = 1282,
description = b'invalid operation',
baseOperation = glTexImage2DMultisample,
cArguments = (
GL_TEXTURE_2D_MULTISAMPLE,
16,
GL_RGBA32F,
512,
512,
GL_TRUE,
)
) Is PyOpenGL version or something else? my |
Could you send me the ID of this mesh? |
|
By the way, I use headless mode. |
I checked my rendering results, and they are correct. These kinds of artifacts are often caused by the disordered face topology, and should be resolved by
BTW, I am using |
Thank you so much for your reply! everything worked fine after I rebooted the mechine and ran the script again, though I'm not sure what caused this problem. |
BTW, is there a way to get depth images that correspond to the RGB images? |
set |
Hi, I found the program was running so slowly when I ran
bash render_batch.sh debug all
, I figured out it stopped athits = mesh.ray.intersects_any (origins + delta * normals, vectors)
, and the number of rays is the millions, is that the reason why it was too slow?The text was updated successfully, but these errors were encountered: