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As I wanted to build some kinematics with sliders I had to take a look at Test_10 again (with the GDScript_SpringModificatino2D.gd script). It still works like before the rebase but now three things bother me:
I'm not seeing that the SkeletonModification is set to SkeletonModification2DSpring. It's only set to SkeletonModification2D but still works as expected.
When trying to set it to SkeletonModification2DSpring an error appears and nothing else happens. So it can't be set to the GDScript Modification.
Number 2 leads to the end that I'm not able to adapt this Modification to a new scene because I'm not able to choose the SpringModification for my Skeleton.
Here is the error that is displayed: editor\editor_properties.cpp:2564 - Condition "!resp" is true. Breaking.
And here is a gif showing the behavior:
The text was updated successfully, but these errors were encountered:
Seems to be a Godot engine issue, as all Resources with @tool seems to be affected.
I made an issue for it on the Godot repository: godotengine/godot#42134
As I wanted to build some kinematics with sliders I had to take a look at Test_10 again (with the
GDScript_SpringModificatino2D.gd
script). It still works like before the rebase but now three things bother me:Here is the error that is displayed:
editor\editor_properties.cpp:2564 - Condition "!resp" is true. Breaking.
And here is a gif showing the behavior:
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The text was updated successfully, but these errors were encountered: