Thumbnail (click for source) | Title and Description | Dates |
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Persistent Music Visualizer to have some of the element be reactive over time, the persistence is done over time in a Buffer. Change the Music in Buffer A Channel1 Change channel0 to be sampled nearest instead of linear developed on 165 Hz, might look worse on 60! |
published: 2025-01-02 21:12 last saved: 2025-01-02 21:40 |
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particles by density? (wip) I had some ideas for 3D voxels, so I am trying a 2D thing first... not sure where this will go- idea is end up with something emergent that approximates gravity |
published: 2024-12-30 02:59 last saved: 2025-01-02 21:40 |
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undefined bitshift visulizer the spec says that bitshifts greater than 31 bits are undefined. and the signed bit gets pushed away to. So what do you see here? |
published: 2024-12-20 01:53 last saved: 2025-01-02 21:40 |
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Ray(line) distance functions mostly figuring this out myself, but pen and paper and some references help. Directed ray has an origin and direction. I use a single float as the direction in radians (but a point or vector would also work), 0 is top. |
published: 2024-12-14 18:48 last saved: 2024-12-26 23:42 |
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Angle in radians took me a while to figure out that atan exist with two parameters too. the rescaling with mod is a bit odd, taken from here: https://www.shadertoy.com/view/4s3BR8 |
published: 2024-12-05 22:31 last saved: 2024-12-21 00:08 |
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Party Lights for Live Coding! hommage to TM Rave! contributions, golfing welcome, use as you please! |
published: 2024-12-02 23:32 last saved: 2024-12-21 00:08 |
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fake 3D pipes trying to figure this out on my own... Motivated by this video https://youtu.be/OV_ZN-8uy4w (segment at 4:45) (change SCALE to other values?) mouse moves the "light source", time animates it's height. |
published: 2024-11-29 00:03 last saved: 2024-12-21 00:08 |
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fake shadow cone? getting practice in by writing shaders purely from my head of some ideas. |
published: 2024-11-22 00:23 last saved: 2024-12-21 00:08 |
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experiments with squish [mouse control on] just trying to come up with some implementation of squishing myself... not quite sure what's possible want to extend this to 3D one day and also use in a physics simulation... |
published: 2024-11-18 01:09 last saved: 2024-12-21 00:08 |
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a little planet? (WIP) inspired by the render at 11:40 in this video: https://www.youtube.com/watch?v=o879xRxmwmU Trying to figure out how to map noise to a sphere and use that in raymarching some shells... but ended up just having noise in the whole volume .... |
published: 2024-10-14 22:01 last saved: 2024-12-21 00:08 |
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Chippy Case Mod faces [WIP] a rather complex way to visualize the binary face panel for the Chippy Mod PC (from Intel Mod workshop). The Image pass essentially doing the mock display the Buffer A is rendering the face, no matter what buffer resolution it should work. |
published: 2024-09-06 22:52 last saved: 2024-12-21 00:08 |
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for-loop mistranslation ref This issue serves as a reference for WebGL behaviour. It is public+API so testing via other clients is possible. it should be a solid brownish color. If you see different halfs something might be wrong with your implementation. |
published: 2024-09-04 00:46 last saved: 2024-12-21 00:08 |
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brick wall pattern essentially just the lines themselves. not giving IDs for the bricks or anything which would be interesting to putting different bricks etc. |
published: 2024-07-22 17:42 last saved: 2024-12-21 00:08 |
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Brushed aluminium texture my attempt and doing a noise based brushed aluminium texture. The basic idea being you simply start with noise and then use directional blur. would likely do better with added fractal noise to look sharper? length and scale are fun to play with... (mouse) |
published: 2024-07-18 22:26 last saved: 2024-12-21 00:08 |
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particle gravity simulation test shader to implement a very basic physics simulation using buffers. Use mouse+click as a wrongly scaled gravity attractor! alt+downarrow to reload constants to edit in Common |
published: 2024-06-13 21:39 last saved: 2024-12-21 00:08 |
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Wug by Copilot-Chat Fork of https://www.shadertoy.com/view/McVXWW where I used the Copilot-Chat model to replace the sdWug function. conversation not available. I made a few changes to paste it correctly Color changed for a presentation |
published: 2024-05-11 23:08 last saved: 2024-12-21 00:08 |
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Wug by Mixtral8x7B-Instruct-v0.1 Fork of https://www.shadertoy.com/view/McVXWW where I used Mixtral-8x7B-Instruct-v0.1 to replace the sdWug function. conversation: https://hf.co/chat/r/5UWQ7Ca I made some minor edits to paste it correctly. Color changed for a presentation |
published: 2024-05-11 22:38 last saved: 2024-12-21 00:08 |
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Wug by Llama3-70B-instruct Fork of https://www.shadertoy.com/view/McVXWW where I used the llama3-70B-instruct to replace the sdWug function. conversation: https://hf.co/chat/r/gJgP-q0 I made some minor edits to paste it correctly. Color changed for a presentation |
published: 2024-05-11 22:28 last saved: 2024-12-21 00:08 |
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some Buffer tests experimenting with the Buffers to understand how multi pass shaders are implemented. |
published: 2024-05-09 02:26 last saved: 2024-12-21 00:08 |
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Wug at TaCoS 2024 This is the sequel to Wug at TaCoS from 2023: https://www.shadertoy.com/view/DdlcRf, motivated by: https://www.shadertoy.com/view/3lsSzf There will be different variants of composite wugs to compare language models for an illustration. Maybe also details: |
published: 2024-05-09 00:16 last saved: 2024-12-21 00:08 |
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[wip] learning lines learning to draw some lines |
published: 2024-01-24 14:58 last saved: 2024-12-21 00:08 |
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First march: a flag pole inspired by: https://youtu.be/khblXafu7iA. Happy for now. more work to do to make it interesting... |
published: 2024-01-05 23:18 last saved: 2024-12-21 00:08 |
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Audio Shader: drum machine [WIP] I am learning to write audio shaders, inspiration from: https://youtu.be/3mteFftC7fE and https://youtu.be/zbBY7JL9nnQ |
published: 2023-12-12 22:16 last saved: 2024-12-21 00:08 |
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WGPU Semantic Error:case not int This is a minimal reproduction of a switch case on Shadertoy using constant ints. It doesn't get translated correctly and throws a Semantic error in naga. |
published: 2023-11-03 20:11 last saved: 2024-12-21 00:08 |
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(WIP) a Wug at TaCoS learning some more shader programming by recreating some graphics mouse controls the shape of them. |
published: 2023-06-18 03:44 last saved: 2024-12-21 00:08 |
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(WIP) green cubes spinning starting with https://www.shadertoy.com/view/MsX3zr with ideas of https://www.youtube.com/watch?v=O8kAFhSqFdM to recreate the winner of this https://www.instagram.com/p/CrtGz89OUSb/ |
published: 2023-06-04 23:09 last saved: 2024-12-21 00:08 |
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vastness of Image space (WIP) with help of Copilot chat It is meant to show the concept of how vast image space is. Based on a fact noted by Steve Brunton in this video https://www.youtube.com/watch?v=Dt2WYkqZfbs a 20x20 image with just black or white pixels has more information than |
published: 2023-05-14 16:45 last saved: 2024-12-21 00:08 |
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WIP checkerboard trying to understand shaders a bit at a time |
published: 2022-03-29 01:25 last saved: 2024-12-21 00:08 |