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Patch104pZH/GameFilesEdited/Data/INI/Object
5 files changed +20
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lines changed Original file line number Diff line number Diff line change @@ -17818,8 +17818,10 @@ Object Boss_InfantryBlackLotus
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MaxSimultaneousOfType = 1
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CommandSet = ChinaInfantryBlackLotusCommandSet
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- ExperienceValue = 50 100 150 400 ;Experience point value at each level
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- ExperienceRequired = 0 150 450 900 ;Experience points needed to gain each level
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+ ; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed.
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+ ExperienceValue = 50 50 100 150 ;Experience point value at each level
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+ ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level
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IsTrainable = Yes ;Can gain experience
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CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
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CommandSet = ChinaInfantryBlackLotusCommandSet
Original file line number Diff line number Diff line change @@ -656,8 +656,10 @@ Object ChinaInfantryBlackLotus
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MaxSimultaneousOfType = 1
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CommandSet = ChinaInfantryBlackLotusCommandSet
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- ExperienceValue = 50 100 150 400 ; Experience point value at each level
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- ExperienceRequired = 0 150 450 900 ; Experience points needed to gain each level
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+ ; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed.
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+ ExperienceValue = 50 50 100 150 ; Experience point value at each level
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+ ExperienceRequired = 0 100 200 400 ; Experience points needed to gain each level
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IsTrainable = Yes ; Can gain experience
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CrushableLevel = 2 ; What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
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CommandSet = ChinaInfantryBlackLotusCommandSet
Original file line number Diff line number Diff line change @@ -733,8 +733,10 @@ Object Infa_ChinaInfantryBlackLotus
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BuildTime = 20.0 ;in seconds
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MaxSimultaneousOfType = 1
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- ExperienceValue = 50 100 150 400 ;Experience point value at each level
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- ExperienceRequired = 0 150 450 900 ;Experience points needed to gain each level
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+ ; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed.
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+ ExperienceValue = 50 50 100 150 ;Experience point value at each level
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+ ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level
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IsTrainable = Yes ;Can gain experience
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CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
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CommandSet = Infa_ChinaInfantryBlackLotusCommandSet
Original file line number Diff line number Diff line change @@ -2078,8 +2078,10 @@ Object Nuke_ChinaInfantryBlackLotus
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MaxSimultaneousOfType = 1
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CommandSet = Nuke_ChinaInfantryBlackLotusCommandSet
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- ExperienceValue = 50 100 150 400 ;Experience point value at each level
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- ExperienceRequired = 0 150 450 900 ;Experience points needed to gain each level
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+ ; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed.
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+ ExperienceValue = 50 50 100 150 ;Experience point value at each level
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+ ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level
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IsTrainable = Yes ;Can gain experience
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CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
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CommandSet = Nuke_ChinaInfantryBlackLotusCommandSet
Original file line number Diff line number Diff line change @@ -1809,8 +1809,10 @@ Object Tank_ChinaInfantryBlackLotus
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MaxSimultaneousOfType = 1
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CommandSet = Tank_ChinaInfantryBlackLotusCommandSet
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- ExperienceValue = 50 100 150 400 ;Experience point value at each level
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- ExperienceRequired = 0 150 450 900 ;Experience points needed to gain each level
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+ ; Patch104p @balance commy2 25/09/2021 Reduce XP required to level up and granted when killed.
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+ ExperienceValue = 50 50 100 150 ;Experience point value at each level
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+ ExperienceRequired = 0 100 200 400 ;Experience points needed to gain each level
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IsTrainable = Yes ;Can gain experience
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CrushableLevel = 2 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
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CommandSet = Tank_ChinaInfantryBlackLotusCommandSet
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