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add cl_autowepswitch to half-life #169

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crustypig opened this issue Feb 16, 2013 · 5 comments
Closed

add cl_autowepswitch to half-life #169

crustypig opened this issue Feb 16, 2013 · 5 comments

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@crustypig
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adding a cl_autowepswitch cvar would be a useful feature for multiplayer, im rather surprised it hasn't been added in previous updates, as cs1.6 and many hl-mods include this cvar.

for example, you are in the process of reloading the crossbow (5sec reload time) only to accidentally run over a weapon box left behind by a dead player, causing your weapon to automatically change, you have to switch back weapons and begin the reload process all over again.

@LevShisterov
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+1 on this.
Also name it as @crustypig suggested, not like in CS where it starts with underscore.

@ghost ghost self-assigned this Feb 16, 2013
@HaraldQuake
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+1

@Redundanz
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yes please!
QoL improvement

@mikela-valve mikela-valve assigned mikela-valve and unassigned ghost Apr 18, 2019
@mikela-valve
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Hi @Redundanz, I've added this to the latest HL1 beta as cl_autowepswitch. 0 to never switch and 1 (default) to have the regular behaviour.

@Redundanz
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thank you so much for taking time to implement it mikela!

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