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Stacked cube representation of curved walls leads to some funny corner bounces off curved walls. Makes the game a little harder, because you get fewer upwards bounces.
This is probably in nice-to-have territory at this point. I have a partial implementation stashed locally, but it's not working yet.
The text was updated successfully, but these errors were encountered:
Yeah, the whole curved wall thing is a bit of a hack right now. I never got around to cleaning up the config stuff because I was stuck on the collisions.
We can use them to create more interesting level designs easily, though. That sweep code can do a lot more than just the rectangular arcs I put in level 1.
Stacked cube representation of curved walls leads to some funny corner bounces off curved walls. Makes the game a little harder, because you get fewer upwards bounces.
This is probably in nice-to-have territory at this point. I have a partial implementation stashed locally, but it's not working yet.
The text was updated successfully, but these errors were encountered: