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PlayerGroundCheck.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerGroundCheck : MonoBehaviour
{
PlayerController playerController;
void Awake()
{
playerController = GetComponentInParent<PlayerController>();
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject == playerController.gameObject)
return;
playerController.SetGroundedState(true);
}
void OnTriggerExit(Collider other)
{
if(other.gameObject == playerController.gameObject)
return;
playerController.SetGroundedState(false);
}
void OnTriggerStay(Collider other)
{
if (other.gameObject == playerController.gameObject)
return;
playerController.SetGroundedState(true);
}
void OnCollisionEnter(Collision collision)
{
if (collision.gameObject == playerController.gameObject)
return;
playerController.SetGroundedState(true);
}
void OnCollisionExit(Collision collision)
{
if (collision.gameObject == playerController.gameObject)
return;
playerController.SetGroundedState(false);
}
void OnCollisionStay(Collision collision)
{
if (collision.gameObject == playerController.gameObject)
return;
playerController.SetGroundedState(true);
}
}