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Change: GLA Scorpion Rocket will always reload when idle (#1699)
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Patch104pZH/GameFilesEdited/Data/INI/Weapon.ini

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@@ -197,6 +197,7 @@ Weapon ScorpionTankGunPlusOne
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End
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;------------------------------------------------------------------------------
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; Patch104p @tweak xezon 11/02/2023 Enables automatic reload when idle.
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Weapon ScorpionMissileWeaponPlusTwo
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PrimaryDamage = 100.0
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PrimaryDamageRadius = 5.0
@@ -218,6 +219,7 @@ Weapon ScorpionMissileWeaponPlusTwo
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ClipSize = 2 ; how many shots in a Clip (0 == infinite)
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ClipReloadTime = 15000 ; how long to reload a Clip, msec
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AutoReloadsClip = Yes
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AutoReloadWhenIdle = 15100
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ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation
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; note, these only apply to units that aren't the explicit target
@@ -7526,6 +7528,7 @@ End
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; Patch104p @bugfix commy2 19/09/2021 Fix double/scrap +2 Scorpion Rocket spawns blue poison after Anthrax Gamma upgrade.
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;------------------------------------------------------------------------------
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; Patch104p @tweak xezon 11/02/2023 Enables automatic reload when idle.
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Weapon Chem_ScorpionMissileWeaponPlusTwo
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PrimaryDamage = 100.0
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PrimaryDamageRadius = 5.0
@@ -7547,6 +7550,7 @@ Weapon Chem_ScorpionMissileWeaponPlusTwo
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ClipSize = 2 ; how many shots in a Clip (0 == infinite)
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ClipReloadTime = 15000 ; how long to reload a Clip, msec
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AutoReloadsClip = Yes
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AutoReloadWhenIdle = 15100
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ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation
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; note, these only apply to units that aren't the explicit target
@@ -8636,7 +8640,8 @@ Weapon REDScorpionMissileWeapon
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WeaponBonus = PLAYER_UPGRADE DAMAGE 125% ; AP weapon upgrade
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End
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;------------------------------------------------------------------------------
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Weapon REDScorpionMissileWeaponPlusTwo
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; Patch104p @tweak xezon 11/02/2023 Enables automatic reload when idle.
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Weapon REDScorpionMissileWeaponPlusTwo ; Alias Demo_ScorpionMissileWeaponPlusTwo
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PrimaryDamage = 100.0
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PrimaryDamageRadius = 5.0
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SecondaryDamage = 80.0
@@ -8657,6 +8662,7 @@ Weapon REDScorpionMissileWeaponPlusTwo
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ClipSize = 2 ; how many shots in a Clip (0 == infinite)
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ClipReloadTime = 15000 ; how long to reload a Clip, msec
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AutoReloadsClip = Yes
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AutoReloadWhenIdle = 15100
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ProjectileDetonationFX = WeaponFX_DEMOGENRocketBuggyMissileDetonation
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; note, these only apply to units that aren't the explicit target

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