Access local file #2052
Replies: 2 comments
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the fetch extension (or any extension that accesses the network normally) can sort of already do this, in packaged projects with separate asset files only (for reference, |
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Yes, but it would be nice to be able to test directly when turbowarp and access the file, and add more files like txt or zip files for example, to store srpite or suits that don't load directly when the game loads. |
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it would be nice to be able to work in an environment where you can access the file with their path like for example asset/file.txt so that when you pack the project, the project doesn't make a request to a server but accesses the file in the local folder without running a web server for example macos or winowd applications.
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