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city_achievement.cpp
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#include "city_achievement.h"
#include "citizen.h" // For citizen_type_name()
#include "stringfunc.h" // For capitalize()
#include <sstream>
City_achievement_type lookup_city_achievement_type(std::string name)
{
name = no_caps( trim( name ) );
for (int i = 0; i < CITY_ACHIEVE_MAX; i++) {
City_achievement_type ret = City_achievement_type(i);
if (name == city_achievement_type_name(ret)) {
return ret;
}
}
return CITY_ACHIEVE_NULL;
}
std::string city_achievement_type_name(City_achievement_type type)
{
switch (type) {
case CITY_ACHIEVE_NULL: return "NULL";
case CITY_ACHIEVE_ORES: return "ores";
case CITY_ACHIEVE_POP: return "population";
case CITY_ACHIEVE_MAX: return "BUG - CITY_ACHIEVE_MAX";
default: return "BUG - Unnamed City_achievement_type";
}
return "BUG - Escaped City_achievement_type switch";
}
std::string City_achievement::get_description()
{
std::stringstream ret;
switch (type) {
case CITY_ACHIEVE_NULL:
return "None";
case CITY_ACHIEVE_ORES:
return "Have tin, copper, or iron ore";
case CITY_ACHIEVE_POP:
ret << "Have " << value_b << " " <<
citizen_type_name( Citizen_type(value_a), (value_b > 1) );
break;
case CITY_ACHIEVE_MAX:
return "BUG - CITY_ACHIEVE_MAX";
default:
return "BUG - Unknown City_achievement_type";
}
return capitalize( ret.str() );
}