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CMakeLists.txt
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#
# CMakeLists.txt -- build system for LuaSDL2
#
# Copyright (c) 2013, 2014 David Demelier <[email protected]>
# Copyright (c) 2014, 2015 Joseph Wallace <[email protected]>
# Copyright (c) 2017 Webster Sheets <[email protected]>
#
# Permission to use, copy, modify, and/or distribute this software for any
# purpose with or without fee is hereby granted, provided that the above
# copyright notice and this permission notice appear in all copies.
#
# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#
cmake_minimum_required(VERSION 3.10)
project(Lua-SDL2 C)
set(CMAKE_MODULE_PATH "${Lua-SDL2_SOURCE_DIR}/cmake")
include(CheckStructHasMember)
include(GNUInstallDirs)
# Project information. Follows the [SEMVER](semver.org) standard
set(BINDING_MAJOR "2")
set(BINDING_MINOR "1")
# Latest implemented SDL2 version. Only increment when a new SDL2 version is
# completely implemented.
set(MAJOR "2")
set(MINOR "0")
set(PATCH "5")
set(VERSION "${BINDING_MAJOR}.${BINDING_MINOR} for SDL ${MAJOR}.${MINOR}.${PATCH}")
set(WITH_DOCSDIR "share/docs/Lua-SDL2"
CACHE STRING "Path to install examples")
set(WITH_LUAVER "5.3"
CACHE STRING "Version of Lua to use: 5.4 (default), 5.3, 5.2, 5.1 or JIT)")
find_package(SDL2 REQUIRED)
find_package(SDL2 COMPONENTS image mixer net ttf)
if (WITH_LUAVER MATCHES "JIT")
find_package(LuaJIT REQUIRED)
# LuaJIT is 5.1 for the moment.
set(Lua_VERSION "5.1")
else ()
find_package(Lua ${WITH_LUAVER} EXACT REQUIRED)
endif ()
# Check for SDL_DropEvent.windowID (See GH-#61)
set(CMAKE_REQUIRED_INCLUDES ${SDL2_INCLUDE_DIR})
set(CMAKE_REQUIRED_DEFINITIONS -DSDL_MAIN_HANDLED)
check_struct_has_member(SDL_DropEvent windowID SDL.h HAVE_DROPEVENT_WINDOW_ID)
set(
SOURCES
src/audio.c
src/audio.h
src/channel.c
src/channel.h
src/clipboard.c
src/clipboard.h
src/cpu.c
src/cpu.h
src/display.c
src/display.h
src/events.c
src/events.h
src/filesystem.c
src/filesystem.h
src/gamecontroller.c
src/gamecontroller.h
src/gl.c
src/gl.h
src/haptic.c
src/haptic.h
src/joystick.c
src/joystick.h
src/keyboard.c
src/keyboard.h
src/logging.c
src/logging.h
src/mouse.c
src/mouse.h
src/platform.c
src/platform.h
src/power.c
src/power.h
src/rectangle.c
src/rectangle.h
src/renderer.c
src/renderer.h
src/SDL.c
src/texture.c
src/texture.h
src/thread.c
src/thread.h
src/timer.c
src/timer.h
src/vulkan.c
src/vulkan.h
src/window.c
src/window.h
)
configure_file(
${Lua-SDL2_SOURCE_DIR}/cmake/config.h.in
${Lua-SDL2_BINARY_DIR}/config.h
)
include_directories(${Lua-SDL2_BINARY_DIR})
if (WIN32)
add_definitions("/D_CRT_SECURE_NO_WARNINGS")
else ()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra")
endif ()
# We always use _FOREACH_SAFE.
find_package(SysQueue)
if (NOT SYSQUEUE_FOUND
OR NOT SYSQUEUE_SLIST_FOREACH_SAFE
OR NOT SYSQUEUE_STAILQ_FOREACH_SAFE
OR NOT SYSQUEUE_LIST_FOREACH_SAFE
OR NOT SYSQUEUE_TAILQ_FOREACH_SAFE)
include_directories(BEFORE ${Lua-SDL2_SOURCE_DIR}/extern/queue)
endif ()
# Common code for modules
add_subdirectory(common)
add_library(
SDL
MODULE
${SOURCES}
)
if (APPLE)
#
# TODO: change once there is a better CMake variant for this issue.
#
# Lua modules must not link to Lua, unfortunately add_library(MODULE) uses
# -bundle on macOS while it should use -dynamiclib instead.
#
set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-dynamiclib -undefined dynamic_lookup")
endif ()
set_target_properties(SDL PROPERTIES PREFIX "")
target_link_libraries(SDL common)
install(
TARGETS SDL
DESTINATION ${CMAKE_INSTALL_LIBDIR}/lua/${Lua_VERSION}
)
# Other libSDL sub modules
option(WITH_IMAGE "Enable SDL_image" On)
option(WITH_MIXER "Enable SDL_mixer" On)
option(WITH_TTF "Enable SDL_ttf" On)
option(WITH_NET "Enable SDL_net" On)
if (WITH_IMAGE AND TARGET SDL2::image)
add_subdirectory(sdl-image)
endif ()
if (WITH_MIXER AND TARGET SDL2::mixer)
add_subdirectory(sdl-mixer)
endif ()
if (WITH_TTF AND TARGET SDL2::ttf)
add_subdirectory(sdl-ttf)
endif ()
if (WITH_NET AND TARGET SDL2::net)
add_subdirectory(sdl-net)
endif ()
# For the examples and tutorials
add_subdirectory(examples)
add_subdirectory(tutorials)
# For Windows DLL
if (WIN32)
add_subdirectory(windows)
endif ()
# CPack configuration
if (WIN32)
set(CPACK_PACKAGE_NAME "Lua-SDL2")
set(CPACK_NSIS_PACKAGE_NAME "Lua-SDL2")
# This determine the *target* architecture
if (CMAKE_SIZEOF_VOID_P MATCHES "8")
set(WINARCH "amd64")
else ()
set(WINARCH "x86")
endif ()
if (MINGW)
set(GENERATOR "MinGW")
else ()
set(GENERATOR "VC")
endif ()
set(CPACK_GENERATOR "ZIP")
set(CPACK_MONOLITHIC_INSTALL FALSE)
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
set(CPACK_RESOURCE_FILE_README "${CMAKE_SOURCE_DIR}/README")
set(CPACK_PACKAGE_VENDOR "Malikania")
set(CPACK_PACKAGE_VERSION "${VERSION}")
set(CPACK_PACKAGE_VERSION_MAJOR ${MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${MINOR})
set(CPACK_PACKAGE_FILE_NAME "Lua-SDL2-${VERSION}-${GENERATOR}-${WINARCH}")
set(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_SOURCE_DIR}/README")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Lua-SDL2")
else ()
set(CPACK_GENERATOR "TGZ")
endif ()
set(CPACK_SOURCE_PACKAGE_FILE_NAME "Lua-SDL2-${VERSION}-source")
set(CPACK_SOURCE_GENERATOR "ZIP;TGZ")
set(CPACK_SOURCE_IGNORE_FILES ".hg;_build_;.git")
include(CPack)