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Preview gallery

Thumbnail (click for source) Title and Description Dates
link to source Persistent Music Visualizer
to have some of the element be reactive over time, the persistence is done over time in a Buffer.
Change the Music in Buffer A Channel1
Change channel0 to be sampled nearest instead of linear
developed on 165 Hz, might look worse on 60!
published: 2025-01-02 21:12
last saved: 2025-01-02 21:40
link to source particles by density? (wip)
I had some ideas for 3D voxels, so I am trying a 2D thing first... not sure where this will go-

idea is end up with something emergent that approximates gravity
published: 2024-12-30 02:59
last saved: 2025-01-02 21:40
link to source undefined bitshift visulizer
the spec says that bitshifts greater than 31 bits are undefined. and the signed bit gets pushed away to.
So what do you see here?
published: 2024-12-20 01:53
last saved: 2025-01-02 21:40
link to source Ray(line) distance functions
mostly figuring this out myself, but pen and paper and some references help.

Directed ray has an origin and direction. I use a single float as the direction in radians (but a point or vector would also work), 0 is top.
published: 2024-12-14 18:48
last saved: 2024-12-26 23:42
link to source Angle in radians
took me a while to figure out that atan exist with two parameters too. the rescaling with mod is a bit odd, taken from here: https://www.shadertoy.com/view/4s3BR8
published: 2024-12-05 22:31
last saved: 2024-12-21 00:08
link to source Party Lights for Live Coding!
hommage to TM Rave!
contributions, golfing welcome, use as you please!
published: 2024-12-02 23:32
last saved: 2024-12-21 00:08
link to source fake 3D pipes
trying to figure this out on my own... Motivated by this video https://youtu.be/OV_ZN-8uy4w (segment at 4:45)
(change SCALE to other values?)
mouse moves the "light source", time animates it's height.
published: 2024-11-29 00:03
last saved: 2024-12-21 00:08
link to source fake shadow cone?
getting practice in by writing shaders purely from my head of some ideas.
published: 2024-11-22 00:23
last saved: 2024-12-21 00:08
link to source experiments with squish
[mouse control on]
just trying to come up with some implementation of squishing myself... not quite sure what's possible
want to extend this to 3D one day and also use in a physics simulation...
published: 2024-11-18 01:09
last saved: 2024-12-21 00:08
link to source a little planet? (WIP)
inspired by the render at 11:40 in this video: https://www.youtube.com/watch?v=o879xRxmwmU
Trying to figure out how to map noise to a sphere and use that in raymarching some shells... but ended up just having noise in the whole volume ....
published: 2024-10-14 22:01
last saved: 2024-12-21 00:08
link to source Chippy Case Mod faces [WIP]
a rather complex way to visualize the binary face panel for the Chippy Mod PC (from Intel Mod workshop).

The Image pass essentially doing the mock display
the Buffer A is rendering the face, no matter what buffer resolution it should work.
published: 2024-09-06 22:52
last saved: 2024-12-21 00:08
link to source for-loop mistranslation ref
This issue serves as a reference for WebGL behaviour. It is public+API so testing via other clients is possible.
it should be a solid brownish color. If you see different halfs something might be wrong with your implementation.
published: 2024-09-04 00:46
last saved: 2024-12-21 00:08
link to source brick wall pattern
essentially just the lines themselves. not giving IDs for the bricks or anything which would be interesting to putting different bricks etc.
published: 2024-07-22 17:42
last saved: 2024-12-21 00:08
link to source Brushed aluminium texture
my attempt and doing a noise based brushed aluminium texture. The basic idea being you simply start with noise and then use directional blur.
would likely do better with added fractal noise to look sharper?
length and scale are fun to play with... (mouse)
published: 2024-07-18 22:26
last saved: 2024-12-21 00:08
link to source particle gravity simulation test
shader to implement a very basic physics simulation using buffers. Use mouse+click as a wrongly scaled gravity attractor!
alt+downarrow to reload
constants to edit in Common
published: 2024-06-13 21:39
last saved: 2024-12-21 00:08
link to source Wug by Copilot-Chat
Fork of https://www.shadertoy.com/view/McVXWW where I used the Copilot-Chat model to replace the sdWug function. conversation not available. I made a few changes to paste it correctly

Color changed for a presentation
published: 2024-05-11 23:08
last saved: 2024-12-21 00:08
link to source Wug by Mixtral8x7B-Instruct-v0.1
Fork of https://www.shadertoy.com/view/McVXWW where I used Mixtral-8x7B-Instruct-v0.1 to replace the sdWug function. conversation: https://hf.co/chat/r/5UWQ7Ca I made some minor edits to paste it correctly.

Color changed for a presentation
published: 2024-05-11 22:38
last saved: 2024-12-21 00:08
link to source Wug by Llama3-70B-instruct
Fork of https://www.shadertoy.com/view/McVXWW where I used the llama3-70B-instruct to replace the sdWug function. conversation: https://hf.co/chat/r/gJgP-q0 I made some minor edits to paste it correctly.

Color changed for a presentation
published: 2024-05-11 22:28
last saved: 2024-12-21 00:08
link to source some Buffer tests
experimenting with the Buffers to understand how multi pass shaders are implemented.
published: 2024-05-09 02:26
last saved: 2024-12-21 00:08
link to source Wug at TaCoS 2024
This is the sequel to Wug at TaCoS from 2023: https://www.shadertoy.com/view/DdlcRf, motivated by: https://www.shadertoy.com/view/3lsSzf
There will be different variants of composite wugs to compare language models for an illustration. Maybe also details:
published: 2024-05-09 00:16
last saved: 2024-12-21 00:08
link to source [wip] learning lines
learning to draw some lines
published: 2024-01-24 14:58
last saved: 2024-12-21 00:08
link to source First march: a flag pole
inspired by: https://youtu.be/khblXafu7iA. Happy for now. more work to do to make it interesting...
published: 2024-01-05 23:18
last saved: 2024-12-21 00:08
link to source Audio Shader: drum machine [WIP]
I am learning to write audio shaders, inspiration from: https://youtu.be/3mteFftC7fE and https://youtu.be/zbBY7JL9nnQ
published: 2023-12-12 22:16
last saved: 2024-12-21 00:08
link to source WGPU Semantic Error:case not int
This is a minimal reproduction of a switch case on Shadertoy using constant ints. It doesn't get translated correctly and throws a Semantic error in naga.
published: 2023-11-03 20:11
last saved: 2024-12-21 00:08
link to source (WIP) a Wug at TaCoS
learning some more shader programming by recreating some graphics
mouse controls the shape of them.
published: 2023-06-18 03:44
last saved: 2024-12-21 00:08
link to source (WIP) green cubes spinning
starting with https://www.shadertoy.com/view/MsX3zr with ideas of https://www.youtube.com/watch?v=O8kAFhSqFdM to recreate the winner of this https://www.instagram.com/p/CrtGz89OUSb/
published: 2023-06-04 23:09
last saved: 2024-12-21 00:08
link to source vastness of Image space (WIP)
with help of Copilot chat
It is meant to show the concept of how vast image space is. Based on a fact noted by Steve Brunton in this video https://www.youtube.com/watch?v=Dt2WYkqZfbs a 20x20 image with just black or white pixels has more information than
published: 2023-05-14 16:45
last saved: 2024-12-21 00:08
link to source WIP checkerboard
trying to understand shaders a bit at a time
published: 2022-03-29 01:25
last saved: 2024-12-21 00:08