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We currently fallback to non-opengl rendering for windows with the "has-alpha" flag.
This is generally fine since transparent windows aren't normally used for fast moving content (the type of content that benefits the most from opengl accelerated rendering).
The text was updated successfully, but these errors were encountered:
Split from #1570#comment:3. For macos, see #1794.
We currently fallback to non-opengl rendering for windows with the "has-alpha" flag.
This is generally fine since transparent windows aren't normally used for fast moving content (the type of content that benefits the most from opengl accelerated rendering).
The text was updated successfully, but these errors were encountered: