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tictactoe.py
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"""
Tic Tac Toe Player
"""
import math
import copy
X = "X"
O = "O"
EMPTY = None
def initial_state():
"""
Returns starting state of the board.
"""
return [[EMPTY, EMPTY, EMPTY],
[EMPTY, EMPTY, EMPTY],
[EMPTY, EMPTY, EMPTY]]
def player(board):
"""
Returns player who has the next turn on a board.
"""
p = 0
z=0
for i in range(3):
for j in range(3):
if board[i][j]==X:
p = p+1
elif board[i][j]==O:
z = z+1
if p==z:
return X
else:
return O
raise NotImplementedError
def actions(board):
"""
Returns set of all possible actions (i, j) available on the board.
"""
action = set()
for i in range(3):
for j in range(3):
if board[i][j]==None:
action.add((i,j))
return action
raise NotImplementedError
def result(board, action):
"""
Returns the board that results from making move (i, j) on the board.
"""
if board[action[0]][action[1]]!=None:
raise ValueError("Action Invalid")
else:
b = copy.deepcopy(board)
b[action[0]][action[1]] = player(b)
return b
raise NotImplementedError
def winner(board):
"""
Returns the winner of the game, if there is one.
"""
#horizontally
for i in board:
if i==[X,X,X]:
return X
elif i==[O,O,O]:
return O
#vertically
for j in range(3):
r = []
for k in range(3):
r.append(board[k][j])
if r==[X,X,X]:
return X
elif r==[O,O,O]:
return O
#diagonals
s = [board[0][0],board[1][1],board[2][2]]
t = [board[0][2],board[1][1],board[2][0]]
if s==[X,X,X] or t==[X,X,X]:
return X
elif s==[O,O,O] or t==[O,O,O]:
return O
return None
raise NotImplementedError
def terminal(board):
"""
Returns True if game is over, False otherwise.
"""
if winner(board) is not None:
return True
else:
for i in range(3):
for j in range(3):
if board[i][j]==None:
return False
return True
raise NotImplementedError
def utility(board):
"""
Returns 1 if X has won the game, -1 if O has won, 0 otherwise.
"""
if winner(board)==X:
return 1
elif winner(board)==O:
return -1
else:
return 0
raise NotImplementedError
def minimax(board):
"""
Returns the optimal action for the current player on the board.
"""
if terminal(board):
return None
elif player(board)==X:
y = MAX(board)
for i in actions(board):
if MIN(result(board,i))==y:
return i
elif player(board)==O:
y = MIN(board)
for i in actions(board):
if MAX(result(board,i))==y:
return i
def MAX(board):
if terminal(board):
return utility(board)
else:
c = -1000
for i in actions(board):
c = max(c, MIN(result(board, i)))
return c
def MIN(board):
if terminal(board):
return utility(board)
else:
c = 1000
for i in actions(board):
c = min(c, MAX(result(board,i)))
return c