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Use full mesh for collisions on curved walls #77

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Dewb opened this issue Dec 29, 2014 · 2 comments
Open

Use full mesh for collisions on curved walls #77

Dewb opened this issue Dec 29, 2014 · 2 comments
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@Dewb
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Dewb commented Dec 29, 2014

Stacked cube representation of curved walls leads to some funny corner bounces off curved walls. Makes the game a little harder, because you get fewer upwards bounces.

This is probably in nice-to-have territory at this point. I have a partial implementation stashed locally, but it's not working yet.

@Dewb Dewb self-assigned this Dec 29, 2014
@Dewb Dewb added the Physics label Dec 29, 2014
@t3kt
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t3kt commented Dec 29, 2014

We should talk about how that impacts configuration stuff. It shouldn't be too much of a change.

@Dewb
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Dewb commented Dec 29, 2014

Yeah, the whole curved wall thing is a bit of a hack right now. I never got around to cleaning up the config stuff because I was stuck on the collisions.

We can use them to create more interesting level designs easily, though. That sweep code can do a lot more than just the rectangular arcs I put in level 1.

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