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Pause time
issues when using Reset
and start_auto_splitter
images
#195
Comments
@Avasam when the start image threshold is met, after its done pausing, it goes right back to the start image. and when the start image threshold is met again, it does nothing. images: 8mb.video-NSZ-vvFOAsCp.mp4 |
@Avasam still some issues here. If you use the example I provided:
the reset image will still pause for 20 seconds. It seems like its only if the pause value for the reset image < pause valuee for the start auto splitter image. For example, if you do this instead
The reset image will pause for 30 seconds as expected. |
This one is working as intended, you don't want the reset image to be active immediatly after starting the autosplitter. Lines 809 to 812 in eeac963
Pausing the comparison is used to avoid re-triggering actions too fast when the same in-game image lingers for a while. If your default pause time is 10 seconds, and your start pause time is 20, you don't want the reset image to trigger midway through. If you see a use-case where it makes sense to have the reset image active before the end of the start pause time, let me know about it and I can special-case it when it's explicitly set in the filename. (as well as document that behaviour). |
okay yea that all makes sense! Thanks for explaining. This is fixed then. |
use these three image filenames:
reset_(0.98)_[2].png
start_auto_splitter_(0.98)_[20]
001_split_image.png
Issue repro:
I believe this is expected behavior:
001_split_image.png
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