diff --git a/changelog/2025/20250213-deck-log.md b/changelog/2025/20250213-deck-log.md new file mode 100644 index 0000000000..4a4cda18b6 --- /dev/null +++ b/changelog/2025/20250213-deck-log.md @@ -0,0 +1,41 @@ +# V-Sekai Deck Log - 2025-02-13 (Thursday) + +**1. Project Status - Team Activity:** + +- **Location:** Vancouver Region (YVR) +- **Environmental Conditions:** Winter season +- **Active Contributors:** Astral Druid, iffn, Lyuma, Fire, Tokage + + - **Astral Druid:** + - Finalizing event assets + - Cross-team coordination + - **iffn:** Environment + - **Lyuma:** + - VR UI via lassodb and https://github.com/V-Sekai/V-Sekai.godot-gui-in-vr/blob/master/addons/gui_in_vr/player/controller_ray_cast.gd + - **Fire:** + - Prototype iteration + - Voting system validation + - **トカゲ(Tokage)** + - I don't care and I think it make sense how many IKs there are as long as they are add-ons. My scope is just to add some FABR/CCD/TwoBoneIK(Past SkeletonModificationStack3D/Current SkeletonModification2D has it) that can be migrated from SkeletonIK3D + +- **Group Activities Pending:** + - None + +**2. Technical Updates:** + +- Merged: Avoid casting errors for floats when precision=double #259 + +**3. Blockers:** + +- 🛑 **Active:** + - VR UI raycasting implementation (Lyuma) + +**4. Planned Work:** + +- **Key Goals:** + - GDC 2025 schedule alignment + - Network stress-test planning + +**5. Leadership Decisions:** + +- Weekly standups for GDC roadmap finalization