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FirstPersonShooter_VoxelGI.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.0.0
MinimumVisualStudioVersion = 16.0.0.0
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FirstPersonShooter_VoxelGI.Windows", "FirstPersonShooter_VoxelGI.Windows\FirstPersonShooter_VoxelGI.Windows.csproj", "{9C7C2766-8087-4B48-A188-8AD40DA9C655}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FirstPersonShooter_VoxelGI.Game", "FirstPersonShooter_VoxelGI.Game\FirstPersonShooter_VoxelGI.Game.csproj", "{130F7C6F-6619-43DF-9943-EA2F32E1B874}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9C7C2766-8087-4B48-A188-8AD40DA9C655}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9C7C2766-8087-4B48-A188-8AD40DA9C655}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9C7C2766-8087-4B48-A188-8AD40DA9C655}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9C7C2766-8087-4B48-A188-8AD40DA9C655}.Release|Any CPU.Build.0 = Release|Any CPU
{130F7C6F-6619-43DF-9943-EA2F32E1B874}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{130F7C6F-6619-43DF-9943-EA2F32E1B874}.Debug|Any CPU.Build.0 = Debug|Any CPU
{130F7C6F-6619-43DF-9943-EA2F32E1B874}.Release|Any CPU.ActiveCfg = Release|Any CPU
{130F7C6F-6619-43DF-9943-EA2F32E1B874}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {07F14E76-2F79-41D8-8A5B-3997C26659B6}
EndGlobalSection
EndGlobal