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queue.c3i
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module webgpu;
distinct Queue = void*;
def BufferData = void*;
fn void Queue.onSubmittedWorkDone(Queue queue, SubmittedWorkDoneCallback callback,
UserData data) @extern("wgpuQueueOnSubmittedWorkDone");
fn void Queue.setLabel(Queue queue, ZString label) @extern("wgpuQueueSetLabel");
fn void Queue.submit(Queue queue, usz count, CommandBuffer* commands) @extern("wgpuQueueSubmit");
fn void Queue.writeBuffer(Queue queue, Buffer buffer, CULong bufferOffset, BufferData data, usz dataSize) @extern("wgpuQueueWriteBuffer");
fn void Queue.writeTexture(Queue queue, ImageCopyTexture* destination, BufferData data, usz dataSize,
TextureDataLayout* layout, Extent3D* writeSize) @extern("wgpuQueueWriteTexture");
fn void Queue.reference(Queue queue) @extern("wgpuQueueReference");
fn void Queue.release(Queue queue) @extern("wgpuQueueRelease");
def SubmittedWorkDoneCallback = fn void(QueueWorkDoneStatus status, UserData data);
struct QueueDescriptor {
ChainedStruct* next;
ZString label;
}
struct ImageCopyTexture {
ChainedStruct* next;
Texture texture;
CUInt mipLevel;
Origin3D origin;
TextureAspect aspect;
}
struct Origin3D {
CUInt x;
CUInt y;
CUInt z;
}
struct TextureDataLayout {
ChainedStruct* next;
CULong offset;
CUInt bytesPerRow;
CUInt rowsPerImage;
}
enum QueueWorkDoneStatus {
SUCCESS,
ERROR,
UNKNOWN,
DEVICE_LOST
}