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Tom edited this page Aug 22, 2023
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You can use the navigation bar on the right to find the page you're looking for.
A recommended starting place is Getting Started.
For information about the Escaping Earth Game see the Game Design Document.
- Entities and Components
- Service Locator
- Loading Resources: Batch loading game resources through the Resource Service.
- Managing Game State: Manage the global state of the game.
- Logging:
- Unit Testing
- Debug Terminal
- Input Handling
- UI: Rendering UI elements on the game screen.
- Animations: Adding animations to entities.
- Audio: Playing audio.
- AI: Adding AI to entities.
- Physics: The physics Engine.
- Game Screens and Areas
- Terrain
- Concurrency & Threading: General-purpose multi-threading through the Job System.
- Settings: The Settings Screen.
Escape Earth Game
Interaction Controller and Interactable Components
Game and Entity Configuration Files
Loading Game Configuration Files