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I was confused why the spool_selected event payload appeared in the log every time I uploaded a Gcode file. Turns out that when a file is uploaded or selected, SpoolManager checks if the currently selected spool has enough filament for that file, for which it needs to load the selected spool(s). In my opinion, while that might throw an event, that event should be "spool loaded", not "spool selected", because the selection has not changed.
The text was updated successfully, but these errors were encountered:
WildRikku
added
bug
Something isn't working
API
Concerns the backend interface that can also be used by other plugins
labels
Sep 11, 2024
This issue has been automatically marked for closing, because it has not had activity in 30 days. It will be closed if no further activity occurs in 10 days.
I was confused why the spool_selected event payload appeared in the log every time I uploaded a Gcode file. Turns out that when a file is uploaded or selected, SpoolManager checks if the currently selected spool has enough filament for that file, for which it needs to load the selected spool(s). In my opinion, while that might throw an event, that event should be "spool loaded", not "spool selected", because the selection has not changed.
The text was updated successfully, but these errors were encountered: