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wcap_encoder.h
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#include "wcap.h"
#include "wcap_config.h"
#include <d3d11.h>
#include <mfidl.h>
#include <mfreadwrite.h>
#define ENCODER_VIDEO_BUFFER_COUNT 8
#define ENCODER_AUDIO_BUFFER_COUNT 16
typedef struct Encoder {
DWORD InputWidth; // width to what input will be cropped
DWORD InputHeight; // height to what input will be cropped
DWORD OutputWidth; // width of video output
DWORD OutputHeight; // height of video output
DWORD FramerateNum; // video output framerate numerator
DWORD FramerateDen; // video output framerate denumerator
UINT64 StartTime; // time in QPC ticks since first call of NewFrame
IMFAsyncCallback VideoSampleCallback;
IMFAsyncCallback AudioSampleCallback;
ID3D11Device* Device;
ID3D11DeviceContext* Context;
IMFSinkWriter* Writer;
int VideoStreamIndex;
int AudioStreamIndex;
ID3D11ComputeShader* ResizeShader;
ID3D11ComputeShader* ConvertShader;
ID3D11Buffer* ConvertBuffer;
// RGB input texture
ID3D11Texture2D* InputTexture;
ID3D11RenderTargetView* InputRenderTarget;
ID3D11ShaderResourceView* ResizeInputView;
// RGB resized texture
ID3D11Texture2D* ResizedTexture;
ID3D11ShaderResourceView* ConvertInputView;
ID3D11UnorderedAccessView* ResizeOutputView;
// NV12 converted texture
ID3D11Texture2D* ConvertTexture[ENCODER_VIDEO_BUFFER_COUNT];
ID3D11UnorderedAccessView* ConvertOutputViewY[ENCODER_VIDEO_BUFFER_COUNT];
ID3D11UnorderedAccessView* ConvertOutputViewUV[ENCODER_VIDEO_BUFFER_COUNT];
IMFSample* VideoSample[ENCODER_VIDEO_BUFFER_COUNT];
BOOL VideoDiscontinuity;
UINT64 VideoLastTime;
DWORD VideoIndex; // next index to use
LONG VideoCount; // how many samples are currently available to use
IMFTransform* Resampler;
IMFSample* AudioSample[ENCODER_AUDIO_BUFFER_COUNT];
IMFSample* AudioInputSample;
IMFMediaBuffer* AudioInputBuffer;
DWORD AudioFrameSize;
DWORD AudioSampleRate;
DWORD AudioIndex; // next index to use
LONG AudioCount; // how many samples are currently available to use
} Encoder;
typedef struct {
DWORD Width;
DWORD Height;
DWORD FramerateNum;
DWORD FramerateDen;
WAVEFORMATEX* AudioFormat;
Config* Config;
} EncoderConfig;
void Encoder_Init(Encoder* Encoder);
BOOL Encoder_Start(Encoder* Encoder, ID3D11Device* Device, LPWSTR FileName, const EncoderConfig* Config);
void Encoder_Stop(Encoder* Encoder);
BOOL Encoder_NewFrame(Encoder* Encoder, ID3D11Texture2D* Texture, RECT Rect, UINT64 Time, UINT64 TimePeriod);
void Encoder_NewSamples(Encoder* Encoder, LPCVOID Samples, DWORD VideoCount, UINT64 Time, UINT64 TimePeriod);
void Encoder_Update(Encoder* Encoder, UINT64 Time, UINT64 TimePeriod);
void Encoder_GetStats(Encoder* Encoder, DWORD* Bitrate, DWORD* LengthMsec, UINT64* FileSize);