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Remove audio shadowing of gexpdaia, gsparksa, gsparksb (#1968)
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8 files changed

+8
-2
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8 files changed

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-2
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Patch104pZH/Design/Changes/v1.0/1413_battle_drone_repair_sound.yaml

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@@ -16,6 +16,7 @@ labels:
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links:
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- https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1413
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- https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1785
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- https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1968
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authors:
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- xezon

Patch104pZH/Design/Changes/v1.0/1800_daisy_cutter_explosion_effects.yaml

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@@ -23,6 +23,7 @@ labels:
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links:
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- https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1800
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- https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1870
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- https://github.com/TheSuperHackers/GeneralsGamePatch/pull/1968
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authors:
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- xezon
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Removes the pre-explosion delay of around 250 ms.
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Adds smooth fade out.
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Removes humming and crispy sparks.

Patch104pZH/GameFilesEdited/Data/INI/SoundEffects.ini

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@@ -2001,8 +2001,9 @@ AudioEvent DaisyCutterIgnite
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Type = world shrouded everyone
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End
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; Patch104p @tweak xezon 20/05/2023 Removes the pre-explosion delay of around 250 ms.
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AudioEvent ExplosionDaisyCutter
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Sounds = gexpdaia
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Sounds = gexpdaia2
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Priority = High
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Control = interrupt
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Limit = 1
@@ -4244,7 +4245,7 @@ End
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; Patch104p @fix xezon 06/11/2022 Enables and fixes repair sparks audio. (#1413)
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; Patch104p @tweak xezon 23/03/2023 Sets lowest priority. (#1785)
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AudioEvent RepairSparks
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Sounds = gsparksa gsparksb
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Sounds = gsparksa2 gsparksb2
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Control = random
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Limit = 3
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Volume = 50

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