-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathGachaHelper.cs
398 lines (383 loc) · 19.4 KB
/
GachaHelper.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
using System;
using System.Collections.Generic;
using System.Linq;
using FlipwitchAP.Archipelago;
using FlipwitchAP.Data;
using HarmonyLib;
using UnityEngine;
namespace FlipwitchAP
{
public class GachaHelper
{
private static GachaPhase apPhase;
// Patch the enum call. Fuck this.
[HarmonyPatch(typeof(GachaSceneManager), "gachaWaiting")]
[HarmonyPrefix]
private static bool GachaWaiting_ChangeEnum(GachaSceneManager __instance)
{
__instance.prizeArrow.SetActive(value: true);
apPhase = GachaPhase.INPUT_OPEN_PRIZE;
return false;
}
// Patch the top number displaying the correct type of coin instead
[HarmonyPatch(typeof(GachaSceneManager), "updateTokenDisplay")]
[HarmonyPrefix]
private static bool UpdateTokenDisplay_DisplayAPCoinCountInstead(GachaSceneManager __instance)
{
var currentCollection = (GachaCollections)__instance.GetType().GetField("currentCollection", GenericMethods.Flags).GetValue(__instance);
var coinName = ObtainCoinName(currentCollection);
int gachaTokenCount = SwitchDatabase.instance.getInt("AP" + coinName);
if (gachaTokenCount == 0)
{
__instance.tokenCounter.color = Color.red;
}
else
{
__instance.tokenCounter.color = Color.white;
}
__instance.tokenCounter.text = gachaTokenCount.ToString();
return false;
}
// Code for loading machine based on archipelago-based rolls, not what you actually have.
[HarmonyPatch(typeof(GachaSceneManager), "loadMachine")]
[HarmonyPostfix]
private static void LoadMachine_ReloadMachineBasedOnLocationsNotItems(GachaSceneManager __instance, GachaCollections collection,
ref int ___ballsRemaining, ref List<int> ___remainingGachasIndexes)
{
apPhase = GachaPhase.INPUT_PAY;
foreach (GachaCollection gachaCollection in SwitchDatabase.instance.gachaCollections)
{
if (gachaCollection.collection != collection)
{
continue;
}
var currentGachaList = ObtainRandomOrderList(collection);
var currentListCount = currentGachaList.Count;
var thisCollection = collection;
var currentGachaName = thisCollection.ToString();
var currentGachaState = SwitchDatabase.instance.getInt(currentGachaName);
var initialBalls = gachaCollection.gachas.Count;
___remainingGachasIndexes = currentGachaList;
__instance.sticker.sprite = gachaCollection.gachaSticker;
___ballsRemaining = initialBalls - currentGachaState;
__instance.gachaMachineAnim.SetInteger("BallCount", ___ballsRemaining);
__instance.GetType().GetMethod("updateTokenDisplay", GenericMethods.Flags).Invoke(__instance, null);
}
}
// Code for patching the gacha obtaining system
[HarmonyPatch(typeof(GachaSceneManager), "ejectGacha")]
[HarmonyPrefix]
private static bool EjectGacha_SwapBoolToggleWithLocation(GachaSceneManager __instance, ref GachaCollections ___currentCollection,
ref int ___ballsRemaining)
{
___ballsRemaining--;
if (___ballsRemaining < 0)
{
___ballsRemaining = 0;
}
var ballCountAnimParam = (string)__instance.GetType().GetField("ballCountAnimParam", GenericMethods.Flags).GetValue(__instance);
__instance.gachaMachineAnim.SetInteger(ballCountAnimParam, ___ballsRemaining);
var chosenGachaName = ___currentCollection.ToString();
var currentGachaState = SwitchDatabase.instance.getInt("AP" + chosenGachaName);
int randomIndex = currentGachaState;
var closeGachaMethod = __instance.GetType().GetMethod("closeGachaScreen", GenericMethods.Flags);
foreach (GachaCollection gachaCollection in SwitchDatabase.instance.gachaCollections)
{
if (gachaCollection.collection == ___currentCollection)
{
var PickedGachaList = ObtainRandomOrderList(___currentCollection);
var elementsInList = string.Join(", ", PickedGachaList);
int index = PickedGachaList.ElementAt(randomIndex);
index -= 1;
var chosenGacha = gachaCollection.gachas[index];
SwitchDatabase.instance.setBool($"{gachaCollection.collection}_{chosenGacha.number}", value: true);
__instance.GetType().GetField("currentPrize", GenericMethods.Flags).SetValue(__instance, chosenGacha);
var animation = gachaCollection.gachas[index].animationName;
var gachaLocation = FlipwitchLocations.GachaLocations[animation];
LocationHelper.SendLocationGivenLocationDataSendingGift(gachaLocation);
SwitchDatabase.instance.setInt("AP" + chosenGachaName, currentGachaState + 1);
__instance.GetType().GetMethod("updateTokenDisplay", GenericMethods.Flags).Invoke(__instance, null);
return false;
}
}
Plugin.Logger.LogError($"Unable to find a matching gacha collection for {___currentCollection}.");
SwitchDatabase.instance.addTokenToTokenCount(1);
closeGachaMethod.Invoke(__instance, null);
return false;
}
//Update the update...eugh.
[HarmonyPatch(typeof(GachaSceneManager), "Update")]
[HarmonyPrefix]
private static bool Update_AlterGachaBasedOnNewCoinSystem(GachaSceneManager __instance, ref float ___closePrizeCooldown)
{
switch (apPhase)
{
case GachaPhase.INPUT_PAY:
if (NewInputManager.instance.Cancel.pressedThisFrame || NewInputManager.instance.EscapeMenu.pressedThisFrame)
{
var closeGachaScreenCall = __instance.GetType().GetMethod("closeGachaScreen", GenericMethods.Flags);
closeGachaScreenCall.Invoke(__instance, null);
}
else
{
if (!NewInputManager.instance.Submit.pressedThisFrame && !NewInputManager.instance.Interact.pressedThisFrame)
{
break;
}
var ballsRemaining = (int)__instance.GetType().GetField("ballsRemaining", GenericMethods.Flags).GetValue(__instance);
var currentCollection = (GachaCollections)__instance.GetType().GetField("currentCollection", GenericMethods.Flags).GetValue(__instance);
var getCoinCountForGivenState = GetCoinCountForGivenCollection(currentCollection);
if (ballsRemaining > 0 && (SwitchDatabase.instance.DEBUG_infiniteGachaCoins || getCoinCountForGivenState > 0))
{
if (!SwitchDatabase.instance.DEBUG_infiniteGachaCoins)
{
RemoveTokenGivenCollection(currentCollection);
SwitchDatabase.instance.GetType().GetMethod("refreshGachaTokenCount", GenericMethods.Flags).Invoke(SwitchDatabase.instance, null);
}
var updateTokenDisplay = __instance.GetType().GetMethod("updateTokenDisplay", GenericMethods.Flags);
updateTokenDisplay.Invoke(__instance, null);
__instance.slotArrow.SetActive(value: false);
AkSoundEngine.PostEvent("ui_gacha_holdcoin_stop", __instance.gameObject);
AkSoundEngine.PostEvent("ui_gacha_dropcoin", __instance.gameObject);
var startGachaAnimParam = (string)__instance.GetType().GetField("startGachaAnimParam", GenericMethods.Flags).GetValue(__instance);
var gachaStateParamStart = (int)__instance.GetType().GetField("gachaStateParamStart", GenericMethods.Flags).GetValue(__instance);
__instance.screenAnim.SetInteger(startGachaAnimParam, gachaStateParamStart);
apPhase = GachaPhase.PAID;
}
else
{
AkSoundEngine.PostEvent("ui_fail", __instance.gameObject);
}
}
break;
case GachaPhase.INPUT_OPEN_PRIZE:
if (NewInputManager.instance.Submit.pressedThisFrame || NewInputManager.instance.Interact.pressedThisFrame)
{
AkSoundEngine.PostEvent("ui_gacha_open", __instance.gameObject);
__instance.prizeArrow.SetActive(value: false);
var startGachaAnimParam = (string)__instance.GetType().GetField("startGachaAnimParam", GenericMethods.Flags).GetValue(__instance);
var gachaStateParamOpen = (int)__instance.GetType().GetField("gachaStateParamOpen", GenericMethods.Flags).GetValue(__instance);
__instance.screenAnim.SetInteger(startGachaAnimParam, gachaStateParamOpen);
__instance.GetType().GetField("closePrizeCooldown", GenericMethods.Flags).SetValue(__instance, 0f);
apPhase = GachaPhase.PRIZE_OPENING;
GachaSceneManager.checkForAchievementCompletion();
}
break;
case GachaPhase.PRIZE_OPENING:
if (___closePrizeCooldown > 0f)
{
___closePrizeCooldown -= Time.unscaledDeltaTime;
if (!(___closePrizeCooldown > 0f))
{
___closePrizeCooldown = 0f;
apPhase = GachaPhase.INPUT_CLOSE_PRIZE;
}
}
break;
case GachaPhase.INPUT_CLOSE_PRIZE:
if (NewInputManager.instance.anyKeyPressed())
{
var prizeAnimator = (Animator)__instance.GetType().GetField("prizeAnimator", GenericMethods.Flags).GetValue(__instance);
prizeAnimator.gameObject.SetActive(value: false);
__instance.slotArrow.SetActive(value: true);
__instance.fade.color = new Color(0f, 0f, 0f, 0f);
apPhase = GachaPhase.INPUT_PAY;
}
break;
default:
throw new ArgumentOutOfRangeException();
case GachaPhase.PAID:
break;
}
return false;
}
[HarmonyPatch(typeof(KeyItemScreen), "initialiseDisplay")]
[HarmonyPostfix]
private static void InitializeDisplay_WriteSpecialGachaInstead(KeyItemScreen __instance)
{
var animalCount = GetStringFromInt(SwitchDatabase.instance.getInt("APAnimalCoin"));
var bunnyCount = GetStringFromInt(SwitchDatabase.instance.getInt("APBunnyCoin"));
var monsterCount = GetStringFromInt(SwitchDatabase.instance.getInt("APMonsterCoin"));
var angelCount = GetStringFromInt(SwitchDatabase.instance.getInt("APAngelDemonCoin"));
var promotionCount = GetStringFromInt(SwitchDatabase.instance.getInt("APPromotionalCoin"));
var constructedString = animalCount + bunnyCount + monsterCount + angelCount + promotionCount;
__instance.gachaCoinCount.text = constructedString;
}
[HarmonyPatch(typeof(SwitchDatabase), "refreshGachaTokenCount")]
[HarmonyPostfix]
private static void RefreshGachaTokenCount_WriteSpecialGachaInstead(SwitchDatabase __instance)
{
var animalCount = GetStringFromInt(SwitchDatabase.instance.getInt("APAnimalCoin"));
var bunnyCount = GetStringFromInt(SwitchDatabase.instance.getInt("APBunnyCoin"));
var monsterCount = GetStringFromInt(SwitchDatabase.instance.getInt("APMonsterCoin"));
var angelCount = GetStringFromInt(SwitchDatabase.instance.getInt("APAngelDemonCoin"));
var promotionCount = GetStringFromInt(SwitchDatabase.instance.getInt("APPromotionalCoin"));
var constructedString = animalCount + bunnyCount + monsterCount + angelCount + promotionCount;
__instance.gachaToken_text.text = constructedString;
}
private static string GetStringFromInt(int count)
{
if (count > 9)
{
return "A";
}
if (count < 1)
{
return "-";
}
return count.ToString();
}
private static List<int> ObtainRandomOrderList(GachaCollections currentCollection)
{
switch (currentCollection)
{
case GachaCollections.AnimalGirls:
{
var gachaOrder = ArchipelagoClient.ServerData.AnimalGachaOrder;
if (gachaOrder.Count < 10 || gachaOrder.Contains(0))
{
ArchipelagoClient.ServerData.RegenerateGachaOrder();
gachaOrder = ArchipelagoClient.ServerData.AnimalGachaOrder;
}
return gachaOrder;
}
case GachaCollections.Bunnys:
{
var gachaOrder = ArchipelagoClient.ServerData.BunnyGachaOrder;
if (gachaOrder.Count < 10 || gachaOrder.Contains(0))
{
ArchipelagoClient.ServerData.RegenerateGachaOrder();
gachaOrder = ArchipelagoClient.ServerData.BunnyGachaOrder;
}
return gachaOrder;
}
case GachaCollections.Monsters:
{
var gachaOrder = ArchipelagoClient.ServerData.MonsterGachaOrder;
if (gachaOrder.Count < 10 || gachaOrder.Contains(0))
{
ArchipelagoClient.ServerData.RegenerateGachaOrder();
gachaOrder = ArchipelagoClient.ServerData.MonsterGachaOrder;
}
return gachaOrder;
}
case GachaCollections.AngelsAndDemons:
{
var gachaOrder = ArchipelagoClient.ServerData.AngelGachaOrder;
if (gachaOrder.Count < 10 || gachaOrder.Contains(0))
{
ArchipelagoClient.ServerData.RegenerateGachaOrder();
gachaOrder = ArchipelagoClient.ServerData.AngelGachaOrder;
}
return gachaOrder;
}
case GachaCollections.Promotion:
{
var gachaOrder = new List<int>() { 1 };
if (gachaOrder.Count < 1 || gachaOrder.Contains(0))
{
ArchipelagoClient.ServerData.RegenerateGachaOrder();
gachaOrder = new List<int>() { 1 };
}
return gachaOrder;
}
}
throw new ArgumentOutOfRangeException();
}
private static string ObtainCoinName(GachaCollections currentCollection)
{
switch (currentCollection)
{
case GachaCollections.AnimalGirls:
{
return "AnimalCoin";
}
case GachaCollections.Bunnys:
{
return "BunnyCoin";
}
case GachaCollections.Monsters:
{
return "MonsterCoin";
}
case GachaCollections.AngelsAndDemons:
{
return "AngelDemonCoin";
}
}
return "PromotionalCoin";
}
private static int GetCoinCountForGivenCollection(GachaCollections collection)
{
switch (collection)
{
case GachaCollections.AnimalGirls:
{
return SwitchDatabase.instance.getInt("APAnimalCoin");
}
case GachaCollections.Bunnys:
{
return SwitchDatabase.instance.getInt("APBunnyCoin");
}
case GachaCollections.Monsters:
{
return SwitchDatabase.instance.getInt("APMonsterCoin");
}
case GachaCollections.AngelsAndDemons:
{
return SwitchDatabase.instance.getInt("APAngelDemonCoin");
}
}
return SwitchDatabase.instance.getInt("APPromotionalCoin");
}
private static void RemoveTokenGivenCollection(GachaCollections collection)
{
switch (collection)
{
case GachaCollections.AnimalGirls:
{
var coin = SwitchDatabase.instance.getInt("APAnimalCoin");
var reducedCoin = Math.Max(0, coin - 1);
SwitchDatabase.instance.setInt("APAnimalCoin", reducedCoin);
return;
}
case GachaCollections.Bunnys:
{
var coin = SwitchDatabase.instance.getInt("APBunnyCoin");
var reducedCoin = Math.Max(0, coin - 1);
SwitchDatabase.instance.setInt("APBunnyCoin", reducedCoin);
return;
}
case GachaCollections.Monsters:
{
var coin = SwitchDatabase.instance.getInt("APMonsterCoin");
var reducedCoin = Math.Max(0, coin - 1);
SwitchDatabase.instance.setInt("APMonsterCoin", reducedCoin);
return;
}
case GachaCollections.AngelsAndDemons:
{
var coin = SwitchDatabase.instance.getInt("APAngelDemonCoin");
var reducedCoin = Math.Max(0, coin - 1);
SwitchDatabase.instance.setInt("APAngelDemonCoin", reducedCoin);
return;
}
case GachaCollections.Promotion:
{
var coin = SwitchDatabase.instance.getInt("APPromotionalCoin");
var reducedCoin = Math.Max(0, coin - 1);
SwitchDatabase.instance.setInt("APPromotionalCoin", reducedCoin);
return;
}
}
}
private enum GachaPhase
{
INPUT_PAY,
PAID,
INPUT_OPEN_PRIZE,
PRIZE_OPENING,
INPUT_CLOSE_PRIZE
}
}
}