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No implementation for texture:update.
The text was updated successfully, but these errors were encountered:
Indeed. This code dates back to 2014.
static int l_texture_update(lua_State *L) { /* XXX: IMPLEMENT LATER */ (void)L; return 0; }
This place is dusty. Too bad. I wish I knew how to fix that because most of what I need is in place.
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No implementation for texture:update.
The text was updated successfully, but these errors were encountered: