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Copy pathEvolution_Strengthing.py
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Evolution_Strengthing.py
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from random import randint, random
from time import time
import sys
import pygame
import pygame.locals
def Evolution(size, startgrid):
pygame.init()
cellsize = 15
screen = pygame.display.set_mode((size*cellsize, size*cellsize))
grid = gridcreator(size)
count = 0
extinction = False
while True:
count += 1
grid = [[celltransitioner(size, grid, j, k) for k in range (size)] for j in range (size)]
mass_extinction = random()
if mass_extinction < count/1000000:
grid = meteor(grid, size)
count = 0
extinction = False
elif (mass_extinction < 1/600) | ((mass_extinction < 0.5) & extinction):
grid = extinction_event(grid, size)
extinction = True
else:
extinction = False
for i in range(size):
for j in range(size):
Int, Str, Agi = grid[i][j]
net = Int + Str + Agi
mini = min(Int, Str, Agi)
Int, Str, Agi = (int((255**2)*(Int - mini)/((255 - 3*mini)*net)),
int((255**2)*(Str-mini)/((255 - 3*mini)*net)),
int((255**2)*(Agi - mini)/((255 - 3*mini)*net)))
pygame.draw.rect(screen, pygame.Color(Int, Str, Agi),
(i*cellsize, j*cellsize, cellsize, cellsize))
for event in pygame.event.get():
if event.type == pygame.locals.QUIT:
pygame.quit()
sys.exit()
pygame.display.flip()
def extinction_event(grid, size):
'''Radically alter the grid'''
startInt, startStr, startAgi, endInt, endStr, endAgi = 0,0,0,0,0,0
death = random()
bound = 100*(random())
for row in range(size):
for col in range(size):
(Int, Str, Agi) = grid[col][row]
startInt += Int
startStr += Str
startAgi += Agi
if Int > Str:
if Int > Agi:
Int *= random()**2/2
if Str > Agi:
Str *= random()/2
else:
Agi *= random()/2
else:
Agi *= random()**2/2
Int *= random()/2
else:
if Str > Agi:
Str *= random()**2/2
if Int > Agi:
Int *= random()/2
else:
Agi *= random()/2
else:
Agi *= random()**2/2
Str *= random()/2
grid[col][row] = (Int, Str, Agi)
endInt += Int
endStr += Str
endAgi += Agi
print('Extinction', (int(startInt), int(startStr), int(startAgi)),(int(endInt), int(endStr), int(endAgi)),
(int(startInt - endInt), int(startStr - endStr), int(startAgi - endAgi)),
(int(100*(1 - endInt/startInt)), int(100*(1 - endStr/startStr)), int(100*(1 - endAgi/startAgi))))
return grid
def meteor(grid, size):
num = int(3*size/4)
a = random()
startInt, startStr, startAgi, endInt, endStr, endAgi = 0, 0, 0, 0, 0, 0
if a < 0.25:
minx, maxx, miny, maxy = 0, num, 0, num
elif a < 0.5:
minx, maxx, miny, maxy = 0, num, size-num, size
elif a < 0.75:
minx, maxx, miny, maxy = size-num, size, 0, num
else:
minx, maxx, miny, maxy = size-num, size, size-num, size
for i in range (size):
for j in range (size):
Int, Str, Agi = grid[i][j]
startInt += Int
startStr += Str
startAgi += Agi
if (minx <= i <= maxx) & (miny <= j <= maxy):
grid[i][j] = (0.0001, 0.0001, 0.0001)
else:
scalar = random()/4
grid[i][j] = (scalar*Int, scalar*Str, scalar*Agi)
endInt += scalar*Int
endStr += scalar*Str
endAgi += scalar*Agi
print('Meteor', (int(startInt), int(startStr), int(startAgi)),(int(endInt), int(endStr), int(endAgi)),
(int(startInt - endInt), int(startStr - endStr), int(startAgi - endAgi)),
(int(100*(1 - endInt/startInt)), int(100*(1 - endStr/startStr)), int(100*(1 - endAgi/startAgi))))
return grid
def celltransitioner(size, grid, j, k):
inc = random()
Int, Str, Agi = grid[j][k]
avInt, avStr, avAgi = 0, 0, 0
num = 0
if k == 0:
cell = grid[j][k+1]
avInt += cell[0]
avStr += cell[1]
avAgi += cell[2]
num += 1
elif k == (size - 1):
cell = grid[j][k-1]
avInt += cell[0]
avStr += cell[1]
avAgi += cell[2]
num += 1
else:
cell1, cell2 = grid[j][k+1], grid[j][k-1]
avInt += cell1[0] + cell2[0]
avStr += cell1[1] + cell2[1]
avAgi += cell1[2] + cell2[2]
num += 2
if j == 0:
cell = grid[j+1][k]
avInt += cell[0]
avStr += cell[1]
avAgi += cell[2]
num += 1
elif j == (size - 1):
cell = grid[j-1][k]
avInt += cell[0]
avStr += cell[1]
avAgi += cell[2]
num += 1
else:
cell1, cell2 = grid[j+1][k], grid[j-1][k]
avInt += cell1[0] + cell2[0]
avStr += cell1[1] + cell2[1]
avAgi += cell1[2] + cell2[2]
num += 2
avInt /= num
avStr /= num
avAgi /= num
if (Int < avInt):
if (Str < avStr):
if (Agi < avAgi):
nInt, nStr, nAgi = (Int + inc, Str + inc, Agi + inc)
else:
if avInt > avStr:
nInt, nStr, nAgi = (Int + inc, Str, Agi)
else:
nInt, nStr, nAgi = (Int, Str + inc, Agi)
elif (Agi < avAgi):
if avInt > avAgi:
nInt, nStr, nAgi = (Int + inc, Str, Agi)
else:
nInt, nStr, nAgi = (Int, Str, Agi + inc)
else:
if inc < 0.01:
# Choose your own adventure:
# nInt, nStr, nAgi = (inc, inc, inc)
# nInt, nStr, nAgi = (random(), random(), random())
nInt, nStr, nAgi = ((1.5)*random()*avInt, (1.5)*random()*avStr, (1.5)*random()*avAgi)
# nInt, nStr, nAgi = (avInt, avStr, avAgi)
else:
nInt, nStr, nAgi = (Int, Str, Agi)
elif (Str < avStr) & (Agi < avAgi):
if avStr > avAgi:
nInt, nStr, nAgi = (Int, Str + inc, Agi)
else:
nInt, nStr, nAgi = (Int, Str, Agi + inc)
else:
if inc < 0.01:
# Choose your own adventure:
# nInt, nStr, nAgi = (inc, inc, inc)
# nInt, nStr, nAgi = (random(), random(), random())
nInt, nStr, nAgi = ((1.5)*random()*avInt, (1.5)*random()*avStr, (1.5)*random()*avAgi)
# nInt, nStr, nAgi = (avInt, avStr, avAgi)
else:
nInt, nStr, nAgi = (Int, Str, Agi)
# power = (nInt + nStr + nAgi)/2
# nInt, nStr, nAgi = (nInt/power, nStr/power, nAgi/power)
return((nInt, nStr, nAgi))
def gridcreator(size):
return [[(random(), random(), random()) for x in range (size)] for y in range (size)]
t1 = time()
Evolution(40, 0)
t2 = time()
print (t2-t1)