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ball.c
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/* Bricktick brick breaker
* This software is public domain.
* See the file UNLICENSE.TXT for more information.
* Created in 2014 by Subsentient
*/
#include <curses.h>
#include <stdlib.h>
#include "bricktick.h"
void BounceBallX(struct BALL *const Ball, DirectionX Direction)
{
Ball->DirX = Direction;
}
void BounceBallY(struct BALL *const Ball, DirectionY Direction)
{
/*Don't let us keep bouncing in a loop forever up and down.*/
if (Direction == DOWN && Ball->DirX == X_NEUTRAL)
{
Ball->DirX = rand() & 1;
}
Ball->DirY = Direction;
}
void ResetBall(struct BALL *Ball)
{
Ball->X = BRICKTICK_MAX_X / 2;
Ball->Y = BRICKTICK_MAX_Y - 4; /*A little bit above the ball.*/
Ball->DirX = X_NEUTRAL;
Ball->DirY = DOWN;
}
Bool CheckBallHitPaddle(struct BALL *Ball, struct PADDLE *Paddle)
{
if (Ball->X >= Paddle->X && Ball->X <= (Paddle->X + Paddle->Length)) return true;
return false;
}
void DrawBall(struct BALL *Ball)
{
move(Ball->Y, Ball->X);
attron(A_BOLD);
if (UseColor) addch('*' | COLOR_PAIR(2));
else addch('*');
attroff(A_BOLD);
refresh();
}
void DeleteBall(struct BALL *Ball)
{
move(Ball->Y, Ball->X);
attron(A_NORMAL);
addch(' ');
attroff(A_NORMAL);
refresh();
}
void MoveBall(struct BALL *Ball)
{
DeleteBall(Ball);
/*X coord movement.*/
switch (Ball->DirX)
{
case RIGHT:
if (Ball->X + 1 <= BRICKTICK_MAX_X - 1)
{
++Ball->X;
}
else
{
Ball->X = BRICKTICK_MAX_X - 1;
}
break;
case LEFT:
if (Ball->X - 1 >= 0)
{
--Ball->X;
}
else
{
Ball->X = 0;
}
break;
default:
break;
}
/*Y coord movement.*/
switch (Ball->DirY)
{
case DOWN:
if (Ball->Y + 1 < BRICKTICK_MAX_Y - 1)
{
++Ball->Y;
}
else
{
Ball->Y = BRICKTICK_MAX_Y - 2;
}
break;
case UP:
if (Ball->Y - 1> 0)
{
--Ball->Y;
}
else
{
Ball->Y = 1;
}
break;
default:
break;
}
DrawBall(Ball);
}