diff --git a/Resources/Prototypes/_Arc/Entities/Objects/Weapons/Battery/battery_guns.yml b/Resources/Prototypes/_Arcadis/Entities/Objects/Weapon/Battery/battery_guns.yml similarity index 57% rename from Resources/Prototypes/_Arc/Entities/Objects/Weapons/Battery/battery_guns.yml rename to Resources/Prototypes/_Arcadis/Entities/Objects/Weapon/Battery/battery_guns.yml index afeb0d4853e8..9d70bd1b4a87 100644 --- a/Resources/Prototypes/_Arc/Entities/Objects/Weapons/Battery/battery_guns.yml +++ b/Resources/Prototypes/_Arcadis/Entities/Objects/Weapon/Battery/battery_guns.yml @@ -1,3 +1,5 @@ +#_Arcadis\Objects\Weapons\Guns\Battery +#_Arc\Objects\Weapons\Guns\Battery - type: entity name: overclocked railgun @@ -6,7 +8,7 @@ description: A railgun that fires projectiles at such high speeds that they become lasers! components: - type: Sprite - sprite: /Textures/_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi + sprite: _Arcadis/Objects/Weapons/Guns/Battery/railgun_fbi.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -14,7 +16,7 @@ map: ["enum.GunVisualLayers.MagUnshaded"] shader: unshaded - type: Clothing - sprite: /Textures/_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi + sprite: _Arcadis/Objects/Weapons/Guns/Battery/railgun_fbi.rsi - type: Gun selectedMode: SemiAuto fireRate: 3 @@ -46,7 +48,7 @@ - Taser - Sidearm - type: Sprite - sprite: /Textures/_Arc/Objects/Weapons/Guns/Battery/disabler_magnum_fbi.rsi + sprite: _Arcadis/Objects/Weapons/Guns/Battery/disabler_magnum_fbi.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -54,7 +56,7 @@ map: ["enum.GunVisualLayers.MagUnshaded"] shader: unshaded - type: Clothing - sprite: /Textures/_Arc/Objects/Weapons/Guns/Battery/disabler_magnum_fbi.rsi + sprite: /Textures/_Arcadis/Objects/Weapons/Guns/Battery/disabler_magnum_fbi.rsi quickEquip: false slots: - suitStorage @@ -91,7 +93,7 @@ description: Highly advanced energy pistol that is custom-made for each user. It comes with 3 firing modes and a self-recharging battery. The only drawback is that all non-lethal firing modes consume more energy than typical energy pistol models. components: - type: Sprite - sprite: /Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi + sprite: _Arcadis/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi layers: - state: base map: ["enum.GunVisualLayers.Base"] @@ -102,7 +104,7 @@ map: ["enum.GunVisualLayers.MagUnshaded"] shader: unshaded - type: Clothing - sprite: /Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi + sprite: _Arcadis/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi - type: Gun soundGunshot: path: /Audio/DeltaV/Weapons/Guns/Gunshots/laser.ogg @@ -112,19 +114,19 @@ maxCharge: 800 startingCharge: 800 - type: ProjectileBatteryAmmoProvider - proto: BulletDisabler - fireCost: 50 + proto: BulletDisablerBlasterCR + fireCost: 100 - type: EnergyGun fireModes: - - proto: BulletDisabler + - proto: BulletDisablerBlasterCR fireCost: 100 name: disable state: disabler - - proto: BulletEnergyGunLaser + - proto: BulletEnergyBlasterCR fireCost: 100 name: lethal state: lethal - - proto: BulletLaserSpreadNarrow + - proto: BulletLaserSpreadPistolCR fireCost: 200 name: spread lethal state: lethal @@ -156,3 +158,76 @@ wideAnimationRotation: 135 - type: DamageOtherOnHit staminaCost: 5 + +- type: entity + name: CRT-5 Energy Blaster + parent: BaseWeaponBatterySmall + id: CRWeaponEnergyBlasterCR + description: A versatile laser pistol combining precision laser beams, controlled explosive projectile and EMP projectiles, offering adaptable energy modes, and compact design for both combat and tech disruption. #chatgpt ah kind of fuckin description + components: + - type: Sprite + sprite: _Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi + layers: + - state: base + map: ["enum.GunVisualLayers.Base"] + - state: mode-disabler + shader: unshaded + map: [ "Firemode" ] + - state: mag-unshaded-4 + map: ["enum.GunVisualLayers.MagUnshaded"] + shader: unshaded + - type: Clothing + sprite: _Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi + - type: Gun + soundGunshot: + path: /Audio/DeltaV/Weapons/Guns/Gunshots/laser.ogg + soundEmpty: + path: /Audio/DeltaV/Weapons/Guns/Empty/dry_fire.ogg + - type: Battery + maxCharge: 1000 + startingCharge: 1000 + - type: ProjectileBatteryAmmoProvider + proto: BulletEmpBlasterCR + fireCost: 100 + - type: EnergyGun + fireModes: + - proto: BulletEmpBlasterCR + fireCost: 100 + name: disable + state: disabler + - proto: BulletEnergyBlasterCR + fireCost: 100 + name: lethal + state: lethal + - proto: BulletExplosiveLaserCR + fireCost: 500 + name: explosive laser + state: lethal + - type: MagazineVisuals + magState: mag + steps: 5 + zeroVisible: true + - type: BatterySelfRecharger + autoRecharge: true + autoRechargeRate: 50 + - type: Appearance + - type: GenericVisualizer + visuals: + enum.EnergyGunFireModeVisuals.State: + Firemode: + Disabler: { state: mode-disabler } + Lethal: { state: mode-lethal } + - type: Tag + tags: + - Sidearm + - type: StaticPrice + price: 750 + - type: MeleeWeapon + attackRate: 1.2 + damage: + types: + Blunt: 7 + bluntStaminaDamageFactor: 1.0 + wideAnimationRotation: 135 + - type: DamageOtherOnHit + staminaCost: 5 diff --git a/Resources/Prototypes/_Arc/Entities/Objects/Weapons/Guns/Rifles/rifles.yml b/Resources/Prototypes/_Arcadis/Entities/Objects/Weapon/Guns/Rifles/rifles.yml similarity index 100% rename from Resources/Prototypes/_Arc/Entities/Objects/Weapons/Guns/Rifles/rifles.yml rename to Resources/Prototypes/_Arcadis/Entities/Objects/Weapon/Guns/Rifles/rifles.yml diff --git a/Resources/Prototypes/_Arc/Entities/Objects/Weapons/Guns/Snipers/snipers.yml b/Resources/Prototypes/_Arcadis/Entities/Objects/Weapon/Guns/Snipers/snipers.yml similarity index 100% rename from Resources/Prototypes/_Arc/Entities/Objects/Weapons/Guns/Snipers/snipers.yml rename to Resources/Prototypes/_Arcadis/Entities/Objects/Weapon/Guns/Snipers/snipers.yml diff --git a/Resources/Prototypes/_Arc/Entities/Objects/Weapons/Melee/frying_pans.yml b/Resources/Prototypes/_Arcadis/Entities/Objects/Weapon/Melee/frying_pans.yml similarity index 100% rename from Resources/Prototypes/_Arc/Entities/Objects/Weapons/Melee/frying_pans.yml rename to Resources/Prototypes/_Arcadis/Entities/Objects/Weapon/Melee/frying_pans.yml diff --git a/Resources/Prototypes/_Arcadis/Entities/Objects/Weapon/Projectile/projectile.yml b/Resources/Prototypes/_Arcadis/Entities/Objects/Weapon/Projectile/projectile.yml new file mode 100644 index 000000000000..573e55fe3044 --- /dev/null +++ b/Resources/Prototypes/_Arcadis/Entities/Objects/Weapon/Projectile/projectile.yml @@ -0,0 +1,154 @@ +- type: entity + name: laser blast + id: BulletEnergyBlasterCR + parent: BaseBullet + categories: [ HideSpawnMenu ] + components: + - type: Reflective + reflective: + - Energy + - type: FlyBySound + sound: + collection: EnergyMiss + params: + volume: 5 + - type: Sprite + sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi + layers: + - state: heavylaser + shader: unshaded + - type: Ammo + - type: Physics + - type: Fixtures + fixtures: + projectile: + shape: + !type:PhysShapeAabb + bounds: "-0.2,-0.2,0.2,0.2" + hard: false + mask: + - Opaque + - type: Projectile + impactEffect: BulletImpactEffectRedDisabler + damage: + types: + Heat: 20 + soundHit: + collection: MeatLaserImpact + +- type: entity + name: disabler blast + id: BulletDisablerBlasterCR + parent: BaseBullet + categories: [ HideSpawnMenu ] + components: + - type: Reflective + reflective: + - Energy + - type: FlyBySound + sound: + collection: EnergyMiss + params: + volume: 5 + - type: Sprite + sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi + layers: + - state: omnilaser + shader: unshaded + - type: Ammo + - type: Physics + - type: Fixtures + fixtures: + projectile: + shape: + !type:PhysShapeAabb + bounds: "-0.2,-0.2,0.2,0.2" + hard: false + mask: + - Opaque + - type: StaminaDamageOnCollide + damage: 30 + - type: Projectile + impactEffect: BulletImpactEffectDisabler + damage: + types: + Heat: 5 + soundHit: + collection: MeatLaserImpact + +- type: entity + name: laser spreadshot + id: BulletLaserSpreadPistolCR + parent: BulletEnergyBlasterCR + categories: [ HideSpawnMenu ] + components: + - type: ProjectileSpread + proto: BulletEnergyBlasterCR + count: 3 #60 damage if all hit + spread: 15 + +- type: entity + name: disabler spreadshot + id: BulletDisablerSpreadPistolCR + parent: BulletDisablerBlasterCR + categories: [ HideSpawnMenu ] + components: + - type: ProjectileSpread + proto: BulletDisablerBlasterCR + count: 3 #instant knock if you get all hit + spread: 20 + +- type: entity + id: BulletExplosiveLaserCR + name: Explosive Blaster + parent: BaseBulletTrigger + categories: [ HideSpawnMenu ] + components: + - type: Sprite + sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi + layers: + - state: heavylaser + shader: unshaded + - type: ExplodeOnTrigger + - type: Explosive + explosionType: DemolitionCharge + maxIntensity: 2 + intensitySlope: 4 + totalIntensity: 2 + maxTileBreak: 0 + - type: PointLight + radius: 2 + color: orange + energy: 0.5 + - type: Projectile + deleteOnCollide: true + onlyCollideWhenShot: true + damage: + types: + Heat : 10 # damage relied on explosion so this is lower than normal + +- type: entity + id: BulletEmpBlasterCR + name: emp blast + parent: BaseBulletTrigger + categories: [ HideSpawnMenu ] + components: + - type: Sprite + sprite: Objects/Weapons/Guns/Projectiles/projectiles_tg.rsi + layers: + - state: omnilaser + shader: unshaded + - type: EmpOnTrigger + range: 0.5 + energyConsumption: 100 + disableDuration: 2 + - type: Ammo + muzzleFlash: null + - type: PointLight + radius: 1.5 + color: blue + energy: 0.5 + - type: Projectile + damage: + types: + Heat : 5 \ No newline at end of file diff --git a/Resources/Prototypes/_Arc/Entities/Objects/Weapons/Throwable/clustergrenade.yml b/Resources/Prototypes/_Arcadis/Entities/Objects/Weapon/Throwable/clustergrenade.yml similarity index 96% rename from Resources/Prototypes/_Arc/Entities/Objects/Weapons/Throwable/clustergrenade.yml rename to Resources/Prototypes/_Arcadis/Entities/Objects/Weapon/Throwable/clustergrenade.yml index b4c4d4096c89..b9b1a9e839bc 100644 --- a/Resources/Prototypes/_Arc/Entities/Objects/Weapons/Throwable/clustergrenade.yml +++ b/Resources/Prototypes/_Arcadis/Entities/Objects/Weapon/Throwable/clustergrenade.yml @@ -1,59 +1,59 @@ -#also in base game this file should be called clusterbang.yml for some reason. eh who cared. -cr - -- type: entity - parent: GrenadeBase - id: Clustercleanade - name: cluster cleanade - description: Why use one cleanade when you can use three at once! - components: - - type: Sprite - sprite: _Arc/Objects/Weapons/Throwable/grenade/clusterclean.rsi - layers: - - state: icon - map: ["enum.TriggerVisualLayers.Base"] - - type: ClusterGrenade - fillPrototype: CleanerGrenade - velocity: 3.5 - distance: 5 - - type: OnUseTimerTrigger - beepSound: - path: "/Audio/Effects/beep1.ogg" - params: - volume: 5 - initialBeepDelay: 0 - beepInterval: 0.5 - - type: EmitSoundOnTrigger - sound: - path: "/Audio/Machines/door_lock_off.ogg" - - type: ContainerContainer - containers: - cluster-payload: !type:Container - -- type: entity - parent: GrenadeBase - id: Clusternuke - name: cluster nuclear option - description: if you see this, you either an admeme or about to be vaporize. #i dont bother spellchecking this cause nobody except the maintainer that check this shit. -cr - components: - - type: Sprite - sprite: _Arc/Objects/Weapons/Throwable/grenade/clusternuke.rsi - layers: - - state: icon - map: ["enum.TriggerVisualLayers.Base"] - - type: ClusterGrenade - fillPrototype: NuclearGrenade - velocity: 3.5 - distance: 5 - - type: OnUseTimerTrigger - beepSound: - path: "/Audio/Effects/beep1.ogg" - params: - volume: 5 - initialBeepDelay: 0 - beepInterval: 0.5 - - type: EmitSoundOnTrigger - sound: - path: "/Audio/Machines/door_lock_off.ogg" - - type: ContainerContainer - containers: - cluster-payload: !type:Container +#also in base game this file should be called clusterbang.yml for some reason. eh who cared. -cr + +- type: entity + parent: GrenadeBase + id: Clustercleanade + name: cluster cleanade + description: Why use one cleanade when you can use three at once! + components: + - type: Sprite + sprite: _Arc/Objects/Weapons/Throwable/grenade/clusterclean.rsi + layers: + - state: icon + map: ["enum.TriggerVisualLayers.Base"] + - type: ClusterGrenade + fillPrototype: CleanerGrenade + velocity: 3.5 + distance: 5 + - type: OnUseTimerTrigger + beepSound: + path: "/Audio/Effects/beep1.ogg" + params: + volume: 5 + initialBeepDelay: 0 + beepInterval: 0.5 + - type: EmitSoundOnTrigger + sound: + path: "/Audio/Machines/door_lock_off.ogg" + - type: ContainerContainer + containers: + cluster-payload: !type:Container + +- type: entity + parent: GrenadeBase + id: Clusternuke + name: cluster nuclear option + description: if you see this, you either an admeme or about to be vaporize. #i dont bother spellchecking this cause nobody except the maintainer that check this shit. -cr + components: + - type: Sprite + sprite: _Arc/Objects/Weapons/Throwable/grenade/clusternuke.rsi + layers: + - state: icon + map: ["enum.TriggerVisualLayers.Base"] + - type: ClusterGrenade + fillPrototype: NuclearGrenade + velocity: 3.5 + distance: 5 + - type: OnUseTimerTrigger + beepSound: + path: "/Audio/Effects/beep1.ogg" + params: + volume: 5 + initialBeepDelay: 0 + beepInterval: 0.5 + - type: EmitSoundOnTrigger + sound: + path: "/Audio/Machines/door_lock_off.ogg" + - type: ContainerContainer + containers: + cluster-payload: !type:Container diff --git a/Resources/Textures/Objects/Misc/id_cards.rsi/meta.json b/Resources/Textures/Objects/Misc/id_cards.rsi/meta.json index 91e8455e97da..a04977372b28 100644 --- a/Resources/Textures/Objects/Misc/id_cards.rsi/meta.json +++ b/Resources/Textures/Objects/Misc/id_cards.rsi/meta.json @@ -163,6 +163,21 @@ { "name": "martialartist" }, + { + "name": "NTPD" + }, + { + "name": "Toweg-id" + }, + { + "name": "Toweg-id-2" + }, + { + "name": "rusty" + }, + { + "name": "merc" + }, { "name": "gold-inhand-left", "directions": 4 @@ -204,4 +219,4 @@ "directions": 4 } ] -} \ No newline at end of file +} diff --git a/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/base.png b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/base.png new file mode 100644 index 000000000000..8790955e2ccb Binary files /dev/null and b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/base.png differ diff --git a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/disabler-inhand-left.png b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/disabler-inhand-left.png similarity index 100% rename from Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/disabler-inhand-left.png rename to Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/disabler-inhand-left.png diff --git a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/disabler-inhand-right.png b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/disabler-inhand-right.png similarity index 100% rename from Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/disabler-inhand-right.png rename to Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/disabler-inhand-right.png diff --git a/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/icon.png b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/icon.png new file mode 100644 index 000000000000..8790955e2ccb Binary files /dev/null and b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/icon.png differ diff --git a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/lethal-inhand-left.png b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/lethal-inhand-left.png similarity index 100% rename from Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/lethal-inhand-left.png rename to Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/lethal-inhand-left.png diff --git a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/lethal-inhand-right.png b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/lethal-inhand-right.png similarity index 100% rename from Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/lethal-inhand-right.png rename to Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/lethal-inhand-right.png diff --git a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/mag-unshaded-0.png b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/mag-unshaded-0.png similarity index 100% rename from Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/mag-unshaded-0.png rename to Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/mag-unshaded-0.png diff --git a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/mag-unshaded-1.png b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/mag-unshaded-1.png similarity index 100% rename from Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/mag-unshaded-1.png rename to Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/mag-unshaded-1.png diff --git a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/mag-unshaded-2.png b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/mag-unshaded-2.png similarity index 100% rename from Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/mag-unshaded-2.png rename to Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/mag-unshaded-2.png diff --git a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/mag-unshaded-3.png b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/mag-unshaded-3.png similarity index 100% rename from Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/mag-unshaded-3.png rename to Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/mag-unshaded-3.png diff --git a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/mag-unshaded-4.png b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/mag-unshaded-4.png similarity index 100% rename from Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/mag-unshaded-4.png rename to Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/mag-unshaded-4.png diff --git a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/meta.json b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/meta.json similarity index 93% rename from Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/meta.json rename to Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/meta.json index c5d3aa341bbf..1799b6a1b89e 100644 --- a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/meta.json +++ b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/meta.json @@ -1,54 +1,54 @@ -{ - "version": 1, - "license": "CC-BY-SA-3.0", - "copyright": "made by cr base on PDW-9 Energy Pistol", - "size": { - "x": 32, - "y": 32 - }, - "states": [ - { - "name": "icon" - }, - { - "name": "base" - }, - { - "name": "mode-disabler" - }, - { - "name": "mode-lethal" - }, - { - "name": "mag-unshaded-0" - }, - { - "name": "mag-unshaded-1" - }, - { - "name": "mag-unshaded-2" - }, - { - "name": "mag-unshaded-3" - }, - { - "name": "mag-unshaded-4" - }, - { - "name": "disabler-inhand-left", - "directions": 4 - }, - { - "name": "disabler-inhand-right", - "directions": 4 - }, - { - "name": "lethal-inhand-left", - "directions": 4 - }, - { - "name": "lethal-inhand-right", - "directions": 4 - } - ] -} +{ + "version": 1, + "license": "CC-BY-SA-3.0", + "copyright": "made by cr base on PDW-9 Energy Pistol", + "size": { + "x": 32, + "y": 32 + }, + "states": [ + { + "name": "icon" + }, + { + "name": "base" + }, + { + "name": "mode-disabler" + }, + { + "name": "mode-lethal" + }, + { + "name": "mag-unshaded-0" + }, + { + "name": "mag-unshaded-1" + }, + { + "name": "mag-unshaded-2" + }, + { + "name": "mag-unshaded-3" + }, + { + "name": "mag-unshaded-4" + }, + { + "name": "disabler-inhand-left", + "directions": 4 + }, + { + "name": "disabler-inhand-right", + "directions": 4 + }, + { + "name": "lethal-inhand-left", + "directions": 4 + }, + { + "name": "lethal-inhand-right", + "directions": 4 + } + ] +} diff --git a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/mode-disabler.png b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/mode-disabler.png similarity index 100% rename from Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/crweaponenergypistol.rsi/mode-disabler.png rename to Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/crt5energyblaster.rsi/mode-disabler.png diff --git 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Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/mag-unshaded-1.png diff --git a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/mag-unshaded-2.png b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/mag-unshaded-2.png similarity index 100% rename from Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/mag-unshaded-2.png rename to Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/mag-unshaded-2.png diff --git a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/mag-unshaded-3.png b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/mag-unshaded-3.png similarity index 100% rename from Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/mag-unshaded-3.png rename to Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/mag-unshaded-3.png diff --git a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/mag-unshaded-4.png b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/mag-unshaded-4.png similarity index 100% rename from Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/mag-unshaded-4.png rename to Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/mag-unshaded-4.png diff --git a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/meta.json b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/meta.json similarity index 100% rename from Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/meta.json rename to Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/meta.json diff --git a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/wielded-inhand-left.png b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/wielded-inhand-left.png similarity index 100% rename from Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/wielded-inhand-left.png rename to Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/wielded-inhand-left.png diff --git a/Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/wielded-inhand-right.png b/Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/wielded-inhand-right.png similarity index 100% rename from Resources/Textures/_Arc/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/wielded-inhand-right.png rename to Resources/Textures/_Arcadis/Objects/Weapons/Guns/Battery/railgun_fbi.rsi/wielded-inhand-right.png diff --git a/Resources/Textures/_Arcadis/arc-and-sprite.txt b/Resources/Textures/_Arcadis/arc-and-sprite.txt new file mode 100644 index 000000000000..67caf655f034 --- /dev/null +++ b/Resources/Textures/_Arcadis/arc-and-sprite.txt @@ -0,0 +1,5 @@ +dear hell im not pulling all the sprite in _Arc to here eris. +well maybe fuck. uhhhh. il just pull only the new one. delete this later. +okay remind me to pull it later. yea later. +yeah i change my mind in like 5 minutes. il transfer all all shit from _Arc once this pr make thru. +-cr