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UNIX version(on linux) #498

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darkstar252 opened this issue Feb 9, 2025 · 6 comments
Open

UNIX version(on linux) #498

darkstar252 opened this issue Feb 9, 2025 · 6 comments

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@darkstar252
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The UNIX binaries for openlara crashes with original data from PC Game.

@XProger
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XProger commented Feb 9, 2025

hi, what the log?

@darkstar252
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scan 276 files
init gamepads:
OpenLara (Mar 1 2023)
Vendor : Mesa
Renderer : AMD REDWOOD (DRM 2.50.0 / 6.12.11-1-MANJARO, LLVM 19.1.7)
Version : 4.5 (Compatibility Profile) Mesa 24.3.4-arch1.1
cache : /home/darkstar/.openlara/
supports :
variyngs count : 16
binary shaders : true
vertex arrays : true
depth texture : true
shadow sampler : true
discard frame : false
NPOT textures : true
3D textures : true
RG textures : true
border color : true
max level : false
anisotropic : 16
float textures : float = full, half = full

shader: cache warm-up...
shader: cache is ready
meshes: 13
rooms : 128 x 128
objects : 512 x 256
sprites : 1 x 1
glyphs : 1024 x 512
MegaMesh (i:56808 v:10387 a:3, size:559616)
Read Slots...
FPS: 0 DIP: 4 TRI: 40 RT: 0
FPS: 0 DIP: 4 TRI: 40 RT: 0
FPS: 70 DIP: 4 TRI: 40 RT: 0
FPS: 60 DIP: 4 TRI: 40 RT: 0
FPS: 60 DIP: 4 TRI: 40 RT: 0
FPS: 60 DIP: 4 TRI: 40 RT: 0
FPS: 60 DIP: 4 TRI: 40 RT: 0
FPS: 60 DIP: 4 TRI: 40 RT: 0
FPS: 59 DIP: 4 TRI: 40 RT: 0
FPS: 60 DIP: 4 TRI: 40 RT: 0
FPS: 60 DIP: 4 TRI: 40 RT: 0
FPS: 60 DIP: 4 TRI: 40 RT: 0
FPS: 60 DIP: 4 TRI: 40 RT: 0
FPS: 60 DIP: 7 TRI: 474 RT: 0
FPS: 60 DIP: 7 TRI: 518 RT: 0
FPS: 60 DIP: 7 TRI: 518 RT: 0
FPS: 60 DIP: 6 TRI: 430 RT: 0
meshes: 171
rooms : 1024 x 1024
objects : 1024 x 512
sprites : 512 x 512
glyphs : 1024 x 512
MegaMesh (i:114666 v:50379 a:3, size:2070792)
Violación de segmento (`core' generado)

It quits when i start a new game with a coredump. But there is no coredumps in the same directory of the installed binary.

@darkstar252
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Attaching coredump. There is no .log in the .openlara folder of my home directory.

@darkstar252
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@darkstar252
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darkstar252 commented Feb 13, 2025

It seems like the executable program expects the DELDATA folder on it, which ispresent on the PSX game but not present on the PC for the loading screens.
The game does not start because this files are not present on the PC version which has DATA folder FMV folder only. Can these be changed to no look for DELDATA folder if there is no PSXDATA on the main executable game folder?

@XProger
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XProger commented Feb 13, 2025

getGameScreen has the check if file doesn't exists, can't be a reason

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