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[HL/OF] Text messages cover up the light indicator #1047

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Matthaiks opened this issue Apr 26, 2013 · 1 comment
Open

[HL/OF] Text messages cover up the light indicator #1047

Matthaiks opened this issue Apr 26, 2013 · 1 comment

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@Matthaiks
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Take a look:

HL:
undertow0000

OP4 is even worse:
op4_demise0000

Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 17:27:00 Apr 4 2013 (6006)

Processor Information:
Vendor: AuthenticAMD
Speed: 3214 Mhz
4 logical processors
4 physical processors
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Unsupported
SSE4a: Supported
SSE41: Unsupported
SSE42: Unsupported

Network Information:
Network Speed:

Operating System Version:
Windows 7 (64 bit)
NTFS: Supported
Crypto Provider Codes: Supported 311 0x0 0x0 0x0

Video Card:
Driver: ATI Radeon HD 5700 Series

DirectX Driver Name:  aticfx32.dll
Driver Version:  12.104.0.0
DirectX Driver Version:  8.17.10.1191
Driver Date: 28 Mar 2013
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: ATI Radeon HD 5700 Series
VendorID:  0x1002
DeviceID:  0x68b8
Number of Monitors:  1
Number of Logical Video Cards:  1
No SLI or Crossfire Detected
Primary Display Resolution:  1920 x 1200
Desktop Resolution: 1920 x 1200
Primary Display Size: 26.65" x 16.65"  (31.42" diag)
                                        67.7cm x 42.3cm  (79.8cm diag)
Primary Bus Type Not Detected
Primary VRAM: 1024 MB
Supported MSAA Modes:  2x 4x 8x 

Sound card:
Audio device: Glosniki (ASUS Xonar DS Audio D

Memory:
RAM: 8191 Mb

@ghost ghost self-assigned this Apr 26, 2013
@SamVanheer
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SamVanheer commented Feb 16, 2021

This is a simple fix. Change this line:

#define DEATHNOTICE_TOP 32

To use 64 instead and it won't overlap.

Here's what it looks like on 640x480 resolution:
Swsv9Ql

And in Opposing Force:
VfMGy6A

It would be better if the position were relative to the Flashlight/Night vision sprites but that's not how the hud works so it's easier to use a hardcoded offset.

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