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ZenTools.Target.cs
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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class ZenToolsTarget : TargetRules
{
public ZenToolsTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "ZenTools";
ExtraModuleNames.Add("OodleDataCompressionFormat");
EnablePlugins.Add("OodleData");
bBuildDeveloperTools = false;
bUseMallocProfiler = false;
bCompileWithPluginSupport = true;
bIncludePluginsForTargetPlatforms = true;
// Editor-only data, however, is needed
bBuildWithEditorOnlyData = true;
// Currently this app uses AssetRegistry and CoreUObject, but not Engine
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = true;
// ICU is not needed
bCompileICU = false;
// ZenToolsTarget is a console application, not a Windows app (sets entry point to main(), instead of WinMain())
bCompileAgainstApplicationCore = false;
bIsBuildingConsoleApplication = true;
GlobalDefinitions.Add("UE_TRACE_ENABLED=1");
}
}