China Tank Battlemaster with Autoloader upgrade deals less damage per shell than without upgrade #1709
Labels
Controversial
Is controversial
Design
Is a matter of game design
Minor
Severity: Minor < Major < Critical < Blocker
China Tank Battlemaster with Autoloader upgrade deals less damage per shell than without upgrade.
Raised by Stubbjax here: #1704
BattleMasterTankGun
deals 1×60 damage per 60 frames andTank_BattleMasterTankGun
deals 3×40 (120) damage per 92 (16 + 16 + 60) frames. Note that the 500ms delay between each shot in the clip translates to 533.33ms and thus 16 frames.It would be nice if individual Tank Battlemaster shells would always deal same damage. Because that way damage is way more plausible than if 3 shells deal somehow less damage than expected, even if overall damage output over time is increased compared to the regular 1 shell firing.
The text was updated successfully, but these errors were encountered: