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config.lua
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Config = {}
Config.Locale = "en"
Config.RequiredItems = {
{
name = "lockpick", -- Item required to rob the vending machines
quantity = 1
}
}
Config.RemoveItems = {
{
name = "lockpick", -- Item that will be removed when stolen
quantity = 1
}
}
Config.Rewards = {
{
name = "soda", -- Choices are money, bank, black_money or an item name
amount = math.random(1, 3) -- The random amount you take per cycle (MaxTake is how many times it cycles max)
}
}
Config.Dependencies = {
{
FivemTarget = true -- Set to 'true' if you are using fivem-target
},
{
Qtarget = false -- Set to 'true' if you are using Qtarget
},
{
MythicNotify = false -- Set to 'true' if you are using mythic_notify
},
{
MFinventory = false -- Set to 'true' if you are using MF-Inventory
},
{
CDKeymaster = false, -- Set to 'true' if you are using cd_keymaster
RobbingTime = 10000, -- This is how long it takes to wait to "rob" the machine in ms, only used if CDKeymaster is false
CustomSettings = {
settings = {
handleEnd = true, --Send a result message if true and callback when message closed or callback immediately without showing the message
speed = 10,
scoreWin = 1000,
scoreLose = -150,
maxTime = 60000,
maxMistake = 5,
speedIncrement = 1
},
keys = {"a", "w", "d", "s", "g"}
}
}
}
Config.Options = {
{
CanRob = false, -- set to 'true' if you want to enable robbing vending machine's
PoliceRequired = 1, -- Amount of Police required to hack a vending machine
BlipTimer = 45, -- Blip timer until removed in seconds
PhoneModel = -1038739674, -- The Phone model prop when hacking
CooldownTime = 300, -- Cooldown in Seconds before someone can rob a vending machine
MaxChance = 100, -- Max number the chance can go up to (default 100)
Chance = 100, -- The % Chance of notifying police when a robbery is started (25 = 25%)
MinChance = 1, -- Minimum number the chance can be (Keep at 1 unless you know what you are doing)
RobTime = 10, -- How long it takes to rob the atm per cycle in seconds
MaxTake = 3 -- The amount of times the "Cycle" can happen (links with reward ammount)
}
}
Config.Animations = {
{
name = "Robbing",
dictionary = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
animation = "machinic_loop_mechandplayer"
},
{
name = "Buying",
dictionary = "amb@medic@standing@kneel@base",
animation = "base"
}
}
Config.VendingMachineModels = {
{
prop = "prop_vend_coffe_01",
items = {
{
name = "coffee",
label = "Coffee",
price = 5
},
{
name = "water",
label = "Water Bottle",
price = 5
}
}
},
{
prop = "prop_vend_condom_01",
items = {
{
name = "soda",
label = "Soda",
price = 5
}
}
},
{
prop = "prop_vend_fags_01",
items = {
{
name = "soda",
label = "Soda",
price = 5
}
}
},
{
prop = "prop_vend_fridge01",
items = {
{
name = "soda",
label = "Soda",
price = 5
}
}
},
{
prop = "prop_vend_snak_01",
items = {
{
name = "soda",
label = "Soda",
price = 5
}
}
},
{
prop = "prop_vend_soda_02",
items = {
{
name = "soda",
label = "Soda",
price = 5
}
}
},
{
prop = "prop_vend_water_01",
items = {
{
name = "soda",
label = "Soda",
price = 5
}
}
},
{
prop = "prop_vend_snak_01_tu",
items = {
{
name = "soda",
label = "Soda",
price = 5
}
}
},
{
prop = "v_68_broeknvend",
items = {
{
name = "soda",
label = "Soda",
price = 5
}
}
},
{
prop = "prop_vend_soda_01",
items = {
{
name = "soda",
label = "Soda",
price = 5
}
}
},
{
prop = "ch_chint10_vending_smallroom_01",
items = {
{
name = "soda",
label = "Soda",
price = 5
}
}
}
}
--[[
FOR USE WITH MF INVENTORY - ADD THE TABLES BELLOW TO YOUR CONFIG.SHOPS IN MF INVENTORY
ADD ITEMS IN THIS PART
-----------------------
NOTE: IF USING THESE, DO NOT CHANGE THE CONFIG.VendingMachineModels TABLE
-------------------------
{
identifier = "vending-machine |prop_vend_coffe_01", -- Must be unique
type = "shop", -- Must be "shop"
label = "shop", -- Label for translation in NUI
maxSlots = 25, -- Max slots, somewhat irrelevant. Ensure its atleast equal to the number of items for sale
saveShop = false, -- Should this shop save to the database? Only relevant if you want persistent stock levels.
buyAccounts = { -- Accounts that you can buy items with
'money'
},
items = {
{
name = "coffee",
label = "Cup Of Coffee",
price = 5,
buyPrice = 0,
weight = 1.0,
},
{
name = "water",
label = "Water Bottle",
price = 5,
buyPrice = 0,
weight = 1.0,
},
}
},
{
identifier = "vending-machine |prop_vend_condom_01", -- Must be unique
type = "shop", -- Must be "shop"
label = "shop", -- Label for translation in NUI
maxSlots = 25, -- Max slots, somewhat irrelevant. Ensure its atleast equal to the number of items for sale
saveShop = false, -- Should this shop save to the database? Only relevant if you want persistent stock levels.
buyAccounts = { -- Accounts that you can buy items with
'money'
},
items = {
{
name = "water",
label = "Water Bottle",
price = 5,
buyPrice = 0,
weight = 1.0,
},
}
},
{
identifier = "vending-machine |prop_vend_fags_01", -- Must be unique
type = "shop", -- Must be "shop"
label = "shop", -- Label for translation in NUI
maxSlots = 25, -- Max slots, somewhat irrelevant. Ensure its atleast equal to the number of items for sale
saveShop = false, -- Should this shop save to the database? Only relevant if you want persistent stock levels.
buyAccounts = { -- Accounts that you can buy items with
'money'
},
items = {
{
name = "water",
label = "Water Bottle",
price = 5,
buyPrice = 0,
weight = 1.0,
},
}
},
{
identifier = "vending-machine |prop_vend_fridge01", -- Must be unique
type = "shop", -- Must be "shop"
label = "shop", -- Label for translation in NUI
maxSlots = 25, -- Max slots, somewhat irrelevant. Ensure its atleast equal to the number of items for sale
saveShop = false, -- Should this shop save to the database? Only relevant if you want persistent stock levels.
buyAccounts = { -- Accounts that you can buy items with
'money'
},
items = {
{
name = "water",
label = "Water Bottle",
price = 5,
buyPrice = 0,
weight = 1.0,
},
}
},
{
identifier = "vending-machine |prop_vend_snak_01", -- Must be unique
type = "shop", -- Must be "shop"
label = "shop", -- Label for translation in NUI
maxSlots = 25, -- Max slots, somewhat irrelevant. Ensure its atleast equal to the number of items for sale
saveShop = false, -- Should this shop save to the database? Only relevant if you want persistent stock levels.
buyAccounts = { -- Accounts that you can buy items with
'money'
},
items = {
{
name = "water",
label = "Water Bottle",
price = 5,
buyPrice = 0,
weight = 1.0,
},
}
},
{
identifier = "vending-machine |prop_vend_soda_02", -- Must be unique
type = "shop", -- Must be "shop"
label = "shop", -- Label for translation in NUI
maxSlots = 25, -- Max slots, somewhat irrelevant. Ensure its atleast equal to the number of items for sale
saveShop = false, -- Should this shop save to the database? Only relevant if you want persistent stock levels.
buyAccounts = { -- Accounts that you can buy items with
'money'
},
items = {
{
name = "water",
label = "Water Bottle",
price = 5,
buyPrice = 0,
weight = 1.0,
},
}
},
{
identifier = "vending-machine |prop_vend_water_01", -- Must be unique
type = "shop", -- Must be "shop"
label = "shop", -- Label for translation in NUI
maxSlots = 25, -- Max slots, somewhat irrelevant. Ensure its atleast equal to the number of items for sale
saveShop = false, -- Should this shop save to the database? Only relevant if you want persistent stock levels.
buyAccounts = { -- Accounts that you can buy items with
'money'
},
items = {
{
name = "water",
label = "Water Bottle",
price = 5,
buyPrice = 0,
weight = 1.0,
},
}
},
{
identifier = "vending-machine |prop_vend_snak_01_tu", -- Must be unique
type = "shop", -- Must be "shop"
label = "shop", -- Label for translation in NUI
maxSlots = 25, -- Max slots, somewhat irrelevant. Ensure its atleast equal to the number of items for sale
saveShop = false, -- Should this shop save to the database? Only relevant if you want persistent stock levels.
buyAccounts = { -- Accounts that you can buy items with
'money'
},
items = {
{
name = "water",
label = "Water Bottle",
price = 5,
buyPrice = 0,
weight = 1.0,
},
}
},
{
identifier = "vending-machine |v_68_broeknvend", -- Must be unique
type = "shop", -- Must be "shop"
label = "shop", -- Label for translation in NUI
maxSlots = 25, -- Max slots, somewhat irrelevant. Ensure its atleast equal to the number of items for sale
saveShop = false, -- Should this shop save to the database? Only relevant if you want persistent stock levels.
buyAccounts = { -- Accounts that you can buy items with
'money'
},
items = {
{
name = "water",
label = "Water Bottle",
price = 5,
buyPrice = 0,
weight = 1.0,
},
}
},
{
identifier = "vending-machine |prop_vend_soda_01", -- Must be unique
type = "shop", -- Must be "shop"
label = "shop", -- Label for translation in NUI
maxSlots = 25, -- Max slots, somewhat irrelevant. Ensure its atleast equal to the number of items for sale
saveShop = false, -- Should this shop save to the database? Only relevant if you want persistent stock levels.
buyAccounts = { -- Accounts that you can buy items with
'money'
},
items = {
{
name = "water",
label = "Water Bottle",
price = 5,
buyPrice = 0,
weight = 1.0,
},
}
},
{
identifier = "vending-machine |ch_chint10_vending_smallroom_01", -- Must be unique
type = "shop", -- Must be "shop"
label = "shop", -- Label for translation in NUI
maxSlots = 25, -- Max slots, somewhat irrelevant. Ensure its atleast equal to the number of items for sale
saveShop = false, -- Should this shop save to the database? Only relevant if you want persistent stock levels.
buyAccounts = { -- Accounts that you can buy items with
'money'
},
items = {
{
name = "water",
label = "Water Bottle",
price = 5,
buyPrice = 0,
weight = 1.0,
},
}
},
--]]
GetDependency = function(Dependency)
for k, v in pairs(Config.Dependencies) do
if v[Dependency] then
return v[Dependency]
end
end
end
GetOptions = function(Option)
for k, v in pairs(Config.Options) do
if v[Option] then
return v[Option]
end
end
end