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Animation frame fired runs at a lower rate when the page is not "active". This causes issues with most multiplayer projects, loading stuff externally and some other niche cases. If not replaced, then an option to use another frame loop method would be nice.
Sorry if this is not explained well enough, im not very familiar with this part of the VM :/
The text was updated successfully, but these errors were encountered:
It uses setInterval unless you set the FPS to "0" then it uses requestAnimationFrame. I don't think there's much we can do to stop the browser from throttling us in the background
For Electron apps we can probably turn off background throttling if we don't already
Animation frame fired runs at a lower rate when the page is not "active". This causes issues with most multiplayer projects, loading stuff externally and some other niche cases. If not replaced, then an option to use another frame loop method would be nice.
Sorry if this is not explained well enough, im not very familiar with this part of the VM :/
The text was updated successfully, but these errors were encountered: