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China Internet Center has little armor #223
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It can be one shoted by a Particle Cannon, which is really bad. It even has special armor against particle beams, yet dies anyway. |
I don't think it should be changed. We have lowered the price already to make it more attractable. |
Also the Internet Centre is not a weak building, it's stronger than many out there. It can survive a Particle Cannon if being repaired, around 20%/25%, unlike most buildings (not including CC/SW), without repair it dies but not instantly, other buildings are just shredded. Also survives a direct shot from a Nuke. |
A slight HP increase should be considered, just to get rid of "just one click and POOF! your second eco gone" strategy |
@Jundiyy You sure it survives when you keep moving the particle cannon? But yea, I personally prefer HP improvement over price reduction, because it's just a mega balance flaw of the game imo. |
Moving the beam has no additional effect. A single beam will be just enough to destroy an Internet Center if absolutely no repairing takes place. A single level 3 A-10 strike will also destroy it. Regardless, I think this structure needs to be buffed somehow. Below are what I believe could be some appropriate adjustments to make (not necessarily all) to help give the structure more value / viability:
I would also probably replace the War Factory with the Propaganda Center as the prerequisite for construction. It never made sense to gain access to the Internet Center via the War Factory, as Hackers require a Propaganda Center to construct anyway. |
I do not recommend this. There is no need for this. It is a legitimate scenario that a China player could lose a Propaganda Center under fire but still had some hackers around that he could build a Hacker Center for without rebuilding the Propaganda Center. |
I think you're overstating its legitimacy here. The same thing can be said if a player loses their War Factory but still has a Propaganda Center. Besides that, is it not an entirely valid strategy to eliminate a player's tech building to deny them access to second-tier units / structures? For me, it makes more intuitive sense for it to be tied to the Propaganda Center. Nevertheless, I don't consider this particular aspect of the design to be of great importance and wouldn't mind if it is left the way it is - especially as it is what players are already used to. |
You are right my argument makes no sense looking at it this way. |
There is also the scan ability from the IC, needing to tech up first would mean a later scan.
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Speaking of IC scan, i think a numerical/visual countdown timer should be added to sat hack II so players can actually plan their strategies and prepare for the scan beforehand would be really useful |
That's quite a nice thought. Maybe the satellites can be edited to do a full rotation for every scan. So you can tell when you'd get the scan. Not sure I'd like a number over it. Maybe a number/timer when clicking on it could work. |
It's one or the other is fine |
2500HP just makes no sense... AT ALL. With hackers it's worth like $8k! 3000HP sounds more reasonable to me as it would be the same as the Strat Center with Hold the Line or a Palace without Fortified Structures. And that's still relatively weak, like an Arms Dealer already has 2000HP, with Fortification that's 3000HP? |
HP could be a way but I just don't see it as good at the moment. Looking at 1.04+ Beta 3 (last release on GR) and not the original. With the new changes already, Hackers + IC = $6150, we have already seen Hackers being built during games (by those that read the changelog), IC being used. Hackers have also be seen spread out on the map, being cheaper and built faster. We can always try the HP way but in return we would probably need to increase the Hacker/IC price again or perhaps the Build Time. |
Don't forget that gla tunnels/sneak attack with busses/quads can wreck it very easily, and USA Genpower combos can easily penetrate defenses with spectre/carpet/Moab so i don't think that's a valid point, they say not to put the eggs in one basket, but in reality it's probably the safest and the most effective way to protect hackers if not for the 1 shot kill, while the ones outside can literally die to everything jarmen/snipers/genpowers/anthrax/any other unit For me personally i would probably never build hackers in a competitive game if I can't secure them in an internet center, not worth the risk even when cheap, $6150 can change the game's outcome |
I won't disagree the ones outside can die a lot easier but I am talking about 1.04+ Beta 3 here. And what has been tried. I did think of the Sneak Attack when writing that up but having a stronger IC would mean Sneak Attacks would not be as problematic, you would have more time to react hence why I didn't mention it. Same for the Gen powers you have mentioned, at the back many will be shot down before they get there and the ones that reach won't do as much damage once it's stronger depending on what they are, Carpet/A10/Spectre. Just what I have already seen in 1.04+ plus thinking of the extra health that is given and the outcome. As mentioned before, if Hacker prices or IC is reverted with IC + HP up then it might end up being a stable change. Maybe more tests as Chinas vs other armies with the current build will reveal how good it currently is or not and then we can see if the extra hp is actually needed. |
That's the whole point, giving china a chance to react I don't mind reverting hackers build speed to the original, think that would balance it out |
It’s pretty good in beta 3, but I’d personally prefer to revert internet center price and do the HP thing. Or even revert hackers too to some extent if needed. It’s just not satisfying as is and I would feel bad if I could kill Excals second eco with one cheapshot. |
China late game economy is very bad in 1.04. Easy to kill and expensive. Keep in mind, Internet Center can be built once only. Changing internet center will therefore only have limited impact when there are more than 8 hackers in player arsenal. |
Reverting hackers to normal cost is ok (make them 625 to all and 675 for inf maybe) but not the internet center's cost, it should remain 1500, don't forget that with the old cost it makes it harder to get to the scan abilities |
@MTKing4 one or the other would surely need to change, IC is currently $1750, not $1500 in Beta 3, the upgrades are quite cheap compared to original, you save $1500 if you upgrade both. Also Inf Hackers having more price than standard wouldn't be good. You still need to be able to make them and pay off, too expensive and they would take a longer to pay off. @xezon I am comparing to Beta 3, in which China 2nd eco is a lot better, not comparing to 1.04. This can be seen if played, it would be nice if players tried it out first to see the difference as China is a lot more flexible with the change and more forgiving if Hackers are lost. More than 8 hackers are also built. But anyway, we can try the hp way if most want to, then some prices/times should be reverted, although this would mean that China is not as flexible anymore as Beta 3. It would mean all eggs in one basket, so China would have a nice strong economy as one full IC gives 10% more than 2 Markets at the start (Hackers/Markets are similar in price) and if they get vet (which a stronger IC should give) you would have 120% more than what 2 Markets give, ($1200 vs $2630). Hence the fear of a strong bunker. But if lost then not as easy to recover from, unlike in Beta 3 (flexibility). Option 3 could also be a stronger IC including Beta 3 Hacker/IC changes, but that might be op as it would be a strong bunker with flexibility to China. Anyway, let's see what others have to say, then we can try the hp way if it is the way. |
They start as vet1, and stealthed meaning the make more money while being harder to kill, so increasing the investment cost by a little compensates for that imo More cost = more reward Seems logical to me |
Easy fix for china second eco: Allow hackers to hack in bunkers. Just kidding. The problem with china eco is that hackers are easy to kill (classic general powers + anthrax & snipers). However, that would be a pretty significant change, which we want to avoid. |
Making all hackers stealth when hacking (could be from vet1) would feel less mod'ish, Inf would still have always-stealth vet1 hackers from the get go, which is quite an advantage. |
They still die easily and not hard to detect, as you can hear their sounds and drop anthrax there, see this game Speaking of which, i think we need a report for that, stealth hackers can be heard when hovering over them. |
Yea the sound is a complete giveaway and silly design. |
This has to do with the Sat Hack powers, tho I don't remember exactly what the bugs are. Some mods do add smaller Internet Center type buildings to help improve China sec eco, example: https://www.moddb.com/mods/nproject-mod/images/chinese-spy-post#imagebox So there is that option. |
Proposal 7Allow regular Infantry, such as Tank Hunters, to garrison in order to help defend the structure. |
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Yep, I think I'm okay with that. Health increased/Armour change so a super weapon leaves it on very low health. PC doesn't need to be changed since it can just finish it off, but if repaired (even for a second) then it can't. I still think a level 3 Arty/A10/Spectre should be able to take it out. Even if the Hackers survive. Price should be looked at carefully now since the IC will be stronger, gives a much bigger boost to Hackers and Hackers also vet up a bit faster. |
Since Satellite I was fixed and Satellite II is now a manual ability, I see no technical reason to keep the 1 max limit. |
Having multiple Internet Centers could be quite OP though, because of the Hacker speed buff it applies (20% faster hacking). |
Well, if we really do want it, we can revert some other changes to compensate. But I am with commy here, keeping it to 1. |
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We can always revert that buff and make it have multiple ICs, reduce its HP, Price, and allow only 4 hackers I think that would be the ideal solution, to Spread the risk of having all eggs in one basket. |
I would really like for it not to get one shot by powers. It's something that, despite me having played for decades, I have never gotten used to and always struck me as unfair and Illogical. |
General issue is that China only has maximum 8 secured hackers which is really bad late game. Other hackers die instantly vs anything. GLA has the best 2nd, USA is in between as the zones have lower HP. In fact I find USAs 2nd the best overall. I would increase ICs HP for sure so that its worth to spend this money and its secure. Factor 1.5 maybe? Make hackers better vs radiation also. |
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Bug with glitched Particle Cannon vs Internet Center interaction has been fixed. Now behaves the same in main branch as it does in 1.04. |
Can we perhaps agree that there should be no single (unstoppable) Superweapon and Generals Power that can kill a 100% health Hacker Center (without nearby Dozer) in one attack? There always needs to be a combination of attack to take it down fully. If we can agree on that, then we can find the right settings to tweak accordingly. Unstoppable Powers are:
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Spectre + level 2 A10 |
Spectre and A10 can be stopped. |
then i guess Alphas |
Internet Center armor is stronger now against Explosion, Particle beam and Aurora bomb. |
Evaluate whether or not China Internet Center should have more armor. It can be killed easily. Reported by Dominator.
Proposal 1
Reduce price. For example from 2500 to 2000.
Proposal 2
Increase structure health. For example from 2500 to 3000.
Proposal 3
Reduce cash update delay bonus. For example from 1800 to 1600.
Proposal 4
Increase various armor types. For example reduce EXPLOSION damage from 70% to 50%.
Proposal 5
Increase hacker slots. For example from 8 to 10.
Proposal 6
Allow to build 2 Hacker Centers at half cost with 4 slots each. Allows to spread out hackers. Only possible if 4 slot center does not violate some Campaign mission that requires 8 slots for it.
Proposal 7
Allow regular Infantry, such as Tank Hunters, to garrison in order to help defend the structure.
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