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As the title says this function would be super useful for custom socket setups
unsigned char* cBytes = agk::ReadSocketBytes(int iSocketID, int NumBytesToRead) it would also need accompanying memory accessor functions
int agk::ReadInt(unsigned char* cBytes ) float agk::ReadFloat(unsigned char* cBytes ) const char* agk::ReadString(unsigned char* cBytes )
How that would translate to Tier1 I dont know but I do know this small function set would have been fantastic for the code I have just written!
The text was updated successfully, but these errors were encountered:
orvillian
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As the title says this function would be super useful for custom socket setups
unsigned char* cBytes = agk::ReadSocketBytes(int iSocketID, int NumBytesToRead)
it would also need accompanying memory accessor functions
int agk::ReadInt(unsigned char* cBytes )
float agk::ReadFloat(unsigned char* cBytes )
const char* agk::ReadString(unsigned char* cBytes )
How that would translate to Tier1 I dont know but I do know this small function set would have been fantastic for the code I have just written!
The text was updated successfully, but these errors were encountered: