From 841f76f93e0521a832f9997c889e8da6b6a3dbe3 Mon Sep 17 00:00:00 2001 From: commy2 Date: Thu, 16 Sep 2021 22:47:26 +0200 Subject: [PATCH] Fix: Laser Turret Uses Different Laser Model And Sound When Assisting Or Engaging Airborne Targets --- Patch104pZH/Design/Tasks/commy2_tasks.txt | 2 +- Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini | 10 ++++++---- 2 files changed, 7 insertions(+), 5 deletions(-) diff --git a/Patch104pZH/Design/Tasks/commy2_tasks.txt b/Patch104pZH/Design/Tasks/commy2_tasks.txt index 7a5fe3991..c2404f504 100644 --- a/Patch104pZH/Design/Tasks/commy2_tasks.txt +++ b/Patch104pZH/Design/Tasks/commy2_tasks.txt @@ -33,7 +33,7 @@ https://github.com/commy2/zerohour/issues/197 [NOTRELEVANT][NPROJECT] Veteran Qu https://github.com/commy2/zerohour/issues/196 [DONE][NPROJECT] Sub-Factions With Free Unit Science Can't Access Units In Other Factories https://github.com/commy2/zerohour/issues/195 [DONE] Nuke Cannons Start With Neutron Shells https://github.com/commy2/zerohour/issues/194 [DONE][NPROJECT] Patriot Batteries And Laser Turrets Lag When Assisting -https://github.com/commy2/zerohour/issues/193 [IMPROVEMENT][NPROJECT] Laser Turret Uses Different Laser Model And Sound When Assisting Or Engaging Airborne Targets +https://github.com/commy2/zerohour/issues/193 [DONE][NPROJECT] Laser Turret Uses Different Laser Model And Sound When Assisting Or Engaging Airborne Targets https://github.com/commy2/zerohour/issues/192 [IMPROVEMENT][NPROJECT] Laser Turret Has 1 Extra Shot When Assisting Or Engaging Airborne Targets Than Intended https://github.com/commy2/zerohour/issues/191 [IMPROVEMENT] Patriot Battery And Laser Turret Extended Range Exploit https://github.com/commy2/zerohour/issues/190 [IMPROVEMENT] Black Lotus Seleced By Q-Shortcut diff --git a/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini b/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini index f7cc7bb1b..6c098e5ac 100644 --- a/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini +++ b/Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini @@ -6430,6 +6430,8 @@ Weapon Lazr_PatriotMissileWeapon ProjectileCollidesWith = STRUCTURES End +; Patch104p @bugfix commy2 13/09/2021 Fix sound and effect used against airborne targets and when assisting to match normal anti ground weapon. + ;------------------------------------------------------------------------------ Weapon Lazr_PatriotMissileWeaponAir PrimaryDamage = 35.0 @@ -6438,9 +6440,9 @@ Weapon Lazr_PatriotMissileWeaponAir DamageType = EXPLOSION DeathType = EXPLODED WeaponSpeed = 999999.0 - LaserName = Lazr_PaladinLaserBeam + LaserName = Lazr_PatriotLaserBeam LaserBoneName = WEAPONA01 - FireFX = Lazr_WeaponFX_Laser + FireFX = Lazr_WeaponFX_LaserCrusader RadiusDamageAffects = ALLIES ENEMIES NEUTRALS DelayBetweenShots = 250 ; time between shots, msec ClipSize = 4 ; how many shots in a Clip (0 == infinite) @@ -6465,9 +6467,9 @@ Weapon Lazr_PatriotMissileAssistWeapon DamageType = EXPLOSION ; ignored for projectile weapons DeathType = EXPLODED WeaponSpeed = 999999.0 ; ignored for projectile weapons - LaserName = Lazr_PaladinLaserBeam + LaserName = Lazr_PatriotLaserBeam LaserBoneName = WEAPONA01 - FireFX = Lazr_WeaponFX_Laser + FireFX = Lazr_WeaponFX_LaserCrusader RadiusDamageAffects = ALLIES ENEMIES NEUTRALS DelayBetweenShots = 250 ; time between shots, msec ClipSize = 4 ; how many shots in a Clip (0 == infinite)